// Update is called once per frame
 void Update()
 {
     //Update the visual level here.
     if (controller != null)
     {
         //currently setting visual level in equal intervals of max speed.
         percentage = controller.moveSpeed / controller.maxSpeed;
         if (percentage > .66f)
         {
             GlobalVisLevel = VLevel.Surreal;
         }
         else if (percentage < .33f)
         {
             GlobalVisLevel = VLevel.Urban;
         }
         else
         {
             GlobalVisLevel = VLevel.Dream;
         }
     }
 }
 // Use this for initialization
 void Start()
 {
     GlobalVisLevel = VLevel.Urban;
     ObjLoader();
 }