private void Button6Click(object sender, EventArgs e) { VGArea currentArea = new VGArea(World, Convert.ToInt32(textBox21.Text), Convert.ToInt32(textBox22.Text), Convert.ToInt32(textBox23.Text), Convert.ToInt32(textBox24.Text)); VGGCave cave = new VGGCave(mIterations: 3, mInitialSolidPercent: 75); VGGBSPDungeon bsp = new VGGBSPDungeon(mSplits: 9, mCarveOffset: 1); VGGOutliner outliner = new VGGOutliner(); cave.Generate(currentArea); bsp.Generate(currentArea); outliner.Generate(currentArea); richTextBox1.Text = World.WorldArea.ToString(); }
private void Button2Click(object sender, EventArgs e) { VGArea currentArea = new VGArea(World, Convert.ToInt32(textBox21.Text), Convert.ToInt32(textBox22.Text), Convert.ToInt32(textBox23.Text), Convert.ToInt32(textBox24.Text)); int coverage = Convert.ToInt32(textBox7.Text); int fc = Convert.ToInt32(textBox4.Text); int wc = Convert.ToInt32(textBox5.Text); int iterations = Convert.ToInt32(textBox6.Text); VGGCave cave = new VGGCave(0, 1, coverage, fc, wc, iterations); cave.Generate(currentArea); richTextBox1.Text = World.WorldArea.ToString(); }