public Entity HeliSetup(Entity owner, float yaw) { Entity heli = Function.Call <Entity>("spawnHelicopter", owner, GetPathStart(owner.Origin, yaw), new Vector3(0, yaw, 0), "pavelow_mp", "vehicle_pavelow"); VEHICLES.Add(heli); return(heli); }
public Entity HARRIER_SETUP(Entity self, Vector3 startPos, Vector3 forward) { Entity harrier = Function.Call <Entity>("SpawnHelicopter", self, startPos, forward, "harrier_mp", "vehicle_av8b_harrier_jet_opfor_mp"); harrier.Call("SetHoverParams", 50, 100, 50); harrier.Call("SetTurningAbility", .05f); harrier.Call("SetYawSpeed", 250, 250, 250, .5f); harrier.Call("SetSpeed", 250, 175); harrier.Call("SetMaxPitchRoll", 0, 0); VEHICLES.Add(harrier); return(harrier); }
public Entity COBRA_SETUP(Entity self, Vector3 startPos, Vector3 forward) { Entity cobra = Function.Call <Entity>("SpawnHelicopter", self, startPos, forward, "cobra_mp", "vehicle_mi24p_hind_mp"); cobra.Call("SetMaxPitchRoll", 45, 85); cobra.Call("SetYawSpeed", 120, 80); cobra.Call("SetSpeed", 130, 125); VEHICLES.Add(cobra); return(cobra); }