public static void AddEffect(GameObject effect) { if (!loaded) { throw new CoreNotLoadedException(nameof(EffectsCore)); } if (effect == null) { throw new ArgumentNullException("effect"); } EffectComponent effectComp = effect.GetComponent <EffectComponent>(); if (effectComp == null) { throw new ArgumentException("must have an EffectComponent", "effect"); } VFXAttributes vfx = effect.GetComponent <VFXAttributes>(); if (vfx == null) { throw new ArgumentException("must have a VFXAttributesComponent", "effect"); } AddEffect(new EffectDef { prefab = effect, prefabEffectComponent = effectComp, prefabVfxAttributes = vfx, prefabName = effect.name, spawnSoundEventName = effectComp.soundName, }); }
private static GameObject CreateBaseKnifeGhost() { GameObject obj = AssetModule.GetSniperAssetBundle().LoadAsset <GameObject>(Properties.Resources.prefab__KnifeGhostPrefab); _ = obj.AddOrGetComponent <ProjectileGhostController>(); VFXAttributes vfx = obj.AddOrGetComponent <VFXAttributes>(); vfx.vfxPriority = VFXAttributes.VFXPriority.Always; vfx.vfxIntensity = VFXAttributes.VFXIntensity.Low; vfx.optionalLights = null; vfx.secondaryParticleSystem = null; obj.transform.localScale = new Vector3(2f, 2f, 2f); return(obj); }
/// <summary> /// Creates an EffectDef from a prefab and adds it to the EffectCatalog. /// The prefab must have an the following components: EffectComponent, VFXAttributes /// For more control over the EffectDef, use AddEffect( EffectDef ) /// </summary> /// <param name="effect">The prefab of the effect to be added</param> /// <returns>True if the effect was added</returns> public static bool AddEffect(GameObject effect) { if (!IsLoaded) { R2API.Logger.LogError("EffectAPI is not loaded. Please use [R2API.Utils.SubModuleDependency]"); return(false); } if (effect == null) { Debug.LogError("Effect prefab was null"); return(false); } EffectComponent effectComp = effect.GetComponent <EffectComponent>(); if (effectComp == null) { Debug.LogErrorFormat("Effect prefab: \"{0}\" does not have an EffectComponent.", effect.name); return(false); } VFXAttributes vfxAtrib = effect.GetComponent <VFXAttributes>(); if (vfxAtrib == null) { Debug.LogErrorFormat("Effect prefab: \"{0}\" does not have a VFXAttributes component.", effect.name); return(false); } EffectDef def = new EffectDef { prefab = effect, prefabEffectComponent = effectComp, prefabVfxAttributes = vfxAtrib, prefabName = effect.name, spawnSoundEventName = effectComp.soundName }; return(AddEffect(def)); }
public override void OnLoad() { base.OnLoad(); itemDef.name = "MysticsItems_TreasureMap"; SetItemTierWhenAvailable(ItemTier.Tier3); itemDef.tags = new ItemTag[] { ItemTag.Utility, ItemTag.AIBlacklist, ItemTag.CannotCopy }; itemDef.pickupModelPrefab = PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Treasure Map/Model.prefab")); itemDef.pickupIconSprite = Main.AssetBundle.LoadAsset <Sprite>("Assets/Items/Treasure Map/Icon.png"); ModelPanelParameters modelPanelParams = itemDef.pickupModelPrefab.GetComponentInChildren <ModelPanelParameters>(); modelPanelParams.minDistance = 3; modelPanelParams.maxDistance = 6; itemDisplayPrefab = PrepareItemDisplayModel(PrefabAPI.InstantiateClone(itemDef.pickupModelPrefab, itemDef.pickupModelPrefab.name + "Display", false)); onSetupIDRS += () => { AddDisplayRule("CommandoBody", "LowerArmR", new Vector3(-0.084F, 0.183F, -0.006F), new Vector3(83.186F, 36.557F, 131.348F), new Vector3(0.053F, 0.053F, 0.053F)); AddDisplayRule("HuntressBody", "Muzzle", new Vector3(-0.527F, -0.032F, -0.396F), new Vector3(0.509F, 134.442F, 184.268F), new Vector3(0.042F, 0.042F, 0.042F)); AddDisplayRule("Bandit2Body", "MuzzleShotgun", new Vector3(0.014F, -0.07F, -0.668F), new Vector3(0F, 180F, 180F), new Vector3(0.04F, 0.04F, 0.04F)); AddDisplayRule("ToolbotBody", "Head", new Vector3(0.198F, 3.655F, -0.532F), new Vector3(304.724F, 180F, 180F), new Vector3(0.448F, 0.448F, 0.448F)); AddDisplayRule("EngiBody", "WristDisplay", new Vector3(0.01F, -0.001F, 0.007F), new Vector3(86.234F, 155.949F, 155.218F), new Vector3(0.065F, 0.065F, 0.065F)); AddDisplayRule("MageBody", "LowerArmR", new Vector3(0.116F, 0.188F, 0.008F), new Vector3(88.872F, 20.576F, 290.58F), new Vector3(0.074F, 0.074F, 0.074F)); AddDisplayRule("MercBody", "LowerArmR", new Vector3(-0.01F, 0.144F, -0.116F), new Vector3(277.017F, 64.808F, 295.358F), new Vector3(0.072F, 0.072F, 0.072F)); AddDisplayRule("TreebotBody", "HeadBase", new Vector3(-0.013F, 0.253F, -0.813F), new Vector3(1.857F, 5.075F, 0.053F), new Vector3(0.13F, 0.143F, 0.294F)); AddDisplayRule("LoaderBody", "MechLowerArmR", new Vector3(-0.01F, 0.544F, -0.144F), new Vector3(275.35F, 95.995F, 266.284F), new Vector3(0.095F, 0.095F, 0.095F)); AddDisplayRule("CrocoBody", "UpperArmR", new Vector3(1.735F, -0.575F, 0.196F), new Vector3(281.472F, 180.072F, 89.927F), new Vector3(0.868F, 0.868F, 0.868F)); AddDisplayRule("CaptainBody", "HandR", new Vector3(-0.066F, 0.087F, 0.011F), new Vector3(76.759F, 135.292F, 224.52F), new Vector3(0.059F, 0.053F, 0.059F)); AddDisplayRule("BrotherBody", "HandR", BrotherInfection.red, new Vector3(0.051F, -0.072F, 0.004F), new Vector3(44.814F, 122.901F, 267.545F), new Vector3(0.063F, 0.063F, 0.063F)); if (SoftDependencies.SoftDependenciesCore.itemDisplaysSniper) { AddDisplayRule("SniperClassicBody", "Chest", new Vector3(-0.10307F, 0.44329F, -0.26101F), new Vector3(0F, 0F, 0F), new Vector3(0.05402F, 0.05402F, 0.05402F)); } AddDisplayRule("RailgunnerBody", "GunRoot", new Vector3(0.00726F, -0.15201F, 0.07672F), new Vector3(270F, 180F, 0F), new Vector3(0.05025F, 0.05025F, 0.05025F)); AddDisplayRule("VoidSurvivorBody", "ForeArmL", new Vector3(0.06352F, 0.24419F, 0.00664F), new Vector3(69.26795F, 34.44471F, 302.5876F), new Vector3(0.05926F, 0.05926F, 0.05926F)); }; MysticsRisky2Utils.Utils.CopyChildren(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Treasure Map/TreasureMapZone.prefab"), zonePrefab); HoldoutZoneController holdoutZone = zonePrefab.AddComponent <HoldoutZoneController>(); holdoutZone.baseRadius = radius; holdoutZone.baseChargeDuration = unearthTime; holdoutZone.radiusSmoothTime = 1f; holdoutZone.radiusIndicator = zonePrefab.transform.Find("Visuals/Sphere").gameObject.GetComponent <Renderer>(); holdoutZone.inBoundsObjectiveToken = "OBJECTIVE_MYSTICSITEMS_CHARGE_TREASUREMAPZONE"; holdoutZone.outOfBoundsObjectiveToken = "OBJECTIVE_MYSTICSITEMS_CHARGE_TREASUREMAPZONE_OOB"; holdoutZone.applyHealingNova = true; holdoutZone.applyFocusConvergence = true; holdoutZone.playerCountScaling = 0f; // Charge by 1 second regardless of how many players are charging the zone holdoutZone.dischargeRate = 0f; holdoutZone.enabled = false; MysticsItemsTreasureMapZone captureZone = zonePrefab.AddComponent <MysticsItemsTreasureMapZone>(); captureZone.itemDef = itemDef; captureZone.dropTable = Addressables.LoadAssetAsync <PickupDropTable>("RoR2/Base/GoldChest/dtGoldChest.asset").WaitForCompletion(); captureZone.dropTransform = zonePrefab.transform.Find("DropPivot"); HologramProjector hologramProjector = zonePrefab.AddComponent <HologramProjector>(); hologramProjector.displayDistance = holdoutZone.baseRadius; hologramProjector.hologramPivot = zonePrefab.transform.Find("HologramPivot"); hologramProjector.hologramPivot.transform.localScale *= 2f; hologramProjector.disableHologramRotation = false; captureZone.hologramProjector = hologramProjector; Decal decal = zonePrefab.transform.Find("Decal").gameObject.AddComponent <Decal>(); decal.RenderMode = Decal.DecalRenderMode.Deferred; Material decalMaterial = new Material(LegacyShaderAPI.Find("Decalicious/Deferred Decal")); decal.Material = decalMaterial; decalMaterial.name = "MysticsItems_TreasureMapDecal"; Texture decalTexture = Main.AssetBundle.LoadAsset <Texture>("Assets/Items/Treasure Map/texTreasureMapDecal.png"); decalMaterial.SetTexture("_MainTex", decalTexture); decalMaterial.SetTexture("_MaskTex", decalTexture); decalMaterial.SetFloat("_AngleLimit", 0.6f); decalMaterial.SetFloat("_DecalLayer", 1f); decalMaterial.SetFloat("_DecalBlendMode", 0f); decalMaterial.SetColor("_Color", new Color32(70, 10, 10, 255)); decalMaterial.SetColor("_EmissionColor", Color.black); decal.Fade = 1f; decal.DrawAlbedo = true; decal.UseLightProbes = true; decal.DrawNormalAndGloss = false; decal.HighQualityBlending = false; { decal.GetComponent <MeshFilter>().sharedMesh = LegacyResourcesAPI.Load <Mesh>("DecalCube"); MeshRenderer component = decal.GetComponent <MeshRenderer>(); component.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; component.receiveShadows = false; component.materials = new Material[0]; component.lightProbeUsage = UnityEngine.Rendering.LightProbeUsage.BlendProbes; component.reflectionProbeUsage = UnityEngine.Rendering.ReflectionProbeUsage.Off; } decal.gameObject.transform.localScale = Vector3.one * 10f; HG.ArrayUtils.ArrayAppend(ref captureZone.toggleObjects, decal.gameObject); On.RoR2.HoldoutZoneController.ChargeHoldoutZoneObjectiveTracker.ShouldBeFlashing += (orig, self) => { if (self.sourceDescriptor.master) { HoldoutZoneController holdoutZoneController = (HoldoutZoneController)self.sourceDescriptor.source; if (holdoutZoneController && holdoutZoneController.gameObject.GetComponent <MysticsItemsTreasureMapZone>()) { var teleporterInteraction = TeleporterInteraction.instance; if (teleporterInteraction && teleporterInteraction.isCharged) { return(true); } return(false); } } return(orig(self)); }; zoneSpawnCard = ScriptableObject.CreateInstance <SpawnCard>(); zoneSpawnCard.name = "iscMysticsItems_TreasureMapZone"; zoneSpawnCard.prefab = zonePrefab; zoneSpawnCard.directorCreditCost = 0; zoneSpawnCard.sendOverNetwork = true; zoneSpawnCard.hullSize = HullClassification.Human; zoneSpawnCard.nodeGraphType = RoR2.Navigation.MapNodeGroup.GraphType.Ground; zoneSpawnCard.requiredFlags = RoR2.Navigation.NodeFlags.None; zoneSpawnCard.forbiddenFlags = RoR2.Navigation.NodeFlags.None; zoneSpawnCard.occupyPosition = false; GenericGameEvents.OnPopulateScene += (rng) => { DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(zoneSpawnCard, new DirectorPlacementRule { placementMode = DirectorPlacementRule.PlacementMode.Random }, rng)); }; ghostMaterial = LegacyResourcesAPI.Load <Material>("Materials/matGhostEffect"); soundEventDef = ScriptableObject.CreateInstance <NetworkSoundEventDef>(); soundEventDef.eventName = "MysticsItems_Play_env_treasuremap"; MysticsItemsContent.Resources.networkSoundEventDefs.Add(soundEventDef); effectPrefab = Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Treasure Map/UnearthEffect.prefab"); EffectComponent effectComponent = effectPrefab.AddComponent <EffectComponent>(); VFXAttributes vfxAttributes = effectPrefab.AddComponent <VFXAttributes>(); vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.Medium; vfxAttributes.vfxPriority = VFXAttributes.VFXPriority.Medium; effectPrefab.AddComponent <DestroyOnTimer>().duration = 1f; ShakeEmitter shakeEmitter = effectPrefab.AddComponent <ShakeEmitter>(); shakeEmitter.shakeOnStart = true; shakeEmitter.shakeOnEnable = false; shakeEmitter.duration = 0.3f; shakeEmitter.radius = 25f; shakeEmitter.scaleShakeRadiusWithLocalScale = false; shakeEmitter.wave = new Wave { amplitude = 3f, frequency = 200f }; shakeEmitter.amplitudeTimeDecay = true; MysticsItemsContent.Resources.effectPrefabs.Add(effectPrefab); TeleporterInteraction.onTeleporterChargedGlobal += TeleporterInteraction_onTeleporterChargedGlobal; }
public override void OnLoad() { base.OnLoad(); itemDef.name = "MysticsItems_BackArmor"; SetItemTierWhenAvailable(ItemTier.Tier1); itemDef.tags = new ItemTag[] { ItemTag.Utility }; itemDef.pickupModelPrefab = PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Spine Implant/Model.prefab")); itemDef.pickupIconSprite = Main.AssetBundle.LoadAsset <Sprite>("Assets/Items/Spine Implant/Icon.png"); HopooShaderToMaterial.Standard.Gloss(itemDef.pickupModelPrefab.GetComponentInChildren <Renderer>().sharedMaterial, 0.5f, 10f); ModelPanelParameters modelPanelParams = itemDef.pickupModelPrefab.GetComponentInChildren <ModelPanelParameters>(); modelPanelParams.minDistance = 3; modelPanelParams.maxDistance = 6; itemDisplayPrefab = PrepareItemDisplayModel(PrefabAPI.InstantiateClone(itemDef.pickupModelPrefab, itemDef.pickupModelPrefab.name + "Display", false)); onSetupIDRS += () => { AddDisplayRule("CommandoBody", "Chest", new Vector3(0.001F, 0.248F, -0.191F), new Vector3(10.681F, 0.007F, 0.071F), new Vector3(0.053F, 0.053F, 0.053F)); AddDisplayRule("CommandoBody", "Chest", new Vector3(0.001F, 0.379F, -0.155F), new Vector3(31.254F, 0.064F, 0.228F), new Vector3(0.053F, 0.053F, 0.053F)); AddDisplayRule("CommandoBody", "Chest", new Vector3(0.001F, 0.13F, -0.214F), new Vector3(355.88F, 0.248F, 359.081F), new Vector3(0.053F, 0.053F, 0.053F)); AddDisplayRule("HuntressBody", "Chest", new Vector3(0.115F, 0.122F, -0.102F), new Vector3(350.768F, 327.948F, 7.106F), new Vector3(0.045F, 0.045F, 0.045F)); AddDisplayRule("HuntressBody", "Chest", new Vector3(0.074F, 0.012F, -0.058F), new Vector3(358.146F, 332.414F, 353.239F), new Vector3(0.045F, 0.045F, 0.045F)); AddDisplayRule("HuntressBody", "Chest", new Vector3(0.117F, 0.229F, -0.108F), new Vector3(9.933F, 316.317F, 358.989F), new Vector3(0.045F, 0.045F, 0.045F)); AddDisplayRule("Bandit2Body", "Chest", new Vector3(0F, 0.279F, -0.168F), new Vector3(27.306F, 0F, 0F), new Vector3(0.058F, 0.058F, 0.058F)); AddDisplayRule("Bandit2Body", "Chest", new Vector3(-0.014F, 0.131F, -0.181F), new Vector3(352.289F, 2.586F, 355.357F), new Vector3(0.058F, 0.058F, 0.058F)); AddDisplayRule("Bandit2Body", "Chest", new Vector3(-0.025F, -0.02F, -0.144F), new Vector3(334.898F, 4.122F, 354.918F), new Vector3(0.058F, 0.058F, 0.058F)); AddDisplayRule("ToolbotBody", "Chest", new Vector3(0.057F, 0.562F, -1.819F), new Vector3(0F, 0F, 0F), new Vector3(0.448F, 0.448F, 0.448F)); AddDisplayRule("ToolbotBody", "Chest", new Vector3(0.057F + 1.128F, 0.562F, -1.819F), new Vector3(0F, 0F, 0F), new Vector3(0.448F, 0.448F, 0.448F)); AddDisplayRule("ToolbotBody", "Chest", new Vector3(0.057F - 1.128F, 0.562F, -1.819F), new Vector3(0F, 0F, 0F), new Vector3(0.448F, 0.448F, 0.448F)); AddDisplayRule("EngiBody", "Chest", new Vector3(0.001F, 0.332F, -0.212F), new Vector3(355.488F, 0.001F, 359.97F), new Vector3(0.065F, 0.065F, 0.065F)); AddDisplayRule("EngiBody", "Chest", new Vector3(0.002F, -0.039F, -0.244F), new Vector3(8.511F, 0.004F, 0.056F), new Vector3(0.065F, 0.065F, 0.065F)); AddDisplayRule("EngiTurretBody", "Head", new Vector3(0F, 0.594F, -1.52F), new Vector3(34.7F, 0F, 0F), new Vector3(0.1F, 0.1F, 0.1F)); AddDisplayRule("EngiTurretBody", "Head", new Vector3(0F - 0.288F, 0.594F - 0.001F, -1.52F + 0.036F), new Vector3(34.7F, 17.268F, 0F), new Vector3(0.1F, 0.1F, 0.1F)); AddDisplayRule("EngiTurretBody", "Head", new Vector3(0F + 0.288F, 0.594F - 0.001F, -1.52F + 0.036F), new Vector3(34.7F, 17.268F, 0F), new Vector3(0.1F, 0.1F, 0.1F)); AddDisplayRule("EngiWalkerTurretBody", "Head", new Vector3(0F, 0.635F, -1.096F), new Vector3(340.889F, 0F, 0F), new Vector3(0.162F, 0.162F, 0.162F)); AddDisplayRule("EngiWalkerTurretBody", "Head", new Vector3(0F - 0.403F, 0.635F, -1.096F), new Vector3(340.889F, 0F, 0F), new Vector3(0.162F, 0.162F, 0.162F)); AddDisplayRule("EngiWalkerTurretBody", "Head", new Vector3(0F + 0.403F, 0.635F, -1.096F), new Vector3(340.889F, 0F, 0F), new Vector3(0.162F, 0.162F, 0.162F)); AddDisplayRule("MageBody", "Chest", new Vector3(-0.113F, 0.047F, -0.333F), new Vector3(0F, 0F, 0F), new Vector3(0.074F, 0.074F, 0.074F)); AddDisplayRule("MageBody", "Chest", new Vector3(0.111F, 0.047F, -0.335F), new Vector3(0F, 0F, 0F), new Vector3(0.074F, 0.074F, 0.074F)); AddDisplayRule("MercBody", "Chest", new Vector3(0.016F, -0.077F, -0.157F), new Vector3(327.518F, 359.258F, 2.356F), new Vector3(0.044F, 0.044F, 0.044F)); AddDisplayRule("TreebotBody", "HeadBase", new Vector3(0F, 0.303F, 0.623F), new Vector3(326.351F, 0F, 0F), new Vector3(0.13F, 0.13F, 0.13F)); AddDisplayRule("TreebotBody", "HeadBase", new Vector3(0F, 0.556F, 0.381F), new Vector3(300.933F, 0F, 0F), new Vector3(0.13F, 0.13F, 0.13F)); AddDisplayRule("TreebotBody", "HeadBase", new Vector3(0F, 0.677F, 0F), new Vector3(272.761F, 180F, 180F), new Vector3(0.13F, 0.13F, 0.13F)); AddDisplayRule("LoaderBody", "MechBase", new Vector3(0.001F, 0.228F, -0.09F), new Vector3(0F, 0F, 0F), new Vector3(0.055F, 0.055F, 0.055F)); AddDisplayRule("LoaderBody", "MechBase", new Vector3(0F, 0.079F, -0.109F), new Vector3(15.661F, 359.833F, 359.383F), new Vector3(0.055F, 0.055F, 0.055F)); AddDisplayRule("CrocoBody", "SpineChest1", new Vector3(-0.001F, 0.227F, -0.262F), new Vector3(327.293F, 180.671F, 178.301F), new Vector3(0.868F, 0.868F, 0.868F)); AddDisplayRule("CrocoBody", "SpineChest2", new Vector3(-0.007F, 0.238F, -0.127F), new Vector3(279.7F, 179.618F, 180.074F), new Vector3(0.868F, 0.868F, 0.868F)); AddDisplayRule("CrocoBody", "SpineChest3", new Vector3(-0.006F, 0.28F, 0.702F), new Vector3(272.756F, 348.989F, 10.689F), new Vector3(0.868F, 0.868F, 0.868F)); AddDisplayRule("CrocoBody", "SpineStomach2", new Vector3(0F, 0.125F, 0.764F), new Vector3(279.494F, 357.435F, 0.679F), new Vector3(0.868F, 0.868F, 0.868F)); AddDisplayRule("CaptainBody", "Chest", new Vector3(-0.002F, 0.264F, -0.232F), new Vector3(12.656F, 0.806F, 356.471F), new Vector3(0.089F, 0.089F, 0.089F)); AddDisplayRule("CaptainBody", "Chest", new Vector3(-0.003F, 0.007F, -0.229F), new Vector3(352.867F, 2.021F, 350.785F), new Vector3(0.089F, 0.089F, 0.089F)); AddDisplayRule("CaptainBody", "Chest", new Vector3(-0.029F, -0.258F, -0.204F), new Vector3(354.747F, 17.2F, 357.393F), new Vector3(0.089F, 0.089F, 0.089F)); AddDisplayRule("BrotherBody", "chest", BrotherInfection.white, new Vector3(0.007F, 0.271F, -0.109F), new Vector3(338.151F, 273.11F, 349.684F), new Vector3(0.063F, 0.063F, 0.063F)); AddDisplayRule("BrotherBody", "chest", BrotherInfection.white, new Vector3(0.007F, 0.152F, -0.103F), new Vector3(354.823F, 265.92F, 16.498F), new Vector3(0.063F, 0.063F, 0.063F)); AddDisplayRule("BrotherBody", "chest", BrotherInfection.white, new Vector3(0.004F, 0.368F, -0.116F), new Vector3(331.238F, 285.737F, 326.197F), new Vector3(0.063F, 0.063F, 0.063F)); AddDisplayRule("ScavBody", "Backpack", new Vector3(-2.907F, 3.344F, -3.861F), new Vector3(359.95F, 0.351F, 16.311F), new Vector3(1.363F, 1.363F, 1.363F)); AddDisplayRule("ScavBody", "Backpack", new Vector3(1.977F, 6.937F, -3.851F), new Vector3(359.832F, 358.468F, 326.995F), new Vector3(1.363F, 1.363F, 1.363F)); AddDisplayRule("ScavBody", "Backpack", new Vector3(-1.588F, 9.252F, -3.947F), new Vector3(358.543F, 1.155F, 125.647F), new Vector3(1.363F, 1.363F, 1.363F)); if (SoftDependencies.SoftDependenciesCore.itemDisplaysSniper) { AddDisplayRule("SniperClassicBody", "Chest", new Vector3(0.001F, 0.27712F, -0.33412F), new Vector3(356.6703F, 359.9898F, 0.06989F), new Vector3(0.06633F, 0.06633F, 0.06633F)); AddDisplayRule("SniperClassicBody", "Chest", new Vector3(0.00195F, 0.13704F, -0.27314F), new Vector3(334.2708F, 359.8518F, 0.21636F), new Vector3(0.06109F, 0.06109F, 0.06109F)); AddDisplayRule("SniperClassicBody", "Chest", new Vector3(-0.00074F, 0.02772F, -0.25266F), new Vector3(351.8274F, 0.31362F, 359.074F), new Vector3(0.04578F, 0.04578F, 0.04578F)); } AddDisplayRule("RailgunnerBody", "Chest", new Vector3(0.14927F, -0.02711F, -0.03746F), new Vector3(350.0041F, 286.6287F, 24.46263F), new Vector3(0.04727F, 0.04727F, 0.04727F)); AddDisplayRule("RailgunnerBody", "Chest", new Vector3(0.06252F, -0.16893F, 0.00153F), new Vector3(337.6357F, 295.3051F, 9.23716F), new Vector3(0.07072F, 0.07072F, 0.07072F)); AddDisplayRule("VoidSurvivorBody", "Chest", new Vector3(0.00001F, 0.13311F, -0.21931F), new Vector3(8.98278F, 0F, 0F), new Vector3(0.0644F, 0.0644F, 0.0644F)); AddDisplayRule("VoidSurvivorBody", "Chest", new Vector3(0F, -0.00936F, -0.1937F), new Vector3(343.3924F, 0F, 0F), new Vector3(0.06248F, 0.06248F, 0.06248F)); AddDisplayRule("VoidSurvivorBody", "Chest", new Vector3(0.00002F, -0.13933F, -0.12991F), new Vector3(331.1053F, 0F, 0F), new Vector3(0.05542F, 0.05542F, 0.05542F)); }; visualEffect = PrefabAPI.InstantiateClone(new GameObject(), "MysticsItems_BackArmorVFX", false); EffectComponent effectComponent = visualEffect.AddComponent <EffectComponent>(); effectComponent.applyScale = true; effectComponent.parentToReferencedTransform = true; effectComponent.soundName = "MysticsItems_Play_item_proc_spineimplant"; VFXAttributes vfxAttributes = visualEffect.AddComponent <VFXAttributes>(); vfxAttributes.vfxPriority = VFXAttributes.VFXPriority.Medium; vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.Low; visualEffect.AddComponent <DestroyOnTimer>().duration = 1f; MysticsItemsBackArmorVFX component = visualEffect.AddComponent <MysticsItemsBackArmorVFX>(); GameObject particles = PrefabAPI.InstantiateClone(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Spine Implant/ProcParticles.prefab"), "ProcParticles", false); Material material = particles.GetComponent <ParticleSystemRenderer>().sharedMaterial; HopooShaderToMaterial.Standard.Apply(material); HopooShaderToMaterial.Standard.Emission(material, 2.5f, Color.red); particles.transform.SetParent(visualEffect.transform); component.particleSystem = particles.GetComponent <ParticleSystem>(); component.effectComponent = effectComponent; MysticsItemsContent.Resources.effectPrefabs.Add(visualEffect); GenericGameEvents.BeforeTakeDamage += (damageInfo, attackerInfo, victimInfo) => { if (victimInfo.inventory) { int itemCount = victimInfo.inventory.GetItemCount(MysticsItemsContent.Items.MysticsItems_BackArmor); if (itemCount > 0) { float distance = Vector3.Distance(damageInfo.position, victimInfo.body.corePosition); if (distance >= BackArmor.distance) { if (BackstabManager.IsBackstab(victimInfo.body.corePosition - damageInfo.position, victimInfo.body)) { BackArmorTempArmor tempArmor = victimInfo.gameObject.GetComponent <BackArmorTempArmor>(); if (!tempArmor) { tempArmor = victimInfo.gameObject.AddComponent <BackArmorTempArmor>(); } float tempArmorValue = armorAdd + armorAddPerStack * (float)(itemCount - 1); tempArmor.value += tempArmorValue; victimInfo.body.armor += tempArmorValue; } } } } }; GenericGameEvents.OnTakeDamage += (damageReport) => { BackArmorTempArmor tempArmor = damageReport.victim.GetComponent <BackArmorTempArmor>(); if (tempArmor && damageReport.victimBody) { if (tempArmor.value > 0f) { if (damageReport.damageInfo != null && !damageReport.damageInfo.rejected && damageReport.damageInfo.damage > 0) { EffectData effectData = new EffectData { origin = damageReport.victimBody.corePosition, genericFloat = damageReport.damageInfo.damage / damageReport.victimBody.healthComponent.combinedHealth, scale = 3.5f * damageReport.victimBody.radius }; effectData.SetNetworkedObjectReference(damageReport.victimBody.gameObject); EffectManager.SpawnEffect(visualEffect, effectData, true); } } damageReport.victimBody.armor -= tempArmor.value; tempArmor.value = 0f; } }; }
public override void OnLoad() { base.OnLoad(); itemDef.name = "MysticsItems_CoffeeBoostOnItemPickup"; SetItemTierWhenAvailable(ItemTier.Tier2); itemDef.tags = new ItemTag[] { ItemTag.Utility, ItemTag.AIBlacklist }; itemDef.pickupModelPrefab = PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Coffee/Model.prefab")); itemDef.pickupIconSprite = Main.AssetBundle.LoadAsset <Sprite>("Assets/Items/Coffee/Icon.png"); HopooShaderToMaterial.Standard.Gloss(itemDef.pickupModelPrefab.transform.Find("÷илиндр").Find("÷илиндр.001").GetComponent <Renderer>().sharedMaterial, 0f); itemDisplayPrefab = PrepareItemDisplayModel(PrefabAPI.InstantiateClone(itemDef.pickupModelPrefab, itemDef.pickupModelPrefab.name + "Display", false)); itemDef.pickupModelPrefab.transform.Find("÷илиндр").Rotate(new Vector3(-30f, 0f, 0f), Space.Self); onSetupIDRS += () => { AddDisplayRule("CommandoBody", "HandR", new Vector3(-0.016F, 0.214F, -0.111F), new Vector3(33.043F, 10.378F, 286.615F), new Vector3(0.072F, 0.072F, 0.072F)); AddDisplayRule("HuntressBody", "Muzzle", new Vector3(-0.397F, -0.017F, -0.251F), new Vector3(0.509F, 134.442F, 184.268F), new Vector3(0.037F, 0.037F, 0.037F)); AddDisplayRule("Bandit2Body", "MuzzleShotgun", new Vector3(-0.006F, 0.103F, -0.765F), new Vector3(46.857F, 3.395F, 94.648F), new Vector3(0.065F, 0.065F, 0.065F)); AddDisplayRule("ToolbotBody", "Chest", new Vector3(-0.925F, 2.116F, 2.185F), new Vector3(0F, 324.78F, 0F), new Vector3(0.448F, 0.448F, 0.448F)); AddDisplayRule("EngiBody", "HandR", new Vector3(0.014F, 0.165F, 0.065F), new Vector3(21.189F, 152.963F, 68.785F), new Vector3(0.072F, 0.072F, 0.072F)); AddDisplayRule("MageBody", "HandR", new Vector3(-0.098F, -0.054F, -0.102F), new Vector3(15.816F, 19.399F, 81.6F), new Vector3(0.059F, 0.059F, 0.059F)); AddDisplayRule("MercBody", "HandR", new Vector3(0.006F, 0.202F, 0.125F), new Vector3(21.174F, 173.671F, 87.267F), new Vector3(0.08F, 0.08F, 0.08F)); AddDisplayRule("TreebotBody", "FlowerBase", new Vector3(1.119F, -0.997F, -0.433F), new Vector3(304.283F, 287.341F, 136.374F), new Vector3(0.189F, 0.189F, 0.189F)); AddDisplayRule("LoaderBody", "MechLowerArmR", new Vector3(-0.002F, 0.311F, 0.171F), new Vector3(78.649F, 219.923F, 309.488F), new Vector3(0.055F, 0.054F, 0.055F)); AddDisplayRule("CrocoBody", "Head", new Vector3(0.919F, 4.774F, -1.755F), new Vector3(25.068F, 0.938F, 231.2F), new Vector3(1F, 1F, 1F)); AddDisplayRule("CaptainBody", "HandR", new Vector3(-0.09F, 0.124F, 0.046F), new Vector3(352.642F, 118.248F, 97.772F), new Vector3(0.076F, 0.069F, 0.076F)); AddDisplayRule("BrotherBody", "HandR", BrotherInfection.green, new Vector3(0.002F, 0.109F, 0.031F), new Vector3(72.72F, 119.024F, 264.129F), new Vector3(0.043F, 0.043F, 0.043F)); if (SoftDependencies.SoftDependenciesCore.itemDisplaysSniper) { AddDisplayRule("SniperClassicBody", "Muzzle", new Vector3(-3.90342F, 0.4645F, -0.00028F), new Vector3(90F, 90F, 0F), new Vector3(0.24699F, 0.41591F, 0.24699F)); } AddDisplayRule("RailgunnerBody", "GunScope", new Vector3(-0.0692F, -0.13973F, 0.22722F), new Vector3(278.7664F, 90F, 90F), new Vector3(0.05291F, 0.10893F, 0.05291F)); AddDisplayRule("VoidSurvivorBody", "Hand", new Vector3(-0.14745F, 0.20297F, 0.04337F), new Vector3(31.68131F, 74.82335F, 46.28517F), new Vector3(0.09265F, 0.09265F, 0.09265F)); }; visualEffect = PrefabAPI.InstantiateClone(new GameObject(), "MysticsItems_CoffeeBoostEffect", false); EffectComponent effectComponent = visualEffect.AddComponent <EffectComponent>(); effectComponent.applyScale = true; effectComponent.parentToReferencedTransform = true; VFXAttributes vfxAttributes = visualEffect.AddComponent <VFXAttributes>(); vfxAttributes.vfxPriority = VFXAttributes.VFXPriority.Medium; vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.Medium; visualEffect.AddComponent <DestroyOnTimer>().duration = 2f; GameObject particles = PrefabAPI.InstantiateClone(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Coffee/CoffeeBoostEffect.prefab"), "Particles", false); particles.transform.localScale *= 0.5f; particles.transform.SetParent(visualEffect.transform); MysticsItemsContent.Resources.effectPrefabs.Add(visualEffect); On.RoR2.Inventory.GiveItem_ItemIndex_int += (orig, self, itemIndex, count) => { CharacterBody body = CharacterBody.readOnlyInstancesList.ToList().Find(body2 => body2.inventory == self); if (body && self.GetItemCount(itemDef) > 0) { for (int i = 0; i < count * GetBuffCountFromTier(ItemCatalog.GetItemDef(itemIndex).tier); i++) { if (body.GetBuffCount(MysticsItemsContent.Buffs.MysticsItems_CoffeeBoost) < (maxBuffs + maxBuffsPerStack * (self.GetItemCount(itemDef) - 1))) { if (NetworkServer.active) { body.AddBuff(MysticsItemsContent.Buffs.MysticsItems_CoffeeBoost); } } else { break; } } } orig(self, itemIndex, count); }; On.RoR2.Inventory.RemoveItem_ItemIndex_int += (orig, self, itemIndex, count) => { orig(self, itemIndex, count); if (NetworkServer.active && itemIndex == itemDef.itemIndex && self.GetItemCount(itemIndex) <= 0) { CharacterBody body = CharacterBody.readOnlyInstancesList.ToList().Find(body2 => body2.inventory == self); if (body) { while (body.GetBuffCount(MysticsItemsContent.Buffs.MysticsItems_CoffeeBoost) > 0) { body.RemoveBuff(MysticsItemsContent.Buffs.MysticsItems_CoffeeBoost); } } } }; On.RoR2.Language.GetLocalizedStringByToken += Language_GetLocalizedStringByToken; }
internal static GameObject CreateSmallAmmoTracer(Material mainMat, Material trailMat) { GameObject obj = PrefabsCore.CreatePrefab("Standard Tracer", false); Transform tracerHead = new GameObject("TracerHead").transform; tracerHead.parent = obj.transform; tracerHead.localPosition = Vector3.zero; tracerHead.localRotation = Quaternion.identity; //tracerHead.localEulerAngles = new Vector3( 0f, 90f, 0f ); tracerHead.localScale = Vector3.one; Transform tracerTail = new GameObject("TracerTail").transform; tracerTail.parent = obj.transform; tracerTail.localPosition = Vector3.zero; tracerTail.localRotation = Quaternion.identity; tracerTail.localScale = Vector3.one; Transform trail = new GameObject("trail").transform; trail.parent = tracerTail; trail.localPosition = Vector3.zero; trail.localRotation = Quaternion.identity; trail.localScale = Vector3.one; Transform headBeam = new GameObject("HeadBeam").transform; headBeam.parent = tracerTail; headBeam.localPosition = Vector3.zero; headBeam.localEulerAngles = new Vector3(0f, 90f, 0f); headBeam.localScale = Vector3.one; EffectComponent effectComp = obj.AddComponent <EffectComponent>(); Tracer tracer = obj.AddComponent <Tracer>(); VFXAttributes vfxAtrib = obj.AddComponent <VFXAttributes>(); Rigidbody headRb = tracerHead.AddComponent <Rigidbody>(); Rigidbody tailRb = tracerTail.AddComponent <Rigidbody>(); ParticleSystem mainPs = headBeam.AddComponent <ParticleSystem>(); ParticleSystemRenderer mainPsr = headBeam.AddOrGetComponent <ParticleSystemRenderer>(); ParticleSystem trailPs = trail.AddComponent <ParticleSystem>(); ParticleSystemRenderer trailPsr = trail.AddOrGetComponent <ParticleSystemRenderer>(); DestroyTracerOnDelay cleanup = obj.AddComponent <DestroyTracerOnDelay>(); cleanup.delay = 2f; cleanup.tracer = tracer; ZeroTracerLengthOverDuration zeroLength = obj.AddComponent <ZeroTracerLengthOverDuration>(); zeroLength.tracer = tracer; DestroyOnTimer timer = obj.AddComponent <DestroyOnTimer>(); timer.duration = 10f; effectComp.effectIndex = EffectIndex.Invalid; effectComp.positionAtReferencedTransform = false; effectComp.parentToReferencedTransform = false; effectComp.applyScale = false; effectComp.soundName = null; effectComp.disregardZScale = false; tracer.startTransform = null; tracer.beamObject = null; tracer.beamDensity = 0f; tracer.speed = 600f; tracer.headTransform = tracerHead; tracer.tailTransform = tracerTail; tracer.length = 20f; tracer.reverse = false; headRb.isKinematic = true; headRb.useGravity = false; tailRb.isKinematic = true; tailRb.useGravity = false; vfxAtrib.optionalLights = null; vfxAtrib.secondaryParticleSystem = null; vfxAtrib.vfxIntensity = VFXAttributes.VFXIntensity.Low; vfxAtrib.vfxPriority = VFXAttributes.VFXPriority.Always; mainPs.PlayOnStart(); mainPs.SetupSmallTracerMain(); mainPs.SetupSmallTracerEmission(); mainPs.SetupSmallTracerShape(); mainPs.SetupSmallTracerColorOverLifetime(); mainPs.SetupSmallTracerSizeOverLifetime(); mainPsr.SetupSmallTracerRenderer(mainMat); ParticleSystem.VelocityOverLifetimeModule mainPsVol = mainPs.velocityOverLifetime; mainPsVol.enabled = false; ParticleSystem.LimitVelocityOverLifetimeModule mainPsLvol = mainPs.limitVelocityOverLifetime; mainPsLvol.enabled = false; ParticleSystem.InheritVelocityModule mainPsIvel = mainPs.inheritVelocity; mainPsIvel.enabled = false; ParticleSystem.ForceOverLifetimeModule mainPsFol = mainPs.forceOverLifetime; mainPsFol.enabled = false; ParticleSystem.ColorBySpeedModule mainPsCbs = mainPs.colorBySpeed; mainPsCbs.enabled = false; ParticleSystem.SizeBySpeedModule mainPsSbs = mainPs.sizeBySpeed; mainPsSbs.enabled = false; ParticleSystem.RotationOverLifetimeModule mainPsRol = mainPs.rotationOverLifetime; mainPsRol.enabled = false; ParticleSystem.RotationBySpeedModule mainPsRbs = mainPs.rotationBySpeed; mainPsRbs.enabled = false; ParticleSystem.ExternalForcesModule mainPsExt = mainPs.externalForces; mainPsExt.enabled = false; ParticleSystem.NoiseModule mainPsNoise = mainPs.noise; mainPsNoise.enabled = false; ParticleSystem.CollisionModule mainPsColl = mainPs.collision; mainPsColl.enabled = false; ParticleSystem.TriggerModule mainPsTrig = mainPs.trigger; mainPsTrig.enabled = false; ParticleSystem.SubEmittersModule mainPsSub = mainPs.subEmitters; mainPsSub.enabled = false; ParticleSystem.TextureSheetAnimationModule mainPsTex = mainPs.textureSheetAnimation; mainPsTex.enabled = false; ParticleSystem.LightsModule mainPsLight = mainPs.lights; mainPsLight.enabled = false; ParticleSystem.TrailModule mainPsTrail = mainPs.trails; mainPsTrail.enabled = false; ParticleSystem.CustomDataModule mainPsData = mainPs.customData; mainPsData.enabled = false; trailPs.PlayOnStart(); trailPs.SetupSmallTracerTrailMain(); trailPs.SetupSmallTracerTrailEmission(); trailPs.SetupSmallTracerTrailNoise(); trailPs.SetupSmallTracerTrailTrail(); trailPsr.SetupSmallTracerTrailRenderer(trailMat); ParticleSystem.ShapeModule trailPsShape = trailPs.shape; trailPsShape.enabled = false; ParticleSystem.VelocityOverLifetimeModule trailPsVol = trailPs.velocityOverLifetime; trailPsVol.enabled = false; ParticleSystem.LimitVelocityOverLifetimeModule trailPsLvol = trailPs.limitVelocityOverLifetime; trailPsLvol.enabled = false; ParticleSystem.InheritVelocityModule trailPsIvel = trailPs.inheritVelocity; trailPsIvel.enabled = false; ParticleSystem.ForceOverLifetimeModule trailPsFol = trailPs.forceOverLifetime; trailPsFol.enabled = false; ParticleSystem.ColorOverLifetimeModule trailPsCol = trailPs.colorOverLifetime; trailPsCol.enabled = false; ParticleSystem.ColorBySpeedModule trailPsCbs = trailPs.colorBySpeed; trailPsCbs.enabled = false; ParticleSystem.SizeOverLifetimeModule trailPsSol = trailPs.sizeOverLifetime; trailPsSol.enabled = false; ParticleSystem.SizeBySpeedModule trailPsSbs = trailPs.sizeBySpeed; trailPsSbs.enabled = false; ParticleSystem.RotationOverLifetimeModule trailPsRol = trailPs.rotationOverLifetime; trailPsRol.enabled = false; ParticleSystem.RotationBySpeedModule trailPsRbs = trailPs.rotationBySpeed; trailPsRbs.enabled = false; ParticleSystem.ExternalForcesModule trailPsExt = trailPs.externalForces; trailPsExt.enabled = false; ParticleSystem.NoiseModule trailPsNoise = trailPs.noise; trailPsNoise.enabled = true; ParticleSystem.CollisionModule trailPsColl = trailPs.collision; trailPsColl.enabled = false; ParticleSystem.TriggerModule trailPsTrig = trailPs.trigger; trailPsTrig.enabled = false; ParticleSystem.SubEmittersModule trailPsSub = trailPs.subEmitters; trailPsSub.enabled = false; ParticleSystem.TextureSheetAnimationModule trailPsTex = trailPs.textureSheetAnimation; trailPsTex.enabled = false; ParticleSystem.LightsModule trailPsLigh = trailPs.lights; trailPsLigh.enabled = false; ParticleSystem.CustomDataModule trailPsData = trailPs.customData; trailPsData.enabled = false; return(obj); }
public override void OnLoad() { base.OnLoad(); itemDef.name = "MysticsItems_ExplosivePickups"; SetItemTierWhenAvailable(ItemTier.Tier2); itemDef.tags = new ItemTag[] { ItemTag.Utility, ItemTag.OnKillEffect }; itemDef.pickupModelPrefab = PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Contraband Gunpowder/Model.prefab")); itemDef.pickupIconSprite = Main.AssetBundle.LoadAsset <Sprite>("Assets/Items/Contraband Gunpowder/Icon.png"); HopooShaderToMaterial.Standard.Apply(itemDef.pickupModelPrefab.transform.Find("мешок").Find("порох").GetComponent <MeshRenderer>().sharedMaterial); HopooShaderToMaterial.Standard.Apply(itemDef.pickupModelPrefab.transform.Find("мешок").GetComponent <MeshRenderer>().sharedMaterial); HopooShaderToMaterial.Standard.Apply(itemDef.pickupModelPrefab.transform.Find("мешок").Find("верёвка").GetComponent <MeshRenderer>().sharedMaterial); HopooShaderToMaterial.Standard.Gloss(itemDef.pickupModelPrefab.transform.Find("мешок").Find("порох").GetComponent <MeshRenderer>().sharedMaterial, 0f); HopooShaderToMaterial.Standard.Gloss(itemDef.pickupModelPrefab.transform.Find("мешок").GetComponent <MeshRenderer>().sharedMaterial, 0f); HopooShaderToMaterial.Standard.Gloss(itemDef.pickupModelPrefab.transform.Find("мешок").Find("верёвка").GetComponent <MeshRenderer>().sharedMaterial, 0.4f); itemDisplayPrefab = PrepareItemDisplayModel(PrefabAPI.InstantiateClone(itemDef.pickupModelPrefab, itemDef.pickupModelPrefab.name + "Display", false)); onSetupIDRS += () => { AddDisplayRule("CommandoBody", "Stomach", new Vector3(-0.175F, 0.066F, 0.045F), new Vector3(16.687F, 66.665F, 36.228F), new Vector3(0.042F, 0.042F, 0.042F)); AddDisplayRule("HuntressBody", "Pelvis", new Vector3(-0.12F, -0.064F, -0.052F), new Vector3(355.162F, 32.177F, 180.96F), new Vector3(0.042F, 0.042F, 0.042F)); AddDisplayRule("Bandit2Body", "Stomach", new Vector3(0.156F, 0.031F, 0.127F), new Vector3(350.191F, 244.703F, 340.178F), new Vector3(0.037F, 0.037F, 0.037F)); AddDisplayRule("ToolbotBody", "Chest", new Vector3(-0.837F, 1.169F, 3.112F), new Vector3(29.795F, 9.384F, 2.716F), new Vector3(0.489F, 0.489F, 0.489F)); AddDisplayRule("EngiBody", "Pelvis", new Vector3(-0.206F, 0.04F, -0.104F), new Vector3(4.991F, 46.464F, 181.437F), new Vector3(0.065F, 0.065F, 0.065F)); AddDisplayRule("EngiTurretBody", "Head", new Vector3(0.834F, 0.462F, 0.717F), new Vector3(33.04F, 48.09F, 359.072F), new Vector3(0.168F, 0.168F, 0.168F)); AddDisplayRule("EngiWalkerTurretBody", "Head", new Vector3(0.715F, 0.235F, 0.228F), new Vector3(22.677F, 152.024F, 24.393F), new Vector3(0.134F, 0.163F, 0.131F)); AddDisplayRule("MageBody", "Pelvis", new Vector3(-0.058F, 0F, -0.164F), new Vector3(0.366F, 347.899F, 165.881F), new Vector3(0.044F, 0.044F, 0.044F)); AddDisplayRule("MercBody", "ThighR", new Vector3(-0.077F, 0.008F, 0.041F), new Vector3(15.315F, 124.284F, 220.104F), new Vector3(0.034F, 0.034F, 0.034F)); AddDisplayRule("TreebotBody", "FlowerBase", new Vector3(-0.062F, -0.523F, -1.156F), new Vector3(41.662F, 244.258F, 1.504F), new Vector3(0.107F, 0.107F, 0.107F)); AddDisplayRule("LoaderBody", "MechBase", new Vector3(0.07F, 0.023F, 0.444F), new Vector3(7.628F, 218.893F, 342.184F), new Vector3(0.054F, 0.054F, 0.054F)); AddDisplayRule("CrocoBody", "SpineChest2", new Vector3(0.779F, 1.753F, -0.514F), new Vector3(337.83F, 226.76F, 273.311F), new Vector3(0.411F, 0.411F, 0.411F)); AddDisplayRule("CaptainBody", "Stomach", new Vector3(-0.102F, 0.12F, 0.147F), new Vector3(11.46F, 212.011F, 335.706F), new Vector3(0.053F, 0.048F, 0.053F)); AddDisplayRule("BrotherBody", "Stomach", BrotherInfection.green, new Vector3(-0.18F, 0.131F, 0.075F), new Vector3(303.36F, 82.78F, 283.641F), new Vector3(0.063F, 0.063F, 0.063F)); AddDisplayRule("ScavBody", "MuzzleEnergyCannon", new Vector3(0.586F, 3.872F, 0.073F), new Vector3(54.107F, 148.5F, 149.008F), new Vector3(0.835F, 0.858F, 0.835F)); if (SoftDependencies.SoftDependenciesCore.itemDisplaysSniper) { AddDisplayRule("SniperClassicBody", "Pelvis", new Vector3(-0.19573F, 0.1786F, -0.09573F), new Vector3(4.5648F, 55.41101F, 9.99794F), new Vector3(0.053F, 0.053F, 0.053F)); } AddDisplayRule("RailgunnerBody", "Pelvis", new Vector3(-0.15453F, 0.10747F, -0.16311F), new Vector3(359.8358F, 321.1621F, 178.6592F), new Vector3(0.05825F, 0.05825F, 0.05825F)); AddDisplayRule("VoidSurvivorBody", "Neck", new Vector3(0.08624F, 0.00251F, 0.20226F), new Vector3(23.68506F, 25.82453F, 8.87328F), new Vector3(0.062F, 0.062F, 0.062F)); }; MysticsRisky2Utils.Utils.CopyChildren(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Contraband Gunpowder/ExplosivePack.prefab"), gunpowderPickup); gunpowderPickup.transform.localScale *= 0.33f; gunpowderPickup.layer = LayerIndex.debris.intVal; DestroyOnTimer destroyOnTimer = gunpowderPickup.AddComponent <DestroyOnTimer>(); destroyOnTimer.duration = 60f; destroyOnTimer.resetAgeOnDisable = false; BeginRapidlyActivatingAndDeactivating blink = gunpowderPickup.AddComponent <BeginRapidlyActivatingAndDeactivating>(); blink.blinkFrequency = 20f; blink.delayBeforeBeginningBlinking = destroyOnTimer.duration - 1f; blink.blinkingRootObject = gunpowderPickup.transform.Find("мешок").gameObject; Rigidbody rigidbody = gunpowderPickup.GetComponent <Rigidbody>(); VelocityRandomOnStart velocity = gunpowderPickup.AddComponent <VelocityRandomOnStart>(); velocity.minSpeed = 10f; velocity.maxSpeed = 20f; velocity.baseDirection = Vector3.up; velocity.localDirection = false; velocity.directionMode = VelocityRandomOnStart.DirectionMode.Cone; velocity.coneAngle = 15f; velocity.maxAngularSpeed = velocity.minAngularSpeed = 0f; gunpowderPickup.AddComponent <RoR2.Projectile.ProjectileNetworkTransform>(); TeamFilter teamFilter = gunpowderPickup.AddComponent <TeamFilter>(); GameObject pickupTrigger = gunpowderPickup.transform.Find("PickupTrigger").gameObject; pickupTrigger.layer = LayerIndex.pickups.intVal; pickupTrigger.AddComponent <TeamFilter>(); ExplosivePack explosivePack = pickupTrigger.AddComponent <ExplosivePack>(); explosivePack.baseObject = gunpowderPickup; explosivePack.teamFilter = teamFilter; GameObject gravitationController = gunpowderPickup.transform.Find("GravitationController").gameObject; ExplosivePackGravitate gravitatePickup = gravitationController.AddComponent <ExplosivePackGravitate>(); gravitatePickup.rigidbody = rigidbody; gravitatePickup.teamFilter = teamFilter; gravitatePickup.acceleration = 5f; gravitatePickup.maxSpeed = 40f; /* * explosionPrefab = Main.AssetBundle.LoadAsset<GameObject>("Assets/Items/Contraband Gunpowder/Explosion.prefab"); * EffectComponent effectComponent = explosionPrefab.AddComponent<EffectComponent>(); * effectComponent.applyScale = true; * effectComponent.soundName = "Play_mage_m1_impact"; * VFXAttributes vfxAttributes = explosionPrefab.AddComponent<VFXAttributes>(); * vfxAttributes.vfxPriority = VFXAttributes.VFXPriority.Medium; * vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.Medium; * vfxAttributes.optionalLights = new Light[] * { * explosionPrefab.transform.Find("Point Light").gameObject.GetComponent<Light>() * }; * vfxAttributes.secondaryParticleSystem = new ParticleSystem[] * { * explosionPrefab.transform.Find("Big Circle").gameObject.GetComponent<ParticleSystem>(), * explosionPrefab.transform.Find("Small Circles").gameObject.GetComponent<ParticleSystem>() * }; * DestroyOnTimer destroyOnTimer1 = explosionPrefab.AddComponent<DestroyOnTimer>(); * destroyOnTimer1.duration = 2f; * ShakeEmitter shakeEmitter = explosionPrefab.AddComponent<ShakeEmitter>(); * shakeEmitter.shakeOnStart = true; * shakeEmitter.wave = new Wave * { * amplitude = 1f, * frequency = 180f, * cycleOffset = 0f * }; * shakeEmitter.duration = 0.15f; * shakeEmitter.radius = 10f; * shakeEmitter.scaleShakeRadiusWithLocalScale = true; * shakeEmitter.amplitudeTimeDecay = true; * explosionPrefab.transform.Find("Point Light").gameObject.GetComponent<Light>().gameObject.AddComponent<MysticsItemsScaleLight>(); * * AssetManager.RegisterEffect(explosionPrefab); */ explosionPrefab = PrefabAPI.InstantiateClone(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Contraband Gunpowder/Explosion.prefab"), "MysticsItems_OmniExplosionVFXExplosivePickups", false); ConfigOptions.ConfigurableValue.CreateBool( ConfigManager.General.categoryGUID, ConfigManager.General.categoryName, ConfigManager.General.config, "Effects", "Reduce Contraband Gunpowder VFX", false, "Reduce the visual effects of Contraband Gunpowder explosions", onChanged: (newValue) => { explosionPrefab.transform.Find("Light Flash").gameObject.SetActive(!newValue); explosionPrefab.transform.Find("Sparks").gameObject.SetActive(!newValue); explosionPrefab.transform.Find("Swirls").gameObject.SetActive(!newValue); } ); VFXAttributes vfxAttributes = explosionPrefab.AddComponent <VFXAttributes>(); vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.High; vfxAttributes.vfxPriority = VFXAttributes.VFXPriority.Always; EffectComponent effectComponent = explosionPrefab.AddComponent <EffectComponent>(); effectComponent.applyScale = true; ConfigOptions.ConfigurableValue.CreateBool( ConfigManager.General.categoryGUID, ConfigManager.General.categoryName, ConfigManager.General.config, "Effects", "Disable Contraband Gunpowder SFX", false, "Disable the sound effects of Contraband Gunpowder explosions", onChanged: (newValue) => { effectComponent.soundName = newValue ? "" : "MysticsItems_Play_item_proc_gunpowder"; } ); explosionPrefab.AddComponent <DestroyOnTimer>().duration = 2f; ShakeEmitter shakeEmitter = explosionPrefab.AddComponent <ShakeEmitter>(); shakeEmitter.duration = 0.1f; shakeEmitter.scaleShakeRadiusWithLocalScale = true; shakeEmitter.amplitudeTimeDecay = true; shakeEmitter.radius = 1.5f; shakeEmitter.shakeOnStart = true; ConfigOptions.ConfigurableValue.CreateFloat( ConfigManager.General.categoryGUID, ConfigManager.General.categoryName, ConfigManager.General.config, "Effects", "Contraband Gunpowder Screenshake", 1f, 0f, 1f, "Adjust the intensity of Contraband Gunpowder explosion screenshake", onChanged: (newValue) => { shakeEmitter.wave = new Wave { amplitude = 9f * newValue, frequency = 4f * newValue }; } ); MysticsItemsContent.Resources.effectPrefabs.Add(explosionPrefab); /* * Main.OnHitEnemy += delegate (DamageInfo damageInfo, Main.GenericCharacterInfo attackerInfo, Main.GenericCharacterInfo victimInfo) * { * if (NetworkServer.active) * { * if (attackerInfo.inventory && attackerInfo.inventory.GetItemCount(itemIndex) > 0) * { * if (Util.CheckRoll(7f, attackerInfo.master)) * { * GameObject gameObject = Object.Instantiate(gunpowderPickup, damageInfo.position, Quaternion.identity); * gameObject.GetComponent<TeamFilter>().teamIndex = attackerInfo.teamIndex; * NetworkServer.Spawn(gameObject); * } * } * } * }; */ On.RoR2.CharacterBody.HandleOnKillEffectsServer += (orig, self, damageReport) => { orig(self, damageReport); if (self.inventory && self.inventory.GetItemCount(MysticsItemsContent.Items.MysticsItems_ExplosivePickups) > 0 && self.master && Util.CheckRoll(flaskDropChance, self.master)) { GameObject gameObject = Object.Instantiate(gunpowderPickup, Util.GetCorePosition(damageReport.victim.gameObject), Quaternion.Euler(Random.onUnitSphere.normalized)); gameObject.GetComponent <TeamFilter>().teamIndex = TeamComponent.GetObjectTeam(self.gameObject); NetworkServer.Spawn(gameObject); } }; IL.RoR2.HealthPickup.OnTriggerStay += (il) => { ILCursor c = new ILCursor(il); if (c.TryGotoNext( MoveType.After, x => x.MatchLdarg(0), x => x.MatchLdfld <HealthPickup>("baseObject"), x => x.MatchCallOrCallvirt <Object>("Destroy") )) { c.Emit(OpCodes.Ldarg_0); c.Emit(OpCodes.Ldarg_1); c.EmitDelegate <System.Action <MonoBehaviour, Collider> >((pickup, collider) => { CharacterBody body = collider.GetComponent <CharacterBody>(); if (body) { Inventory inventory = body.inventory; if (inventory && inventory.GetItemCount(MysticsItemsContent.Items.MysticsItems_ExplosivePickups) > 0) { Explode(body); } } }); } }; IL.RoR2.MoneyPickup.OnTriggerStay += (il) => { ILCursor c = new ILCursor(il); if (c.TryGotoNext( MoveType.After, x => x.MatchLdarg(0), x => x.MatchLdfld <MoneyPickup>("baseObject"), x => x.MatchCallOrCallvirt <Object>("Destroy") )) { c.Emit(OpCodes.Ldarg_0); c.Emit(OpCodes.Ldarg_1); c.EmitDelegate <System.Action <MonoBehaviour, Collider> >((pickup, collider) => { CharacterBody body = collider.GetComponent <CharacterBody>(); if (body) { Inventory inventory = body.inventory; if (inventory && inventory.GetItemCount(MysticsItemsContent.Items.MysticsItems_ExplosivePickups) > 0) { Explode(body); } } }); } }; IL.RoR2.BuffPickup.OnTriggerStay += (il) => { ILCursor c = new ILCursor(il); if (c.TryGotoNext( MoveType.After, x => x.MatchLdarg(0), x => x.MatchLdfld <BuffPickup>("baseObject"), x => x.MatchCallOrCallvirt <Object>("Destroy") )) { c.Emit(OpCodes.Ldarg_0); c.Emit(OpCodes.Ldarg_1); c.EmitDelegate <System.Action <MonoBehaviour, Collider> >((pickup, collider) => { CharacterBody body = collider.GetComponent <CharacterBody>(); if (body) { Inventory inventory = body.inventory; if (inventory && inventory.GetItemCount(MysticsItemsContent.Items.MysticsItems_ExplosivePickups) > 0) { Explode(body); } } }); } }; IL.RoR2.AmmoPickup.OnTriggerStay += (il) => { ILCursor c = new ILCursor(il); if (c.TryGotoNext( MoveType.After, x => x.MatchLdarg(0), x => x.MatchLdfld <AmmoPickup>("baseObject"), x => x.MatchCallOrCallvirt <Object>("Destroy") )) { c.Emit(OpCodes.Ldarg_0); c.Emit(OpCodes.Ldarg_1); c.EmitDelegate <System.Action <MonoBehaviour, Collider> >((pickup, collider) => { CharacterBody body = collider.GetComponent <CharacterBody>(); if (body) { Inventory inventory = body.inventory; if (inventory && inventory.GetItemCount(MysticsItemsContent.Items.MysticsItems_ExplosivePickups) > 0) { Explode(body); } } }); } }; }
public override void OnLoad() { base.OnLoad(); itemDef.name = "MysticsItems_CrystalWorld"; SetItemTierWhenAvailable(ItemTier.Tier3); itemDef.tags = new ItemTag[] { ItemTag.Damage, ItemTag.Utility, ItemTag.AIBlacklist, ItemTag.CannotCopy }; itemDef.pickupModelPrefab = PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Crystal World/Model.prefab")); itemDef.pickupIconSprite = Main.AssetBundle.LoadAsset <Sprite>("Assets/Items/Crystal World/Icon.png"); itemDef.pickupModelPrefab.AddComponent <CrystalWorldContainer>(); itemDisplayPrefab = PrepareItemDisplayModel(PrefabAPI.InstantiateClone(itemDef.pickupModelPrefab, itemDef.pickupModelPrefab.name + "Display", false)); onSetupIDRS += () => { AddDisplayRule("CommandoBody", "Stomach", new Vector3(-0.17426F, 0.07766F, -0.05266F), new Vector3(16.68701F, 66.665F, 36.228F), new Vector3(0.042F, 0.042F, 0.042F)); AddDisplayRule("HuntressBody", "Muzzle", new Vector3(-0.1516F, -0.0345F, -0.09869F), new Vector3(355.162F, 32.177F, 180.96F), new Vector3(0.042F, 0.042F, 0.042F)); AddDisplayRule("Bandit2Body", "Stomach", new Vector3(0.19815F, 0.04837F, 0.02337F), new Vector3(350.191F, 244.703F, 340.178F), new Vector3(0.037F, 0.037F, 0.037F)); AddDisplayRule("ToolbotBody", "Chest", new Vector3(3.83001F, 1.891F, 0.03063F), new Vector3(29.795F, 9.384F, 2.716F), new Vector3(0.489F, 0.489F, 0.489F)); AddDisplayRule("EngiBody", "Chest", new Vector3(-0.20791F, 0.30973F, 0.18735F), new Vector3(4.991F, 46.464F, 181.437F), new Vector3(0.065F, 0.065F, 0.065F)); AddDisplayRule("EngiTurretBody", "Head", new Vector3(0F, 0.56045F, 0F), new Vector3(33.04002F, 48.09F, 359.072F), new Vector3(0.168F, 0.168F, 0.168F)); AddDisplayRule("EngiWalkerTurretBody", "Head", new Vector3(0F, 0.78124F, 0.82794F), new Vector3(22.677F, 152.024F, 24.393F), new Vector3(0.134F, 0.163F, 0.131F)); AddDisplayRule("MageBody", "Chest", new Vector3(0.06498F, 0.25775F, 0.30228F), new Vector3(0.366F, 347.899F, 165.881F), new Vector3(0.0827F, 0.0827F, 0.0827F)); AddDisplayRule("MercBody", "HandR", new Vector3(0.00372F, 0.11846F, 0.0863F), new Vector3(0F, 0F, 0F), new Vector3(0.07229F, 0.07229F, 0.07217F)); AddDisplayRule("TreebotBody", "FlowerBase", new Vector3(-0.45015F, 0.77395F, -0.18053F), new Vector3(0F, 0F, 0F), new Vector3(0.29135F, 0.29135F, 0.29135F)); AddDisplayRule("LoaderBody", "MechUpperArmL", new Vector3(0.07707F, 0.07703F, -0.00595F), new Vector3(7.628F, 218.893F, 342.184F), new Vector3(0.10413F, 0.10413F, 0.10413F)); AddDisplayRule("CrocoBody", "SpineChest2", new Vector3(-1.42325F, 2.10075F, 1.05927F), new Vector3(337.83F, 226.76F, 273.311F), new Vector3(0.411F, 0.411F, 0.411F)); AddDisplayRule("CaptainBody", "MuzzleGun", new Vector3(-0.0034F, 0.03444F, -0.31976F), new Vector3(0F, 0F, 0F), new Vector3(0.04057F, 0.03674F, 0.04057F)); AddDisplayRule("BrotherBody", "UpperArmL", new Vector3(0.02255F, -0.01451F, -0.00259F), new Vector3(303.36F, 82.77999F, 101.5723F), new Vector3(0.05297F, 0.08504F, 0.08504F)); AddDisplayRule("ScavBody", "UpperArmL", new Vector3(0.32551F, 0.61566F, 1.17648F), new Vector3(0F, 0F, 0F), new Vector3(2.65712F, 2.73031F, 2.65712F)); if (SoftDependencies.SoftDependenciesCore.itemDisplaysSniper) { AddDisplayRule("SniperClassicBody", "Chest", new Vector3(0.1151F, 0.32048F, -0.33018F), new Vector3(10.681F, 0.007F, 0.071F), new Vector3(0.07588F, 0.07588F, 0.07588F)); } AddDisplayRule("RailgunnerBody", "Backpack", new Vector3(0.09864F, 0.17726F, -0.08467F), new Vector3(0F, 0F, 0F), new Vector3(0.09998F, 0.09998F, 0.09998F)); AddDisplayRule("VoidSurvivorBody", "Chest", new Vector3(0.36683F, 0.1762F, 0.00002F), new Vector3(0F, 0F, 0F), new Vector3(0.16615F, 0.16615F, 0.16615F)); }; ballPrefab = PrefabAPI.InstantiateClone(itemDef.pickupModelPrefab, "MysticsItems_CrystalWorldBall", false); // DefaultDisplayRule("Head", new Vector3(0f, 0.5f, 0f), new Vector3(0f, -90f, 180f), new Vector3(0.2f, 0.2f, 0.2f)); /* * How the world projection works: * When a model (aka a World Container) is spawned in, a random Crystal World is also created at very distant coords * Each Crystal World has a Camera that renders the World to a RenderTexture, with a custom skybox * Each active camera has a Projector child that draws the RenderTexture as billboards where the Containers are right now, and outputs it into the final Projection RenderTexture * Active cameras also have a Container Prerender component that sets every active container's inner display texture to the texture with projections */ // Register all worlds using the same code block string[] worldsToLoad = { "Crystallize", "In Circles" }; foreach (string worldName in worldsToLoad) { GameObject world = Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Crystal World/Worlds/" + worldName + ".prefab"); GameObject cameraObject = world.transform.Find("CameraPivot").Find("Camera").gameObject; cameraObject.AddComponent <CrystalWorldCamera>(); RenderTexture renderTexture = null; if (!Main.isDedicatedServer) { renderTexture = new RenderTexture(1028, 1028, 0, RenderTextureFormat.ARGB32) { name = "Crystal World \"" + worldName + "\"" } } ; cameraObject.GetComponent <Camera>().targetTexture = renderTexture; foreach (Transform worldObjectTransform in world.transform) { GameObject worldObject = worldObjectTransform.gameObject; Renderer renderer = worldObject.GetComponent <MeshRenderer>(); if (renderer) { Material material = renderer.material; if (material.shader.name == "Standard") { HopooShaderToMaterial.Standard.Apply(material); HopooShaderToMaterial.Standard.DisableEverything(material); } } } // Run specific per-world code switch (worldName) { case "Crystallize": ParticleSystemRenderer snowRenderer = world.transform.Find("Snow").gameObject.GetComponent <ParticleSystemRenderer>(); Material snowMaterial = new Material(HopooShaderToMaterial.Standard.shader); snowRenderer.material = snowMaterial; HopooShaderToMaterial.Standard.Emission(snowMaterial, 2f, Color.white); break; } worlds.Add(new WorldInfo { prefab = world, shownInContainers = new List <GameObject>(), renderTexture = renderTexture }); } On.RoR2.SceneCamera.Awake += (orig, self) => { orig(self); GameObject projector = new GameObject { name = "Crystal World Projector" }; projector.transform.SetParent(self.transform); projector.transform.localPosition = Vector3.zero; projector.transform.localRotation = Quaternion.identity; CrystalWorldProjector component = projector.AddComponent <CrystalWorldProjector>(); CrystalWorldContainerPrerender prerenderComponent = self.gameObject.AddComponent <CrystalWorldContainerPrerender>(); prerenderComponent.renderTexture = component.projectionRenderTexture; }; pulsePrefab = Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Crystal World/Explosion.prefab"); EffectComponent effectComponent = pulsePrefab.AddComponent <EffectComponent>(); effectComponent.applyScale = true; effectComponent.disregardZScale = false; effectComponent.soundName = "Play_item_proc_iceRingSpear"; VFXAttributes vfxAttributes = pulsePrefab.AddComponent <VFXAttributes>(); vfxAttributes.vfxPriority = VFXAttributes.VFXPriority.Always; vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.Medium; pulsePrefab.AddComponent <DestroyOnTimer>().duration = 1f; GameObject ppHolder = pulsePrefab.transform.Find("PP").gameObject; SphereCollider ppSphere = ppHolder.AddComponent <SphereCollider>(); ppSphere.radius = 60f; ppSphere.isTrigger = true; ppHolder.layer = LayerIndex.postProcess.intVal; PostProcessVolume pp = ppHolder.AddComponent <PostProcessVolume>(); pp.blendDistance = 30f; pp.isGlobal = false; pp.weight = 0.2f; pp.priority = 10; PostProcessProfile ppProfile = ScriptableObject.CreateInstance <PostProcessProfile>(); ppProfile.name = "ppCrystalWorldExplosion"; ColorGrading colorGrading = ppProfile.AddSettings <ColorGrading>(); Color c = Color.white; float intensity = 3f; c.r *= intensity; c.g *= intensity; c.b *= intensity; colorGrading.colorFilter.value = c; colorGrading.colorFilter.overrideState = true; colorGrading.saturation.value = -100f; colorGrading.saturation.overrideState = true; colorGrading.contrast.value = -100f; colorGrading.contrast.overrideState = true; pp.sharedProfile = ppProfile; PostProcessDuration postProcessDuration = ppHolder.AddComponent <PostProcessDuration>(); postProcessDuration.ppVolume = pp; postProcessDuration.ppWeightCurve = new AnimationCurve { keys = new Keyframe[] { new Keyframe(0f, 0.35f), new Keyframe(1f, 0f) } }; postProcessDuration.maxDuration = 1f; MysticsItemsContent.Resources.effectPrefabs.Add(pulsePrefab); On.RoR2.HoldoutZoneController.Awake += (orig, self) => { orig(self); MysticsItemsCrystalWorldTeleporterEffect component = self.GetComponent <MysticsItemsCrystalWorldTeleporterEffect>(); if (!component) { component = self.gameObject.AddComponent <MysticsItemsCrystalWorldTeleporterEffect>(); switch (MysticsRisky2Utils.Utils.TrimCloneFromString(self.gameObject.name)) { case "Teleporter1": component.displayModel = true; component.offset = new Vector3(0f, 3f, 0f); break; case "LunarTeleporter Variant": component.displayModel = true; component.offset = new Vector3(0f, 3f, 0f); break; } } }; }
public override void OnLoad() { base.OnLoad(); itemDef.name = "MysticsItems_VyraelCommandments"; SetItemTierWhenAvailable(ItemTier.Tier3); itemDef.tags = new ItemTag[] { ItemTag.Utility }; itemDef.pickupModelPrefab = PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Ten Commandments of Vyrael/Model.prefab")); itemDef.pickupIconSprite = Main.AssetBundle.LoadAsset <Sprite>("Assets/Items/Ten Commandments of Vyrael/Icon.png"); Material mat = itemDef.pickupModelPrefab.transform.GetComponentInChildren <Renderer>().sharedMaterial; HopooShaderToMaterial.Standard.Apply(mat); HopooShaderToMaterial.Standard.Gloss(mat, 0.3f, 10f, new Color32(255, 253, 163, 255)); ModelPanelParameters modelPanelParameters = itemDef.pickupModelPrefab.GetComponent <ModelPanelParameters>(); modelPanelParameters.minDistance = 9.5f; modelPanelParameters.maxDistance = 15f; itemDisplayPrefab = PrepareItemDisplayModel(PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Ten Commandments of Vyrael/DisplayModel.prefab"))); itemDisplayPrefab.transform.Find("ProcVFXPivot").gameObject.AddComponent <MysticsItemsVyraelCommandmentsEffect>(); onSetupIDRS += () => { AddDisplayRule("CommandoBody", "LowerArmR", new Vector3(-0.04456F, 0.33549F, -0.07683F), new Vector3(0F, 182.0939F, 354.8922F), new Vector3(0.11933F, 0.11933F, 0.11933F)); AddDisplayRule("HuntressBody", "Muzzle", new Vector3(0F, -0.02274F, 0F), new Vector3(90F, 0F, 0F), new Vector3(0.099F, 0.09212F, 0.099F)); AddDisplayRule("Bandit2Body", "MainWeapon", new Vector3(-0.14985F, 0.85556F, -0.00516F), new Vector3(0F, 85.98335F, 0F), new Vector3(0.07573F, 0.07573F, 0.07573F)); AddDisplayRule("ToolbotBody", "HandR", new Vector3(0.191F, 0.73729F, 1.91911F), new Vector3(356.736F, 85.148F, 89.97712F), new Vector3(0.93071F, 1.00082F, 0.93071F)); AddDisplayRule("EngiBody", "HandR", new Vector3(0.09099F, 0.14777F, -0.0519F), new Vector3(24.80013F, 176.6263F, 79.46233F), new Vector3(0.10693F, 0.10693F, 0.10693F)); AddDisplayRule("EngiTurretBody", "Head", new Vector3(-0.007F, 0.55275F, 1.25599F), new Vector3(0F, 90F, 90F), new Vector3(0.35706F, 0.35706F, 0.35706F)); AddDisplayRule("EngiWalkerTurretBody", "Head", new Vector3(0.0057F, 0.78448F, 0.831F), new Vector3(0.234F, 271.606F, 270.571F), new Vector3(0.31878F, 0.38771F, 0.31095F)); AddDisplayRule("MageBody", "LowerArmR", new Vector3(0.03837F, 0.31418F, 0.07639F), new Vector3(0F, 0F, 0F), new Vector3(0.08926F, 0.08926F, 0.08926F)); AddDisplayRule("MercBody", "HandR", new Vector3(0.12937F, 0.19176F, 0.02447F), new Vector3(0F, 0F, 279.658F), new Vector3(0.1108F, 0.1108F, 0.1108F)); AddDisplayRule("TreebotBody", "MuzzleSyringe", new Vector3(0.00002F, -0.22914F, -0.37278F), new Vector3(90F, 0F, 0F), new Vector3(0.17589F, 0.17589F, 0.17589F)); AddDisplayRule("LoaderBody", "MechHandRight", new Vector3(0.15519F, 0.30881F, -0.01494F), new Vector3(2.73792F, 180.065F, 91.36073F), new Vector3(0.12046F, 0.12046F, 0.12046F)); AddDisplayRule("CrocoBody", "Head", new Vector3(-0.13273F, 2.94508F, -0.52332F), new Vector3(340.0608F, 175.3457F, 271.5903F), new Vector3(1.271F, 1.271F, 1.271F)); AddDisplayRule("CaptainBody", "HandR", new Vector3(0.01675F, 0.15901F, 0.156F), new Vector3(6.32065F, 89.68613F, 87.15139F), new Vector3(0.10349F, 0.10349F, 0.10349F)); AddDisplayRule("BrotherBody", "HandR", BrotherInfection.red, new Vector3(-0.01763F, 0.08509F, 0.0165F), new Vector3(28.59401F, 22.166F, 205.7942F), new Vector3(0.06467F, 0.06467F, 0.06467F)); AddDisplayRule("ScavBody", "HandL", new Vector3(-2.04041F, 3.10486F, -2.06395F), new Vector3(349.0269F, 326.6412F, 73.87372F), new Vector3(1.733F, 1.733F, 1.733F)); if (SoftDependencies.SoftDependenciesCore.itemDisplaysSniper) { AddDisplayRule("SniperClassicBody", "Muzzle", new Vector3(-2.02132F, 0.0648F, 0.16052F), new Vector3(10.03741F, 180F, 90F), new Vector3(0.30723F, 0.30723F, 0.30723F)); } AddDisplayRule("RailgunnerBody", "TopRail", new Vector3(0.00006F, 0.68001F, 0.05789F), new Vector3(0F, 0F, 0F), new Vector3(0.06583F, 0.06583F, 0.06583F)); AddDisplayRule("VoidSurvivorBody", "ForeArmL", new Vector3(0.05651F, 0.30521F, 0.01208F), new Vector3(354.2681F, 80.14155F, 0F), new Vector3(0.08341F, 0.08341F, 0.08341F)); }; procVFX = Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Ten Commandments of Vyrael/ProcVFX.prefab"); EffectComponent effectComponent = procVFX.AddComponent <EffectComponent>(); effectComponent.applyScale = true; effectComponent.soundName = "MysticsItems_Play_item_proc_VyraelCommandments"; VFXAttributes vfxAttributes = procVFX.AddComponent <VFXAttributes>(); vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.Low; vfxAttributes.vfxPriority = VFXAttributes.VFXPriority.Low; procVFX.AddComponent <DestroyOnTimer>().duration = 0.5f; MysticsItemsContent.Resources.effectPrefabs.Add(procVFX); CharacterBody.onBodyStartGlobal += CharacterBody_onBodyStartGlobal; GenericGameEvents.OnHitEnemy += GenericGameEvents_OnHitEnemy; On.RoR2.Util.CheckRoll_float_CharacterMaster += Util_CheckRoll_float_CharacterMaster; }
public override void OnLoad() { equipmentDef.name = "MysticsItems_OmarHackTool"; ConfigManager.Balance.CreateEquipmentCooldownOption(equipmentDef, "Equipment: From Omar With Love", 60f); equipmentDef.canDrop = true; ConfigManager.Balance.CreateEquipmentEnigmaCompatibleOption(equipmentDef, "Equipment: From Omar With Love", false); ConfigManager.Balance.CreateEquipmentCanBeRandomlyTriggeredOption(equipmentDef, "Equipment: From Omar With Love", false); equipmentDef.pickupModelPrefab = PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Equipment/From Omar With Love/Model.prefab")); equipmentDef.pickupIconSprite = Main.AssetBundle.LoadAsset <Sprite>("Assets/Equipment/From Omar With Love/Icon.png"); ModelPanelParameters modelPanelParameters = equipmentDef.pickupModelPrefab.GetComponent <ModelPanelParameters>(); modelPanelParameters.minDistance = 3f; modelPanelParameters.maxDistance = 15f; itemDisplayPrefab = PrepareItemDisplayModel(PrefabAPI.InstantiateClone(equipmentDef.pickupModelPrefab, equipmentDef.pickupModelPrefab.name + "Display", false)); var itemDisplayHelper = itemDisplayPrefab.AddComponent <MysticsItemsOmarHackToolItemDisplayHelper>(); itemDisplayHelper.hologramObject = itemDisplayPrefab.transform.Find("HologramPivot").gameObject; onSetupIDRS += () => { AddDisplayRule("CommandoBody", "Stomach", new Vector3(0.07132F, 0.06612F, 0.16335F), new Vector3(356.4405F, 183.4027F, 175.2333F), new Vector3(0.05273F, 0.05273F, 0.05273F)); AddDisplayRule("HuntressBody", "Pelvis", new Vector3(0.16212F, -0.06929F, -0.04928F), new Vector3(346.9094F, 305.4124F, 344.1372F), new Vector3(0.05129F, 0.05129F, 0.05129F)); AddDisplayRule("Bandit2Body", "Stomach", new Vector3(-0.08026F, 0.03366F, -0.14135F), new Vector3(25.90035F, 4.31119F, 171.9758F), new Vector3(0.05568F, 0.05568F, 0.05568F)); AddDisplayRule("ToolbotBody", "Head", new Vector3(2.44491F, 1.16734F, 0.31814F), new Vector3(327.4072F, -0.00001F, 88.11515F), new Vector3(0.88852F, 0.88852F, 0.88852F)); AddDisplayRule("EngiBody", "LowerArmL", new Vector3(0.00352F, 0.24612F, -0.05998F), new Vector3(0.32021F, 358.9018F, 358.6807F), new Vector3(0.05067F, 0.05067F, 0.05067F)); AddDisplayRule("MageBody", "Pelvis", new Vector3(-0.17887F, -0.07933F, -0.17931F), new Vector3(357.9544F, 233.4202F, 346.881F), new Vector3(0.04982F, 0.04982F, 0.04982F)); AddDisplayRule("MercBody", "Pelvis", new Vector3(0.1129F, 0.0254F, -0.17644F), new Vector3(13.57408F, 151.9048F, 358.9593F), new Vector3(0.05206F, 0.05206F, 0.05206F)); AddDisplayRule("TreebotBody", "WeaponPlatformEnd", new Vector3(0.00002F, 0.09097F, 0.24047F), new Vector3(0F, 0F, 0F), new Vector3(0.11139F, 0.11139F, 0.11139F)); AddDisplayRule("LoaderBody", "MechBase", new Vector3(0.23928F, -0.07178F, 0.33048F), new Vector3(356.9285F, 91.33677F, 183.2036F), new Vector3(0.06152F, 0.06152F, 0.06152F)); AddDisplayRule("CrocoBody", "LowerArmR", new Vector3(0.59287F, 4.87558F, 0.47809F), new Vector3(359.8608F, 58.79917F, 8.98919F), new Vector3(0.55777F, 0.55777F, 0.55777F)); AddDisplayRule("CaptainBody", "Stomach", new Vector3(0.15397F, 0.13966F, 0.16991F), new Vector3(356.0198F, 17.26032F, 189.3092F), new Vector3(0.05578F, 0.05578F, 0.05578F)); AddDisplayRule("ScavBody", "MuzzleEnergyCannon", new Vector3(4.83208F, -2.97995F, -10.98303F), new Vector3(0F, 0F, 56.95893F), new Vector3(1.363F, 1.363F, 1.363F)); AddDisplayRule("EquipmentDroneBody", "HeadCenter", new Vector3(0.92365F, 0F, -0.60534F), new Vector3(270F, 270F, 0F), new Vector3(0.32166F, 0.32166F, 0.32166F)); if (SoftDependencies.SoftDependenciesCore.itemDisplaysSniper) { AddDisplayRule("SniperClassicBody", "Pelvis", new Vector3(0.15563F, 0.20335F, 0.15945F), new Vector3(358.1388F, 35.73481F, 190.192F), new Vector3(0.053F, 0.053F, 0.053F)); } AddDisplayRule("RailgunnerBody", "Backpack", new Vector3(-0.14103F, -0.39243F, -0.12953F), new Vector3(-0.00001F, 180F, 180F), new Vector3(0.092F, 0.092F, 0.092F)); AddDisplayRule("VoidSurvivorBody", "Chest", new Vector3(0.37032F, 0.42285F, -0.10184F), new Vector3(62.57283F, 57.94892F, 316.8636F), new Vector3(0.09658F, 0.09658F, 0.09658F)); }; crosshairPrefab = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load <GameObject>("Prefabs/WoodSpriteIndicator"), "MysticsItems_OmarHackToolIndicator", false); var spriteTransform = crosshairPrefab.GetComponentInChildren <SpriteRenderer>().transform; var rotateComponent = crosshairPrefab.GetComponentInChildren <Rewired.ComponentControls.Effects.RotateAroundAxis>(); var crosshairSprites = Main.AssetBundle.LoadAssetWithSubAssets <Sprite>("Assets/Equipment/From Omar With Love/HoverIndicator.png"); for (var i = 0; i < crosshairSprites.Length; i++) { var spriteTransform2 = Object.Instantiate(spriteTransform.gameObject, spriteTransform); var spriteRenderer = spriteTransform2.GetComponent <SpriteRenderer>(); spriteRenderer.sprite = crosshairSprites[i]; spriteRenderer.color = new Color32(0, 255, 127, 255); spriteRenderer.transform.rotation = Quaternion.identity; var rotateComponent2 = spriteTransform2.GetComponent <Rewired.ComponentControls.Effects.RotateAroundAxis>(); rotateComponent2.rotateAroundAxis = rotateComponent.rotateAroundAxis; rotateComponent2.relativeTo = rotateComponent.relativeTo; rotateComponent2.speed = Rewired.ComponentControls.Effects.RotateAroundAxis.Speed.Slow; rotateComponent2.slowRotationSpeed = (i + 1) * 25f; rotateComponent2.reverse = (i % 2) == 0; Object.Destroy(spriteTransform2.GetComponent <ObjectScaleCurve>()); } Object.Destroy(spriteTransform.GetComponent <SpriteRenderer>()); Object.Destroy(rotateComponent); crosshairPrefab.GetComponentInChildren <TMPro.TextMeshPro>().color = new Color32(0, 255, 127, 255); while (crosshairPrefab.GetComponentInChildren <ObjectScaleCurve>().overallCurve.length > 0) { crosshairPrefab.GetComponentInChildren <ObjectScaleCurve>().overallCurve.RemoveKey(0); } crosshairPrefab.GetComponentInChildren <ObjectScaleCurve>().overallCurve.AddKey(0f, 0f); crosshairPrefab.GetComponentInChildren <ObjectScaleCurve>().overallCurve.AddKey(0.5f, 1f); crosshairPrefab.GetComponentInChildren <ObjectScaleCurve>().overallCurve.AddKey(1f, 1f); UseTargetFinder(TargetFinderType.Custom); On.RoR2.PurchaseInteraction.Awake += (orig, self) => { orig(self); var purchaseInteraction = self.GetComponent <PurchaseInteraction>(); if (purchaseInteraction && purchaseInteraction.costType == CostTypeIndex.Money && (self.displayNameToken.Contains("CHEST") || self.displayNameToken.Contains("SHRINE"))) { ModelLocator modelLocator = self.GetComponent <ModelLocator>(); if (modelLocator && modelLocator.modelTransform) { MysticsItemsChestLocator component = self.gameObject.AddComponent <MysticsItemsChestLocator>(); component.childTransform = modelLocator.modelTransform; } } }; On.RoR2.EquipmentSlot.Update += (orig, self) => { orig(self); if (self.equipmentIndex == equipmentDef.equipmentIndex) { MysticsRisky2UtilsEquipmentTarget targetInfo = self.GetComponent <MysticsRisky2UtilsEquipmentTarget>(); if (targetInfo) { var component = self.GetComponent <MysticsItemsOmarHackToolBehaviour>(); if (component && component.usesLeft > 0) { ChestSearch duplicatorSearch = targetInfo.GetCustomTargetFinder <ChestSearch>(); float num; Ray aimRay = CameraRigController.ModifyAimRayIfApplicable(self.GetAimRay(), self.gameObject, out num); duplicatorSearch.searchOrigin = aimRay.origin; duplicatorSearch.searchDirection = aimRay.direction; duplicatorSearch.minAngleFilter = 0f; duplicatorSearch.maxAngleFilter = 10f; duplicatorSearch.minDistanceFilter = 0f; duplicatorSearch.maxDistanceFilter = 30f + num; duplicatorSearch.filterByDistinctEntity = false; duplicatorSearch.filterByLoS = true; duplicatorSearch.sortMode = SortMode.DistanceAndAngle; MysticsItemsChestLocator duplicator = duplicatorSearch.SearchCandidatesForSingleTarget(InstanceTracker.GetInstancesList <MysticsItemsChestLocator>()); if (duplicator) { targetInfo.obj = duplicator.gameObject; targetInfo.indicator.visualizerPrefab = crosshairPrefab; targetInfo.indicator.targetTransform = duplicator.childTransform; } else { targetInfo.Invalidate(); } targetInfo.indicator.active = duplicator; } else { targetInfo.Invalidate(); targetInfo.indicator.active = false; } } } }; On.RoR2.EquipmentSlot.Start += EquipmentSlot_Start; On.RoR2.EquipmentSlot.ExecuteIfReady += EquipmentSlot_ExecuteIfReady; On.RoR2.EquipmentSlot.UpdateInventory += EquipmentSlot_UpdateInventory; On.RoR2.CharacterBody.OnInventoryChanged += CharacterBody_OnInventoryChanged; Stage.onStageStartGlobal += Stage_onStageStartGlobal; HUD.onHudTargetChangedGlobal += HUD_onHudTargetChangedGlobal; On.RoR2.UI.EquipmentIcon.Update += EquipmentIcon_Update; hudPrefab = Main.AssetBundle.LoadAsset <GameObject>("Assets/Equipment/From Omar With Love/OverEquipmentIcon.prefab"); var hudComp = hudPrefab.AddComponent <MysticsItemsOmarHackToolHUD>(); hudComp.usesLeftText = hudPrefab.transform.Find("UsesText").GetComponent <TextMeshProUGUI>(); hudComp.usesLeftText.font = HGTextMeshProUGUI.defaultLanguageFont; hackVFXPrefab = Main.AssetBundle.LoadAsset <GameObject>("Assets/Equipment/From Omar With Love/HackVFX.prefab"); EffectComponent effectComponent = hackVFXPrefab.AddComponent <EffectComponent>(); effectComponent.applyScale = true; effectComponent.soundName = "MysticsItems_Play_env_OmarHackTool"; VFXAttributes vfxAttributes = hackVFXPrefab.AddComponent <VFXAttributes>(); vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.Low; vfxAttributes.vfxPriority = VFXAttributes.VFXPriority.Medium; hackVFXPrefab.AddComponent <DestroyOnTimer>().duration = 10f; MysticsItemsContent.Resources.effectPrefabs.Add(hackVFXPrefab); On.RoR2.ChestBehavior.ItemDrop += ChestBehavior_ItemDrop; hackOverlayPrefab = PrefabAPI.InstantiateClone(new GameObject(), "MysticsItems_OmarHackToolHackOverlay", false); EntityStateMachine entityStateMachine = hackOverlayPrefab.AddComponent <EntityStateMachine>(); entityStateMachine.initialStateType = entityStateMachine.mainStateType = new EntityStates.SerializableEntityStateType(typeof(MysticsItemsOmarHackToolOverlay)); effectComponent = hackOverlayPrefab.AddComponent <EffectComponent>(); effectComponent.parentToReferencedTransform = true; vfxAttributes = hackOverlayPrefab.AddComponent <VFXAttributes>(); vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.Low; vfxAttributes.vfxPriority = VFXAttributes.VFXPriority.Low; MysticsItemsContent.Resources.effectPrefabs.Add(hackOverlayPrefab); }
public override void OnLoad() { base.OnLoad(); itemDef.name = "MysticsItems_MarwanAsh1"; SetItemTierWhenAvailable(ItemTier.Tier1); itemDef.tags = new ItemTag[] { ItemTag.Damage }; itemDef.pickupModelPrefab = PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Marwan's Ash/Level 1/Model.prefab")); itemDef.pickupIconSprite = Main.AssetBundle.LoadAsset <Sprite>("Assets/Items/Marwan's Ash/Level 1/Icon.png"); HopooShaderToMaterial.Standard.Gloss(itemDef.pickupModelPrefab.GetComponentInChildren <Renderer>().sharedMaterial, 0f, 0f); itemDisplayPrefab = PrepareItemDisplayModel(PrefabAPI.InstantiateClone(itemDef.pickupModelPrefab, itemDef.pickupModelPrefab.name + "Display", false)); onSetupIDRS += () => { AddDisplayRule("CommandoBody", "Chest", new Vector3(-0.14107F, 0.41961F, -0.09729F), new Vector3(344.2867F, 352.4422F, 26.10075F), new Vector3(0.08115F, 0.08115F, 0.08115F)); AddDisplayRule("HuntressBody", "Chest", new Vector3(0.1801F, 0.27333F, 0.03185F), new Vector3(59.40007F, 154.4985F, 40.1367F), new Vector3(0.06552F, 0.06552F, 0.06552F)); AddDisplayRule("Bandit2Body", "Chest", new Vector3(-0.1721F, 0.35699F, -0.10153F), new Vector3(313.5005F, 16.6744F, 2.4313F), new Vector3(0.06943F, 0.06943F, 0.06943F)); AddDisplayRule("ToolbotBody", "Chest", new Vector3(1.75971F, 2.50135F, -0.23376F), new Vector3(0.68769F, 167.9512F, 0.30914F), new Vector3(0.70768F, 0.70768F, 0.70768F)); AddDisplayRule("EngiBody", "Chest", new Vector3(0.32528F, 0.37407F, 0.02454F), new Vector3(12.57164F, 341.853F, 318.3862F), new Vector3(0.08925F, 0.08925F, 0.08925F)); AddDisplayRule("EngiTurretBody", "Head", new Vector3(-0.47253F, 0.72168F, 0.45966F), new Vector3(0F, 0F, 0F), new Vector3(0.29536F, 0.29536F, 0.29536F)); AddDisplayRule("EngiWalkerTurretBody", "Head", new Vector3(-0.40498F, 1.38227F, -0.21354F), new Vector3(344.6207F, 123.1186F, 356.0743F), new Vector3(0.33715F, 0.33715F, 0.33715F)); AddDisplayRule("MageBody", "Chest", new Vector3(0.11005F, 0.334F, -0.06138F), new Vector3(0.00199F, 164.9891F, 11.62114F), new Vector3(0.086F, 0.086F, 0.086F)); AddDisplayRule("MercBody", "Chest", new Vector3(0.18738F, 0.27546F, -0.05652F), new Vector3(342.8367F, 235.8891F, 41.57959F), new Vector3(0.093F, 0.093F, 0.093F)); AddDisplayRule("TreebotBody", "FlowerBase", new Vector3(0F, 0.42869F, 0F), new Vector3(0F, 0F, 0F), new Vector3(0.46827F, 0.46827F, 0.46827F)); AddDisplayRule("LoaderBody", "MechBase", new Vector3(0.09611F, 0.46037F, -0.07509F), new Vector3(358.2845F, 247.987F, 3.11198F), new Vector3(0.09269F, 0.09269F, 0.09269F)); AddDisplayRule("CrocoBody", "SpineChest1", new Vector3(1.41028F, -0.26767F, -0.19958F), new Vector3(308.9953F, 7.03499F, 320.0229F), new Vector3(1.0009F, 1.0009F, 1.0009F)); AddDisplayRule("CaptainBody", "Chest", new Vector3(-0.38388F, 0.39949F, -0.01551F), new Vector3(15.849F, 346.474F, 26.10147F), new Vector3(0.10616F, 0.10616F, 0.10616F)); AddDisplayRule("BrotherBody", "chest", BrotherInfection.white, new Vector3(-0.22101F, 0.42643F, -0.064F), new Vector3(0F, 0F, 281.5435F), new Vector3(0.04683F, 0.09274F, 0.10516F)); AddDisplayRule("ScavBody", "Chest", new Vector3(9.15645F, 0.11521F, -0.43519F), new Vector3(305.6901F, 285.3795F, 356.474F), new Vector3(2.5856F, 2.65682F, 2.5856F)); if (SoftDependencies.SoftDependenciesCore.itemDisplaysSniper) { AddDisplayRule("SniperClassicBody", "Chest", new Vector3(0.11749F, 0.41517F, -0.24199F), new Vector3(0.37534F, 284.0059F, 0.99266F), new Vector3(0.07834F, 0.07834F, 0.07834F)); } AddDisplayRule("RailgunnerBody", "Chest", new Vector3(0.17061F, 0.14475F, -0.02294F), new Vector3(356.5987F, 19.29597F, 326.4724F), new Vector3(0.06946F, 0.06946F, 0.06946F)); AddDisplayRule("VoidSurvivorBody", "UpperArmL", new Vector3(0.07068F, 0.07111F, -0.00293F), new Vector3(356.8744F, 349.4176F, 253.7303F), new Vector3(0.10579F, 0.10579F, 0.10579F)); }; GenericGameEvents.OnHitEnemy += GenericGameEvents_OnHitEnemy; CharacterBody.onBodyStartGlobal += CharacterBody_onBodyStartGlobal; On.RoR2.CharacterBody.OnInventoryChanged += CharacterBody_OnInventoryChanged; GlobalEventManager.onCharacterLevelUp += GlobalEventManager_onCharacterLevelUp; ashDamageType = DamageAPI.ReserveDamageType(); ashHitVFX = Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Marwan's Ash/Level 1/AshHitVFX.prefab"); ashHitVFX.AddComponent <EffectComponent>(); VFXAttributes vfxAttributes = ashHitVFX.AddComponent <VFXAttributes>(); vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.Low; vfxAttributes.vfxPriority = VFXAttributes.VFXPriority.Low; ashHitVFX.AddComponent <DestroyOnTimer>().duration = 2f; ashHitVFX.transform.localScale *= 2f; MysticsItemsContent.Resources.effectPrefabs.Add(ashHitVFX); RoR2Application.onLoad += () => { MysticsItemsMarwanAshHelper.level2PickupIndex = PickupCatalog.FindPickupIndex(MysticsItemsContent.Items.MysticsItems_MarwanAsh2.itemIndex); MysticsItemsMarwanAshHelper.level3PickupIndex = PickupCatalog.FindPickupIndex(MysticsItemsContent.Items.MysticsItems_MarwanAsh3.itemIndex); }; }
public override void OnLoad() { base.OnLoad(); itemDef.name = "MysticsItems_MysticSword"; SetItemTierWhenAvailable(ItemTier.Tier2); itemDef.tags = new ItemTag[] { ItemTag.Damage, ItemTag.OnKillEffect, ItemTag.AIBlacklist }; itemDef.pickupModelPrefab = PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Mystic Sword/Model.prefab")); itemDef.pickupIconSprite = Main.AssetBundle.LoadAsset <Sprite>("Assets/Items/Mystic Sword/Icon.png"); var mat = itemDef.pickupModelPrefab.GetComponentInChildren <Renderer>().sharedMaterial; HopooShaderToMaterial.Standard.Apply(mat); HopooShaderToMaterial.Standard.Emission(mat, 1f, new Color32(0, 250, 255, 255)); itemDef.pickupModelPrefab.transform.Find("GameObject").localScale *= 0.1f; var swordFollowerPrefab = PrefabAPI.InstantiateClone(PrepareItemDisplayModel(PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Mystic Sword/DisplayModel.prefab"))), "MysticsItems_MysticSwordItemFollowerPrefab", false); swordFollowerPrefab.transform.Find("TranslatePivot").transform.localScale *= 0.02f; ObjectTransformCurve objectTransformCurve = swordFollowerPrefab.transform.Find("TranslatePivot").gameObject.AddComponent <ObjectTransformCurve>(); objectTransformCurve.translationCurveX = AnimationCurve.Constant(0f, 1f, 0f); var floatY = 0.1f; objectTransformCurve.translationCurveY = new AnimationCurve { keys = new Keyframe[] { new Keyframe(0.25f, floatY), new Keyframe(0.75f, -floatY) }, preWrapMode = WrapMode.PingPong, postWrapMode = WrapMode.PingPong }; objectTransformCurve.translationCurveZ = AnimationCurve.Constant(0f, 1f, 0f); objectTransformCurve.useTranslationCurves = true; objectTransformCurve.timeMax = 10f; objectTransformCurve.rotationCurveX = AnimationCurve.Constant(0f, 1f, 0f); objectTransformCurve.rotationCurveY = AnimationCurve.Linear(0f, 0f, 1f, 360f); objectTransformCurve.rotationCurveY.preWrapMode = WrapMode.Loop; objectTransformCurve.rotationCurveY.postWrapMode = WrapMode.Loop; objectTransformCurve.rotationCurveZ = AnimationCurve.Constant(0f, 1f, 0f); objectTransformCurve.useRotationCurves = true; objectTransformCurve.gameObject.AddComponent <MysticsRisky2Utils.MonoBehaviours.MysticsRisky2UtilsObjectTransformCurveLoop>(); itemDisplayPrefab = PrefabAPI.InstantiateClone(new GameObject("MysticsItems_MysticSwordFollower"), "MysticsItems_MysticSwordFollower", false); itemDisplayPrefab.AddComponent <ItemDisplay>(); ItemFollower itemFollower = itemDisplayPrefab.AddComponent <ItemFollower>(); itemFollower.followerPrefab = swordFollowerPrefab; itemFollower.distanceDampTime = 0.1f; itemFollower.distanceMaxSpeed = 20f; itemFollower.targetObject = itemDisplayPrefab; var itemDisplayHelper = itemDisplayPrefab.AddComponent <MysticsItemsMysticSwordItemDisplayHelper>(); itemDisplayHelper.itemFollower = itemFollower; onSetupIDRS += () => { AddDisplayRule("CommandoBody", "Base", new Vector3(0.17794F, -0.28733F, -0.73752F), new Vector3(3.15473F, 89.99998F, 270.0002F), Vector3.one); AddDisplayRule("HuntressBody", "Base", new Vector3(0.17816F, -0.23663F, -0.52846F), new Vector3(2.42504F, 269.9999F, 90.0001F), Vector3.one); AddDisplayRule("Bandit2Body", "Base", new Vector3(0.4537F, 0.29041F, -0.57258F), new Vector3(270F, 0F, 0F), Vector3.one); AddDisplayRule("ToolbotBody", "Base", new Vector3(-1.04879F, -4.19278F, 5.42458F), new Vector3(0F, 90F, 90F), Vector3.one); AddDisplayRule("EngiBody", "Base", new Vector3(0.0113F, -0.52335F, -0.69199F), new Vector3(270F, 0F, 0F), Vector3.one); AddDisplayRule("EngiTurretBody", "Base", new Vector3(1.03266F, 3.98892F, -2.18302F), new Vector3(0F, 90F, 0F), Vector3.one); AddDisplayRule("EngiWalkerTurretBody", "Base", new Vector3(1.53037F, 3.79942F, -2.10391F), new Vector3(0F, 90F, 0F), Vector3.one); AddDisplayRule("MageBody", "Base", new Vector3(0.38669F, -0.43447F, -0.48611F), new Vector3(270F, 0F, 0F), Vector3.one); AddDisplayRule("MercBody", "Base", new Vector3(0.38005F, -0.35752F, -0.53391F), new Vector3(270F, 0F, 0F), Vector3.one); AddDisplayRule("TreebotBody", "Base", new Vector3(0.69145F, -1.39195F, -1.94014F), new Vector3(270F, 0F, 0F), Vector3.one * 1f); AddDisplayRule("LoaderBody", "Base", new Vector3(0.26563F, -0.57799F, -0.60309F), new Vector3(270F, 0F, 0F), Vector3.one); AddDisplayRule("CrocoBody", "Base", new Vector3(2.43278F, 4.85691F, 4.92643F), new Vector3(90F, 0F, 0F), Vector3.one * 1f); AddDisplayRule("CaptainBody", "Base", new Vector3(0.52281F, -0.26508F, -0.8575F), new Vector3(270F, 0F, 0F), Vector3.one); AddDisplayRule("BrotherBody", "HandR", BrotherInfection.green, new Vector3(-0.00915F, 0.08592F, 0.02786F), new Vector3(77.05167F, 128.9087F, 289.6218F), new Vector3(0.06672F, 0.02927F, 0.06676F)); AddDisplayRule("ScavBody", "Base", new Vector3(4.53188F, 14.35975F, 10.88982F), new Vector3(90F, 0F, 0F), Vector3.one * 2f); if (SoftDependencies.SoftDependenciesCore.itemDisplaysSniper) { AddDisplayRule("SniperClassicBody", "Base", new Vector3(-0.74382F, 1.77236F, -0.52436F), new Vector3(0F, 0F, 0F), new Vector3(1F, 1F, 1F)); } AddDisplayRule("RailgunnerBody", "Base", new Vector3(0.25904F, -0.39171F, -0.30991F), new Vector3(270F, 0F, 0F), new Vector3(1F, 1F, 1F)); AddDisplayRule("VoidSurvivorBody", "Base", new Vector3(0.4739F, 0.74488F, 0.37712F), new Vector3(68.90421F, 0F, 0F), new Vector3(1F, 1F, 1F) * 0.8f); }; { onKillVFX = Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Mystic Sword/SwordPowerUpKillEffect.prefab"); EffectComponent effectComponent = onKillVFX.AddComponent <EffectComponent>(); effectComponent.applyScale = true; VFXAttributes vfxAttributes = onKillVFX.AddComponent <VFXAttributes>(); vfxAttributes.vfxPriority = VFXAttributes.VFXPriority.Medium; vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.Medium; onKillVFX.AddComponent <DestroyOnTimer>().duration = 1f; MysticsItemsContent.Resources.effectPrefabs.Add(onKillVFX); } { onKillOrbEffect = Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Mystic Sword/SwordPowerUpOrbEffect.prefab"); EffectComponent effectComponent = onKillOrbEffect.AddComponent <EffectComponent>(); effectComponent.positionAtReferencedTransform = false; effectComponent.parentToReferencedTransform = false; effectComponent.applyScale = true; VFXAttributes vfxAttributes = onKillOrbEffect.AddComponent <VFXAttributes>(); vfxAttributes.vfxPriority = VFXAttributes.VFXPriority.Always; vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.Medium; OrbEffect orbEffect = onKillOrbEffect.AddComponent <OrbEffect>(); orbEffect.startVelocity1 = new Vector3(-25f, 5f, -25f); orbEffect.startVelocity2 = new Vector3(25f, 50f, 25f); orbEffect.endVelocity1 = new Vector3(0f, 0f, 0f); orbEffect.endVelocity2 = new Vector3(0f, 0f, 0f); var curveHolder = onKillVFX.transform.Find("Origin/Particle System").GetComponent <ParticleSystem>().sizeOverLifetime; orbEffect.movementCurve = curveHolder.size.curve; orbEffect.faceMovement = true; orbEffect.callArrivalIfTargetIsGone = false; DestroyOnTimer destroyOnTimer = onKillOrbEffect.transform.Find("Origin/Unparent").gameObject.AddComponent <DestroyOnTimer>(); destroyOnTimer.duration = 0.5f; destroyOnTimer.enabled = false; MysticsRisky2Utils.MonoBehaviours.MysticsRisky2UtilsOrbEffectOnArrivalDefaults onArrivalDefaults = onKillOrbEffect.AddComponent <MysticsRisky2Utils.MonoBehaviours.MysticsRisky2UtilsOrbEffectOnArrivalDefaults>(); onArrivalDefaults.orbEffect = orbEffect; onArrivalDefaults.transformsToUnparentChildren = new Transform[] { onKillOrbEffect.transform.Find("Origin/Unparent") }; onArrivalDefaults.componentsToEnable = new MonoBehaviour[] { destroyOnTimer }; MysticsItemsContent.Resources.effectPrefabs.Add(onKillOrbEffect); } onKillSFX = ScriptableObject.CreateInstance <NetworkSoundEventDef>(); onKillSFX.eventName = "MysticsItems_Play_item_proc_MysticSword"; MysticsItemsContent.Resources.networkSoundEventDefs.Add(onKillSFX); CharacterMaster.onStartGlobal += CharacterMaster_onStartGlobal; GlobalEventManager.onCharacterDeathGlobal += GlobalEventManager_onCharacterDeathGlobal; RecalculateStatsAPI.GetStatCoefficients += RecalculateStatsAPI_GetStatCoefficients; if (!SoftDependencies.SoftDependenciesCore.itemStatsEnabled) { On.RoR2.UI.ItemIcon.SetItemIndex += ItemIcon_SetItemIndex; } GenericGameEvents.BeforeTakeDamage += GenericGameEvents_BeforeTakeDamage; MysticsItemsMysticSwordItemDisplayHelper.materialFlash = LegacyResourcesAPI.Load <Material>("Materials/matHuntressFlashBright"); MysticsItemsMysticSwordItemDisplayHelper.blinkEffect = Addressables.LoadAssetAsync <GameObject>("RoR2/Base/Huntress/HuntressBlinkEffect.prefab").WaitForCompletion(); }
public override void OnLoad() { base.OnLoad(); equipmentDef.name = "MysticsItems_GateChalice"; ConfigManager.Balance.CreateEquipmentCooldownOption(equipmentDef, "Equipment: Gate Chalice", 60f); equipmentDef.canDrop = true; ConfigManager.Balance.CreateEquipmentEnigmaCompatibleOption(equipmentDef, "Equipment: Gate Chalice", false); ConfigManager.Balance.CreateEquipmentCanBeRandomlyTriggeredOption(equipmentDef, "Equipment: Gate Chalice", false); equipmentDef.isLunar = true; equipmentDef.colorIndex = ColorCatalog.ColorIndex.LunarItem; equipmentDef.pickupModelPrefab = PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Equipment/Gate Chalice/Model.prefab")); equipmentDef.pickupIconSprite = Main.AssetBundle.LoadAsset <Sprite>("Assets/Equipment/Gate Chalice/Icon.png"); Material mat = equipmentDef.pickupModelPrefab.transform.Find("mdlGateChalice").gameObject.GetComponent <MeshRenderer>().sharedMaterial; HopooShaderToMaterial.Standard.Apply(mat); HopooShaderToMaterial.Standard.Gloss(mat, 0.5f); HopooShaderToMaterial.Standard.Emission(mat, 0.02f, new Color(48f / 255f, 127f / 255f, 255f / 255f)); foreach (Transform lightTransform in equipmentDef.pickupModelPrefab.transform.Find("mdlGateChalice").Find("Lights")) { SetScalableChildEffect(equipmentDef.pickupModelPrefab, lightTransform.gameObject); FlickerLight flickerLight = lightTransform.gameObject.AddComponent <FlickerLight>(); flickerLight.light = lightTransform.gameObject.GetComponent <Light>(); flickerLight.sinWaves = new Wave[] { new Wave { amplitude = 0.3f, frequency = 4f }, new Wave { amplitude = 0.6f, frequency = 2f }, new Wave { amplitude = 0.9f, frequency = 1f } }; } itemDisplayPrefab = PrepareItemDisplayModel(PrefabAPI.InstantiateClone(equipmentDef.pickupModelPrefab, equipmentDef.pickupModelPrefab.name + "Display", false)); onSetupIDRS += () => { AddDisplayRule("CommandoBody", "Stomach", new Vector3(-0.09F, 0.1F, -0.102F), new Vector3(5.862F, 140.357F, 1.915F), new Vector3(0.059F, 0.059F, 0.059F)); AddDisplayRule("HuntressBody", "Pelvis", new Vector3(-0.082F, -0.111F, 0.085F), new Vector3(0.679F, 36.762F, 188.148F), new Vector3(0.047F, 0.047F, 0.048F)); AddDisplayRule("Bandit2Body", "Stomach", new Vector3(-0.096F, 0.027F, -0.151F), new Vector3(337.162F, 337.663F, 11.532F), new Vector3(0.04F, 0.04F, 0.04F)); AddDisplayRule("ToolbotBody", "Hip", new Vector3(-1.239F, 0.577F, -1.044F), new Vector3(0F, 180F, 180F), new Vector3(0.349F, 0.349F, 0.349F)); AddDisplayRule("EngiBody", "Pelvis", new Vector3(-0.178F, 0.078F, 0.157F), new Vector3(11.745F, 186.295F, 185.936F), new Vector3(0.047F, 0.047F, 0.047F)); AddDisplayRule("MageBody", "Pelvis", new Vector3(-0.128F, -0.131F, 0.024F), new Vector3(6.286F, 3.408F, 167.572F), new Vector3(0.044F, 0.044F, 0.044F)); AddDisplayRule("MercBody", "Chest", new Vector3(0F, 0.193F, -0.286F), new Vector3(71.925F, 180F, 0F), new Vector3(0.027F, 0.027F, 0.027F)); AddDisplayRule("TreebotBody", "FlowerBase", new Vector3(-0.485F, 0.701F, -0.803F), new Vector3(26.173F, 24.306F, 86.838F), new Vector3(0.061F, 0.061F, 0.061F)); AddDisplayRule("LoaderBody", "Pelvis", new Vector3(-0.216F, -0.016F, -0.022F), new Vector3(342.363F, 183.205F, 159.555F), new Vector3(0.045F, 0.045F, 0.045F)); AddDisplayRule("CrocoBody", "SpineStomach1", new Vector3(0.845F, 0.495F, 1.289F), new Vector3(74.633F, 327.618F, 247.859F), new Vector3(0.361F, 0.361F, 0.361F)); AddDisplayRule("CaptainBody", "Stomach", new Vector3(-0.195F, 0.128F, 0.126F), new Vector3(336.504F, 156.734F, 358.159F), new Vector3(0.041F, 0.041F, 0.041F)); AddDisplayRule("ScavBody", "MuzzleEnergyCannon", new Vector3(0F, 0F, -1.503F), new Vector3(90F, 0F, 0F), new Vector3(2.281F, 2.281F, 2.281F)); AddDisplayRule("EquipmentDroneBody", "GunBarrelBase", new Vector3(0F, 0F, 1.069F), new Vector3(0F, 0F, 0F), new Vector3(0.267F, 0.267F, 0.267F)); if (SoftDependencies.SoftDependenciesCore.itemDisplaysSniper) { AddDisplayRule("SniperClassicBody", "Pelvis", new Vector3(0.19432F, 0.18834F, -0.17385F), new Vector3(343.5044F, 339.549F, 357.2065F), new Vector3(0.05181F, 0.05181F, 0.05181F)); } AddDisplayRule("RailgunnerBody", "Pelvis", new Vector3(0.14878F, -0.03065F, 0.10522F), new Vector3(354.5591F, 180F, 180F), new Vector3(0.05639F, 0.05639F, 0.05639F)); AddDisplayRule("VoidSurvivorBody", "Hand", new Vector3(-0.03581F, 0.28639F, -0.00539F), new Vector3(0F, 0F, 4.98446F), new Vector3(0.09781F, 0.09781F, 0.09781F)); }; visualEffectOnUse = PrefabAPI.InstantiateClone(new GameObject(), "MysticsItems_GateChaliceOnUseEffect", false); EffectComponent effectComponent = visualEffectOnUse.AddComponent <EffectComponent>(); effectComponent.soundName = "Play_env_teleporter_active_button"; effectComponent.positionAtReferencedTransform = true; effectComponent.applyScale = true; effectComponent.disregardZScale = true; VFXAttributes vfxAttributes = visualEffectOnUse.AddComponent <VFXAttributes>(); vfxAttributes.vfxPriority = VFXAttributes.VFXPriority.Low; vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.Low; visualEffectOnUse.AddComponent <DestroyOnTimer>().duration = 2f; GameObject massSparks = PrefabAPI.InstantiateClone(new GameObject(), "MassSparks", false); ParticleSystem particleSystem = massSparks.AddComponent <ParticleSystem>(); massSparks.GetComponent <ParticleSystemRenderer>().material = Object.Instantiate(LegacyResourcesAPI.Load <GameObject>("Prefabs/Effects/ActivateRadarTowerEffect").transform.Find("MassSparks").gameObject.GetComponent <ParticleSystemRenderer>().material); particleSystem.useAutoRandomSeed = true; ParticleSystem.MainModule mainModule = particleSystem.main; mainModule.simulationSpace = ParticleSystemSimulationSpace.World; mainModule.scalingMode = ParticleSystemScalingMode.Local; mainModule.startLifetime = 5f; mainModule.duration = 1f; mainModule.playOnAwake = true; ParticleSystem.MinMaxCurve particleSpeed = mainModule.startSpeed; particleSpeed.mode = ParticleSystemCurveMode.TwoConstants; particleSpeed.constantMin = 10f; particleSpeed.constantMax = 1000f; mainModule.startSize = 0.1f; mainModule.startColor = new Color(48f / 255f, 127f / 255f, 255f / 255f); mainModule.gravityModifier = 0.3f; mainModule.maxParticles = 20; ParticleSystem.EmissionModule emissionModule = particleSystem.emission; emissionModule.enabled = true; emissionModule.rateOverTime = 10; emissionModule.rateOverDistance = 0; emissionModule.SetBursts(new ParticleSystem.Burst[] { new ParticleSystem.Burst { time = 0f, count = 20f, cycleCount = 1, repeatInterval = 0.01f, probability = 1f } }); ParticleSystem.ShapeModule shapeModule = particleSystem.shape; shapeModule.shapeType = ParticleSystemShapeType.Sphere; massSparks.transform.SetParent(visualEffectOnUse.transform); MysticsItemsContent.Resources.effectPrefabs.Add(visualEffectOnUse); visualEffectTeleportOut = PrefabAPI.InstantiateClone(new GameObject(), "MysticsItems_GateChaliceTeleportOutEffect", false); effectComponent = visualEffectTeleportOut.AddComponent <EffectComponent>(); vfxAttributes = visualEffectTeleportOut.AddComponent <VFXAttributes>(); vfxAttributes.vfxPriority = VFXAttributes.VFXPriority.Always; vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.Medium; visualEffectTeleportOut.AddComponent <DestroyOnTimer>().duration = 4f; GameObject ppHolder = PrefabAPI.InstantiateClone(new GameObject(), "PP", false); ppHolder.layer = LayerIndex.postProcess.intVal; ppHolder.AddComponent <MysticsItemsGateChalicePPController>().time = 3f; PostProcessVolume pp = ppHolder.AddComponent <PostProcessVolume>(); pp.isGlobal = true; pp.weight = 0f; pp.priority = 50; PostProcessProfile ppProfile = ScriptableObject.CreateInstance <PostProcessProfile>(); ppProfile.name = "ppGateChalice"; LensDistortion lensDistortion = ppProfile.AddSettings <LensDistortion>(); lensDistortion.SetAllOverridesTo(true); lensDistortion.intensity.value = -100f; lensDistortion.scale.value = 1f; ColorGrading colorGrading = ppProfile.AddSettings <ColorGrading>(); colorGrading.colorFilter.value = new Color(97f / 255f, 163f / 255f, 239f / 255f); colorGrading.colorFilter.overrideState = true; pp.sharedProfile = ppProfile; ppHolder.transform.SetParent(visualEffectTeleportOut.transform); MysticsItemsContent.Resources.effectPrefabs.Add(visualEffectTeleportOut); SceneExitController sceneExitController = sceneExitControllerObject.AddComponent <SceneExitController>(); sceneExitController.useRunNextStageScene = true; sceneExitControllerObject.AddComponent <MysticsItemsGateChaliceSceneExit>(); itemDestroyEffectPrefab = PrefabAPI.InstantiateClone(new GameObject(), "MysticsItems_GateChaliceItemDestroyEffect", false); EntityStateMachine entityStateMachine = itemDestroyEffectPrefab.AddComponent <EntityStateMachine>(); entityStateMachine.initialStateType = entityStateMachine.mainStateType = new EntityStates.SerializableEntityStateType(typeof(MysticsItemsGateChaliceItemDestroyEffect)); PickupDisplay pickupDisplay = itemDestroyEffectPrefab.AddComponent <PickupDisplay>(); Rigidbody rigidbody = itemDestroyEffectPrefab.AddComponent <Rigidbody>(); rigidbody.useGravity = false; rigidbody.drag = 2f; effectComponent = itemDestroyEffectPrefab.AddComponent <EffectComponent>(); effectComponent.applyScale = true; effectComponent.soundName = "Play_moonBrother_phase4_itemSuck_returnSingle"; vfxAttributes = itemDestroyEffectPrefab.AddComponent <VFXAttributes>(); vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.High; vfxAttributes.vfxPriority = VFXAttributes.VFXPriority.Always; Highlight highlight = itemDestroyEffectPrefab.AddComponent <Highlight>(); pickupDisplay.highlight = highlight; highlight.highlightColor = Highlight.HighlightColor.pickup; MysticsItemsContent.Resources.effectPrefabs.Add(itemDestroyEffectPrefab); }
public override void OnLoad() { equipmentDef.name = "MysticsItems_TuningFork"; ConfigManager.Balance.CreateEquipmentCooldownOption(equipmentDef, "Equipment: Ratio Equalizer", 45f); equipmentDef.canDrop = true; ConfigManager.Balance.CreateEquipmentEnigmaCompatibleOption(equipmentDef, "Equipment: Ratio Equalizer", true); ConfigManager.Balance.CreateEquipmentCanBeRandomlyTriggeredOption(equipmentDef, "Equipment: Ratio Equalizer", false); equipmentDef.isLunar = true; equipmentDef.colorIndex = ColorCatalog.ColorIndex.LunarItem; equipmentDef.pickupModelPrefab = PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Equipment/Tuning Fork/Model.prefab")); equipmentDef.pickupIconSprite = Main.AssetBundle.LoadAsset <Sprite>("Assets/Equipment/Tuning Fork/Icon.png"); itemDisplayPrefab = PrepareItemDisplayModel(PrefabAPI.InstantiateClone(equipmentDef.pickupModelPrefab, equipmentDef.pickupModelPrefab.name + "Display", false)); equipmentDef.pickupModelPrefab.transform.Find("mdlTuningFork").Rotate(new Vector3(0f, 0f, -45f), Space.Self); onSetupIDRS += () => { AddDisplayRule("CommandoBody", "Chest", new Vector3(-0.035F, 0.196F, -0.208F), new Vector3(341.98F, 196.319F, 18.721F), new Vector3(0.042F, 0.042F, 0.042F)); AddDisplayRule("HuntressBody", "Head", new Vector3(0.001F, 0.253F, -0.112F), new Vector3(303.972F, 359.427F, 0.457F), new Vector3(0.053F, 0.023F, 0.052F)); AddDisplayRule("Bandit2Body", "MuzzleShotgun", new Vector3(0.048F, -0.002F, -0.306F), new Vector3(3.659F, 270F, 270F), new Vector3(0.047F, 0.047F, 0.047F)); AddDisplayRule("ToolbotBody", "Chest", new Vector3(-2.568F, 2.244F, -0.393F), new Vector3(0F, 90F, 128.784F), new Vector3(0.404F, 0.404F, 0.404F)); AddDisplayRule("EngiBody", "Chest", new Vector3(0.074F, 0.278F, -0.256F), new Vector3(10.736F, 0F, 0F), new Vector3(0.047F, 0.047F, 0.047F)); AddDisplayRule("MageBody", "HandL", new Vector3(-0.018F, -0.007F, 0.069F), new Vector3(348.97F, 0F, 0F), new Vector3(0.044F, 0.044F, 0.044F)); AddDisplayRule("MageBody", "HandR", new Vector3(-0.052F, 0F, -0.059F), new Vector3(2.7F, 32.085F, 0F), new Vector3(0.044F, 0.044F, 0.044F)); AddDisplayRule("MercBody", "HandL", new Vector3(-0.202F, 0.132F, -0.07F), new Vector3(282.883F, 156.523F, 272.905F), new Vector3(0.041F, 0.124F, 0.041F)); AddDisplayRule("TreebotBody", "WeaponPlatform", new Vector3(0F, -0.168F, 0.421F), new Vector3(0F, 0F, 0F), new Vector3(0.146F, 0.087F, 0.146F)); AddDisplayRule("LoaderBody", "MechHandR", new Vector3(0.087F, 0.245F, 0F), new Vector3(0F, 0F, 269.477F), new Vector3(0.076F, 0.076F, 0.076F)); AddDisplayRule("CrocoBody", "SpineChest3", new Vector3(-0.496F, 0.632F, 1.029F), new Vector3(76.142F, 328.553F, 189.334F), new Vector3(0.361F, 0.361F, 0.361F)); AddDisplayRule("CaptainBody", "HandL", new Vector3(0F, 0.197F, -0.042F), new Vector3(0F, 0F, 0F), new Vector3(0.041F, 0.041F, 0.041F)); AddDisplayRule("ScavBody", "MuzzleEnergyCannon", new Vector3(0F, -4.749F, 0F), new Vector3(90F, 0F, 0F), new Vector3(1.363F, 1.363F, 1.363F)); AddDisplayRule("ScavBody", "MuzzleEnergyCannon", new Vector3(3.396F, 3.443F, -0.001F), new Vector3(40.988F, 270F, 270F), new Vector3(1.363F, 1.363F, 1.363F)); AddDisplayRule("ScavBody", "MuzzleEnergyCannon", new Vector3(-3.396F, 3.443F, -0.001F), new Vector3(36.034F, 90F, 90F), new Vector3(1.363F, 1.363F, 1.363F)); AddDisplayRule("EquipmentDroneBody", "GunBarrelBase", new Vector3(0F, 0F, 1.069F), new Vector3(52.789F, 0F, 0F), new Vector3(0.267F, 0.267F, 0.267F)); if (SoftDependencies.SoftDependenciesCore.itemDisplaysSniper) { AddDisplayRule("SniperClassicBody", "Muzzle", new Vector3(-1.3198F, 0.0289F, -0.04268F), new Vector3(0F, 180F, 91.41144F), new Vector3(0.20742F, 0.20742F, 0.20742F)); } AddDisplayRule("RailgunnerBody", "GunBarrel", new Vector3(0F, 0.44626F, -0.00003F), new Vector3(0F, 0F, 0F), new Vector3(0.09836F, 0.09836F, 0.09836F)); AddDisplayRule("VoidSurvivorBody", "Chest", new Vector3(-0.23241F, 0.28735F, -0.12019F), new Vector3(340.9082F, 290.4134F, 53.57893F), new Vector3(0.06483F, 0.06483F, 0.06483F)); }; visualEffect = PrefabAPI.InstantiateClone(new GameObject(), "MysticsItems_TuningForkEffect", false); float time = 1.2f; EffectComponent effectComponent = visualEffect.AddComponent <EffectComponent>(); effectComponent.parentToReferencedTransform = false; effectComponent.applyScale = true; effectComponent.soundName = "Play_item_use_tuningfork"; VFXAttributes vfxAttributes = visualEffect.AddComponent <VFXAttributes>(); vfxAttributes.vfxPriority = VFXAttributes.VFXPriority.Always; vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.High; visualEffect.AddComponent <DestroyOnTimer>().duration = time; ShakeEmitter shakeEmitter = visualEffect.AddComponent <ShakeEmitter>(); shakeEmitter.shakeOnStart = true; shakeEmitter.wave = new Wave { frequency = 2f, amplitude = 0.1f }; shakeEmitter.duration = time; shakeEmitter.radius = radius.Value; shakeEmitter.amplitudeTimeDecay = true; GameObject ppHolder = PrefabAPI.InstantiateClone(new GameObject(), "PP", false); ppHolder.AddComponent <MysticsItemsTuningForkPPController>().time = time; SphereCollider ppSphere = ppHolder.AddComponent <SphereCollider>(); ppSphere.radius = radius.Value * 0.3f; ppSphere.isTrigger = true; ppHolder.layer = LayerIndex.postProcess.intVal; PostProcessVolume pp = ppHolder.AddComponent <PostProcessVolume>(); pp.blendDistance = radius.Value * 0.7f; pp.isGlobal = false; pp.weight = 0f; pp.priority = 4; PostProcessProfile ppProfile = ScriptableObject.CreateInstance <PostProcessProfile>(); ppProfile.name = "ppLocalTuningFork"; LensDistortion lensDistortion = ppProfile.AddSettings <LensDistortion>(); lensDistortion.SetAllOverridesTo(true); lensDistortion.intensity.value = -50f; lensDistortion.scale.value = 1f; pp.sharedProfile = ppProfile; ppHolder.transform.SetParent(visualEffect.transform); GameObject radiusIndicator = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load <GameObject>("Prefabs/NetworkedObjects/Teleporters/Teleporter1").transform.Find("TeleporterBaseMesh").Find("BuiltInEffects").Find("ChargingEffect").Find("RadiusScaler").Find("ClearAreaIndicator").gameObject, "RadiusIndicator", false); radiusIndicator.AddComponent <MysticsItemsTuningForkRadiusIndicatorController>(); MeshRenderer meshRenderer = radiusIndicator.GetComponent <MeshRenderer>(); meshRenderer.material.SetFloat("_RimPower", 1.2f); meshRenderer.material.SetTexture("_RemapTex", Main.AssetBundle.LoadAsset <Texture2D>("Assets/Equipment/Tuning Fork/texRampTuningFork.png")); for (int i = 0; i < 3; i++) { GameObject radiusIndicator2 = PrefabAPI.InstantiateClone(radiusIndicator, "RadiusIndicator" + (i + 1).ToString(), false); radiusIndicator2.GetComponent <MysticsItemsTuningForkRadiusIndicatorController>().delay = 0.2f * i; radiusIndicator2.GetComponent <MysticsItemsTuningForkRadiusIndicatorController>().time = time - 0.2f * i; radiusIndicator2.transform.SetParent(visualEffect.transform); } MysticsItemsContent.Resources.effectPrefabs.Add(visualEffect); }
public override void OnLoad() { base.OnLoad(); itemDef.name = "MysticsItems_DeathCeremony"; SetItemTierWhenAvailable(ItemTier.Tier2); itemDef.tags = new ItemTag[] { ItemTag.Damage }; itemDef.pickupModelPrefab = PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Death Ceremony/Model.prefab")); HopooShaderToMaterial.Standard.Apply(itemDef.pickupModelPrefab.GetComponentInChildren <Renderer>().sharedMaterial); HopooShaderToMaterial.Standard.Emission(itemDef.pickupModelPrefab.GetComponentInChildren <Renderer>().sharedMaterial, 1f); itemDef.pickupIconSprite = Main.AssetBundle.LoadAsset <Sprite>("Assets/Items/Death Ceremony/Icon.png"); itemDisplayPrefab = PrepareItemDisplayModel(PrefabAPI.InstantiateClone(itemDef.pickupModelPrefab, itemDef.pickupModelPrefab.name + "Display", false)); onSetupIDRS += () => { AddDisplayRule("CommandoBody", "CalfL", new Vector3(0.07748F, 0.19394F, -0.03508F), new Vector3(351.2407F, 38.31051F, 271.2653F), new Vector3(0.08418F, 0.08418F, 0.08418F)); AddDisplayRule("HuntressBody", "CalfL", new Vector3(0.01081F, 0.33039F, -0.04676F), new Vector3(271.8222F, -0.00021F, 329.7724F), new Vector3(0.07837F, 0.07837F, 0.07837F)); AddDisplayRule("Bandit2Body", "CalfL", new Vector3(0.03402F, 0.33989F, -0.05447F), new Vector3(275.6507F, 198.2068F, 136.1487F), new Vector3(0.07333F, 0.07333F, 0.07333F)); AddDisplayRule("ToolbotBody", "CalfL", new Vector3(-0.76507F, 2.13588F, -0.16809F), new Vector3(0F, 0F, 92.59356F), new Vector3(0.6665F, 0.6665F, 0.6665F)); AddDisplayRule("EngiBody", "CalfL", new Vector3(0.06642F, 0.07521F, -0.07491F), new Vector3(2.18099F, 54.26896F, 272.251F), new Vector3(0.07373F, 0.07373F, 0.07373F)); AddDisplayRule("EngiTurretBody", "LegBar2", new Vector3(-0.00001F, 0.25339F, 0.2332F), new Vector3(87.51187F, 180F, 180F), new Vector3(0.31299F, 0.31299F, 0.31299F)); AddDisplayRule("EngiWalkerTurretBody", "LegBar2", new Vector3(-0.00001F, 0.32614F, 0.3331F), new Vector3(80.43612F, 180F, 180F), new Vector3(0.35353F, 0.35353F, 0.35353F)); AddDisplayRule("MageBody", "CalfL", new Vector3(-0.05753F, 0.055F, -0.00398F), new Vector3(283.2863F, 250.2234F, 182.1714F), new Vector3(0.08759F, 0.08759F, 0.08759F)); AddDisplayRule("MercBody", "CalfL", new Vector3(0F, 0.06378F, -0.0637F), new Vector3(275.3986F, 0F, 0F), new Vector3(0.0835F, 0.0835F, 0.0835F)); AddDisplayRule("TreebotBody", "FootFrontL", new Vector3(-0.00003F, 0.2441F, -0.14866F), new Vector3(270.8983F, 0F, 0F), new Vector3(0.20205F, 0.20205F, 0.20205F)); AddDisplayRule("LoaderBody", "CalfL", new Vector3(0.10101F, 0.10896F, -0.05009F), new Vector3(286.7617F, 305.9382F, 3.19435F), new Vector3(0.10456F, 0.10456F, 0.10456F)); AddDisplayRule("CrocoBody", "CalfL", new Vector3(-0.72054F, 1.36348F, -0.3729F), new Vector3(355.4709F, 323.8942F, 83.82096F), new Vector3(0.78694F, 0.78694F, 0.78694F)); AddDisplayRule("CaptainBody", "CalfL", new Vector3(0F, 0.05716F, -0.09369F), new Vector3(287.3015F, 0F, 0F), new Vector3(0.10502F, 0.10502F, 0.10502F)); AddDisplayRule("BrotherBody", "CalfL", BrotherInfection.green, new Vector3(0.00384F, 0.00536F, -0.03235F), new Vector3(14.82572F, 260.7474F, 350.3363F), new Vector3(0.04861F, 0.10534F, 0.10724F)); AddDisplayRule("ScavBody", "CalfL", new Vector3(0.33272F, -0.17368F, -1.09799F), new Vector3(277.8127F, 180F, 165.8016F), new Vector3(1.08614F, 1.08614F, 1.08614F)); if (SoftDependencies.SoftDependenciesCore.itemDisplaysSniper) { AddDisplayRule("SniperClassicBody", "CalfL", new Vector3(-0.04687F, 0.03461F, 0.08856F), new Vector3(80.03226F, 0F, 32.95736F), new Vector3(0.07694F, 0.07694F, 0.07694F)); } AddDisplayRule("RailgunnerBody", "CalfL", new Vector3(0.07292F, 0.00507F, 0.09758F), new Vector3(65.51882F, 247.9167F, 209.6704F), new Vector3(0.10736F, 0.10736F, 0.10736F)); AddDisplayRule("VoidSurvivorBody", "ThighL", new Vector3(0.08283F, 0.31418F, 0.06681F), new Vector3(11.83692F, 314.669F, 281.4625F), new Vector3(0.09226F, 0.09226F, 0.09226F)); }; GameObject debuffedVFX = Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Death Ceremony/MarkedVFX.prefab"); GameObject vfxOrigin = debuffedVFX.transform.Find("Origin").gameObject; vfxOrigin.transform.localScale *= 3f; CustomTempVFXManagement.MysticsRisky2UtilsTempVFX tempVFX = debuffedVFX.AddComponent <CustomTempVFXManagement.MysticsRisky2UtilsTempVFX>(); RotateAroundAxis rotateAroundAxis = vfxOrigin.gameObject.AddComponent <RotateAroundAxis>(); rotateAroundAxis.relativeTo = Space.Self; rotateAroundAxis.rotateAroundAxis = RotateAroundAxis.RotationAxis.X; rotateAroundAxis.fastRotationSpeed = 17f; rotateAroundAxis.speed = RotateAroundAxis.Speed.Fast; rotateAroundAxis = vfxOrigin.gameObject.AddComponent <RotateAroundAxis>(); rotateAroundAxis.relativeTo = Space.Self; rotateAroundAxis.rotateAroundAxis = RotateAroundAxis.RotationAxis.Z; rotateAroundAxis.fastRotationSpeed = 34f; rotateAroundAxis.speed = RotateAroundAxis.Speed.Fast; ObjectScaleCurve fadeOut = vfxOrigin.AddComponent <ObjectScaleCurve>(); fadeOut.overallCurve = new AnimationCurve { keys = new Keyframe[] { new Keyframe(0f, 1f, Mathf.Tan(180f * Mathf.Deg2Rad), Mathf.Tan(-20f * Mathf.Deg2Rad)), new Keyframe(1f, 0f, Mathf.Tan(160f * Mathf.Deg2Rad), 0f) } }; fadeOut.useOverallCurveOnly = true; fadeOut.enabled = false; fadeOut.timeMax = 0.2f; tempVFX.exitBehaviours = new MonoBehaviour[] { fadeOut }; ObjectScaleCurve fadeIn = vfxOrigin.AddComponent <ObjectScaleCurve>(); fadeIn.overallCurve = new AnimationCurve { keys = new Keyframe[] { new Keyframe(0f, 0f, Mathf.Tan(180f * Mathf.Deg2Rad), Mathf.Tan(70f * Mathf.Deg2Rad)), new Keyframe(1f, 1f, Mathf.Tan(-160f * Mathf.Deg2Rad), 0f) } }; fadeIn.useOverallCurveOnly = true; fadeIn.enabled = false; fadeIn.timeMax = 0.2f; tempVFX.enterBehaviours = new MonoBehaviour[] { fadeIn }; CustomTempVFXManagement.allVFX.Add(new CustomTempVFXManagement.VFXInfo { prefab = debuffedVFX, condition = (x) => { var component = x.GetComponent <MysticsItemsDeathCeremonyMark>(); if (component) { return(component.markTimer > 0f); } return(false); }, radius = CustomTempVFXManagement.DefaultRadiusCall }); damageShareOrbEffect = Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Death Ceremony/DeathCeremonyOrbEffect.prefab"); EffectComponent effectComponent = damageShareOrbEffect.AddComponent <EffectComponent>(); effectComponent.positionAtReferencedTransform = false; effectComponent.parentToReferencedTransform = false; effectComponent.applyScale = true; VFXAttributes vfxAttributes = damageShareOrbEffect.AddComponent <VFXAttributes>(); vfxAttributes.vfxPriority = VFXAttributes.VFXPriority.Low; vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.Low; OrbEffect orbEffect = damageShareOrbEffect.AddComponent <OrbEffect>(); orbEffect.startVelocity1 = new Vector3(-10f, 0f, -10f); orbEffect.startVelocity2 = new Vector3(-10f, 10f, 10f); orbEffect.endVelocity1 = new Vector3(-10f, 0f, -10f); orbEffect.endVelocity2 = new Vector3(10f, 10f, 10f); orbEffect.movementCurve = new AnimationCurve { keys = new Keyframe[] { new Keyframe(0f, 0f), new Keyframe(1f, 1f) }, preWrapMode = WrapMode.Clamp, postWrapMode = WrapMode.Clamp }; orbEffect.faceMovement = true; orbEffect.callArrivalIfTargetIsGone = false; DestroyOnTimer destroyOnTimer = damageShareOrbEffect.transform.Find("Trail").gameObject.AddComponent <DestroyOnTimer>(); destroyOnTimer.duration = 0.5f; destroyOnTimer.enabled = false; MysticsRisky2Utils.MonoBehaviours.MysticsRisky2UtilsOrbEffectOnArrivalDefaults onArrivalDefaults = damageShareOrbEffect.AddComponent <MysticsRisky2Utils.MonoBehaviours.MysticsRisky2UtilsOrbEffectOnArrivalDefaults>(); onArrivalDefaults.orbEffect = orbEffect; onArrivalDefaults.transformsToUnparentChildren = new Transform[] { damageShareOrbEffect.transform }; onArrivalDefaults.componentsToEnable = new MonoBehaviour[] { destroyOnTimer }; MysticsItemsContent.Resources.effectPrefabs.Add(damageShareOrbEffect); CharacterBody.onBodyStartGlobal += CharacterBody_onBodyStartGlobal; GenericGameEvents.OnHitEnemy += GenericGameEvents_OnHitEnemy; R2API.RecalculateStatsAPI.GetStatCoefficients += RecalculateStatsAPI_GetStatCoefficients; }
public override void OnLoad() { base.OnLoad(); itemDef.name = "MysticsItems_JudgementCut"; SetItemTierWhenAvailable(ItemTier.Tier3); itemDef.tags = new ItemTag[] { ItemTag.Damage }; itemDef.pickupModelPrefab = PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Katana/Model.prefab")); HopooShaderToMaterial.Standard.Apply(itemDef.pickupModelPrefab.GetComponentInChildren <Renderer>().sharedMaterial); HopooShaderToMaterial.Standard.Emission(itemDef.pickupModelPrefab.GetComponentInChildren <Renderer>().sharedMaterial, 1f); itemDef.pickupIconSprite = Main.AssetBundle.LoadAsset <Sprite>("Assets/Items/Katana/IconRed.png"); itemDisplayPrefab = PrepareItemDisplayModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Katana/DisplayModel.prefab")); itemDisplayPrefab.AddComponent <MysticsItemsJudgementCutItemDisplayHelper>(); onSetupIDRS += () => { AddDisplayRule("CommandoBody", "Stomach", new Vector3(0.17571F, 0.11963F, -0.01449F), new Vector3(356.4138F, 97.41946F, 44.80042F), new Vector3(1.00693F, 1.00693F, 1.00693F)); AddDisplayRule("HuntressBody", "Pelvis", new Vector3(0.17956F, -0.10272F, 0.03562F), new Vector3(9.60948F, 69.02416F, 221.7583F), new Vector3(1.00093F, 1.00093F, 1.00093F)); AddDisplayRule("Bandit2Body", "Stomach", new Vector3(0.16899F, 0.02378F, 0.12248F), new Vector3(359.1422F, 41.88795F, 50.20916F), new Vector3(0.96268F, 0.96268F, 0.96268F)); AddDisplayRule("ToolbotBody", "Hip", new Vector3(-0.34425F, 0.10702F, 1.12287F), new Vector3(0F, 0F, 252.2824F), new Vector3(8.48073F, 8.48073F, 8.48073F)); AddDisplayRule("EngiBody", "Pelvis", new Vector3(0.26954F, -0.08209F, -0.12108F), new Vector3(4.79829F, 90.40765F, 230.8055F), new Vector3(1.05368F, 1.05368F, 1.05368F)); AddDisplayRule("EngiTurretBody", "Head", new Vector3(1.03251F, 0.56934F, -0.27521F), new Vector3(353.7924F, 91.60346F, 77.54379F), new Vector3(1.99366F, 1.99366F, 1.99366F)); AddDisplayRule("EngiWalkerTurretBody", "Head", new Vector3(0.88183F, 0.86859F, -0.32553F), new Vector3(354.8636F, 93.74093F, 70.43564F), new Vector3(2.5512F, 2.5512F, 2.5512F)); AddDisplayRule("MageBody", "Stomach", new Vector3(0.19175F, -0.00645F, -0.03362F), new Vector3(354.615F, 91.17184F, 68.68049F), new Vector3(1.09248F, 1.09248F, 1.09248F)); AddDisplayRule("MercBody", "Pelvis", new Vector3(0.19233F, 0.02065F, -0.00453F), new Vector3(0.49602F, 82.81135F, 242.4686F), new Vector3(1.28183F, 1.28183F, 1.28183F)); AddDisplayRule("TreebotBody", "PlatformBase", new Vector3(0.9614F, 0.36362F, 0.25789F), new Vector3(357.5135F, 95.63601F, 60.75025F), new Vector3(1.89141F, 1.89141F, 1.89141F)); AddDisplayRule("LoaderBody", "MechBase", new Vector3(0.26355F, -0.03715F, 0.28215F), new Vector3(0.06888F, 93.07963F, 60.68799F), new Vector3(1.30468F, 1.30468F, 1.30468F)); AddDisplayRule("CrocoBody", "Hip", new Vector3(2.25328F, 0.86572F, 0.4697F), new Vector3(3.30308F, 67.34286F, 205.3175F), new Vector3(9.04507F, 9.04507F, 9.04507F)); AddDisplayRule("CaptainBody", "Stomach", new Vector3(0.38994F, 0.00054F, -0.0457F), new Vector3(348.9698F, 95.52962F, 60.20174F), new Vector3(1.17461F, 1.17461F, 1.17461F)); AddDisplayRule("BrotherBody", "Pelvis", BrotherInfection.green, new Vector3(0.13375F, -0.08002F, 0.04397F), new Vector3(71.65609F, 9.03364F, 115.2129F), new Vector3(0.29492F, 0.05455F, 0.10724F)); AddDisplayRule("ScavBody", "Pelvis", new Vector3(-7.56403F, 5.21971F, 0.75358F), new Vector3(3.20935F, 93.25385F, 270.1964F), new Vector3(16.2268F, 16.2268F, 16.2268F)); if (SoftDependencies.SoftDependenciesCore.itemDisplaysSniper) { AddDisplayRule("SniperClassicBody", "Pelvis", new Vector3(-0.19592F, 0.19768F, -0.01174F), new Vector3(7.61227F, 93.92657F, 55.36945F), new Vector3(1F, 1F, 1F)); } AddDisplayRule("RailgunnerBody", "Pelvis", new Vector3(0.21832F, 0.16382F, 0.00079F), new Vector3(13.90256F, 81.48372F, 254.3583F), new Vector3(0.9885F, 0.9885F, 0.9885F)); AddDisplayRule("VoidSurvivorBody", "Stomach", new Vector3(0.1899F, 0.09197F, 0.03544F), new Vector3(355.8571F, 95.73234F, 37.79008F), new Vector3(0.9983F, 0.9983F, 0.9983F)); }; { judgementCutVFX = Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Katana/JudgementCutVFX.prefab"); EffectComponent effectComponent = judgementCutVFX.AddComponent <EffectComponent>(); effectComponent.applyScale = true; VFXAttributes vfxAttributes = judgementCutVFX.AddComponent <VFXAttributes>(); vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.High; vfxAttributes.vfxPriority = VFXAttributes.VFXPriority.Medium; judgementCutVFX.AddComponent <DestroyOnTimer>().duration = 1f; MysticsItemsContent.Resources.effectPrefabs.Add(judgementCutVFX); } { judgementCutSingleSlashVFX = Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Katana/JudgementCutSingleSlashVFX.prefab"); EffectComponent effectComponent = judgementCutSingleSlashVFX.AddComponent <EffectComponent>(); effectComponent.applyScale = true; effectComponent.soundName = "MysticsItems_Play_item_proc_katana"; VFXAttributes vfxAttributes = judgementCutSingleSlashVFX.AddComponent <VFXAttributes>(); vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.Low; vfxAttributes.vfxPriority = VFXAttributes.VFXPriority.Always; judgementCutSingleSlashVFX.AddComponent <DestroyOnTimer>().duration = 0.5f; var setRandomRotation = judgementCutSingleSlashVFX.transform.Find("TrailParticle").gameObject.AddComponent <SetRandomRotation>(); setRandomRotation.setRandomXRotation = true; setRandomRotation.setRandomYRotation = true; setRandomRotation.setRandomZRotation = true; MysticsItemsContent.Resources.effectPrefabs.Add(judgementCutSingleSlashVFX); } { judgementCutHitterPrefab = PrefabAPI.InstantiateClone(new GameObject(), "MysticsItems_JudgementCutHitter", false); judgementCutHitterPrefab.AddComponent <TeamFilter>(); judgementCutHitterPrefab.AddComponent <MysticsItemsJudgementCutHitter>(); } RecalculateStatsAPI.GetStatCoefficients += RecalculateStatsAPI_GetStatCoefficients; GenericGameEvents.OnHitEnemy += GenericGameEvents_OnHitEnemy; MysticsItemsJudgementCutItemDisplayHelper.material = Main.AssetBundle.LoadAsset <Material>("Assets/Items/Katana/matKatanaFlash.mat"); }