Пример #1
0
 void PostSetupNode()
 {
     PostSetup();
     m_SourceNode.position = m_Rect.center;
     m_SourceController.graph.AddChild(m_SourceNode);
     m_SourceNode.SetSettingValue("m_Subgraph", m_TargetSubgraph);
     m_SourceController.LightApplyChanges();
     m_SourceNodeController = m_SourceController.GetRootNodeController(m_SourceNode, 0);
     m_SourceNodeController.ApplyChanges();
 }
Пример #2
0
            public void ConvertToSubgraphBlock(VFXView sourceView, IEnumerable <Controller> controllers, Rect rect)
            {
                this.m_Rect = rect;
                Init(sourceView, controllers);
                if (!CreateUniqueSubgraph("SubgraphBlock", VisualEffectSubgraphBlock.Extension, VisualEffectAssetEditorUtility.CreateNew <VisualEffectSubgraphBlock>))
                {
                    return;
                }

                m_SourceControllers.RemoveAll(t => t is VFXContextController); // Don't copy contexts
                CopyPasteNodes();

                m_SourceBlockControllers = m_SourceControllers.OfType <VFXBlockController>().OrderBy(t => t.index).ToList();

                VFXContextController sourceContextController = m_SourceBlockControllers.First().contextController;

                object copyData = VFXCopy.CopyBlocks(m_SourceBlockControllers);

                var targetContext = m_TargetController.graph.children.OfType <VFXBlockSubgraphContext>().FirstOrDefault();

                if (targetContext == null)
                {
                    targetContext = ScriptableObject.CreateInstance <VFXBlockSubgraphContext>();
                    m_TargetController.graph.AddChild(targetContext);
                }
                m_TargetController.LightApplyChanges();
                targetContext.position = sourceContextController.position;
                targetContext.SetSettingValue("m_SuitableContexts", (VFXBlockSubgraphContext.ContextType)m_SourceBlockControllers.Select(t => t.model.compatibleContexts).Aggregate((t, s) => t & s));
                m_TargetBlocks = new List <VFXBlockController>();

                VFXPaste.PasteBlocks(m_TargetController, copyData, targetContext, 0, m_TargetBlocks);

                var otherSourceControllers = m_SourceControllers.OfType <VFXNodeController>().Where(t => !(t is VFXBlockController)).ToList();

                //Create lost links between nodes and blocks
                foreach (var edge in m_SourceController.dataEdges.Where(t => otherSourceControllers.Contains(t.output.sourceNode) && m_SourceBlockControllers.Contains(t.input.sourceNode)))
                {
                    var outputNode = m_TargetControllers[m_SourceControllers.IndexOf(edge.output.sourceNode)];
                    var output     = outputNode.outputPorts.First(t => t.path == edge.output.path);

                    var inputBlock = m_TargetBlocks[m_SourceBlockControllers.IndexOf(edge.input.sourceNode as VFXBlockController)];
                    var input      = inputBlock.inputPorts.First(t => t.path == edge.input.path);

                    m_TargetController.CreateLink(input, output);
                }

                var sourceBlock = ScriptableObject.CreateInstance <VFXSubgraphBlock>();

                m_SourceNode = sourceBlock;
                sourceContextController.model.AddChild(m_SourceNode, m_SourceBlockControllers.Select(t => t.index).Min());
                sourceContextController.ApplyChanges();
                m_SourceNodeController = sourceContextController.blockControllers.First(t => t.model == m_SourceNode);
                PostSetup();
                m_SourceNode.SetSettingValue("m_Subgraph", m_TargetSubgraph);
                m_SourceNodeController.ApplyChanges();

                var targetContextController = m_TargetController.GetRootNodeController(targetContext, 0) as VFXContextController;

                m_SourceControllersWithBlocks = m_SourceControllers.Concat(m_SourceBlockControllers);
                TransferEdges();
                UninitSmart();
            }
 void PostSetup()
 {
     SetupTargetParameters();
     m_SourceNode.SetSettingValue("m_Subgraph", m_TargetSubgraph);
     m_SourceSlotContainer = m_SourceNode as IVFXSlotContainer;
 }