Пример #1
0
    void Update()
    {
        if (VCEditor.SelectedPart == null)
        {
            return;
        }
        if (VCEInput.s_Cancel)
        {
            Cancel();
            return;
        }

        if (VCEditor.SelectedPart != m_LastSelectedPart)
        {
            if (m_PartInst != null)
            {
                GameObject.Destroy(m_PartInst);
            }
            if (VCEditor.SelectedPart.m_ResObj == null)
            {
                Debug.LogError("This part has no prefab resource: " + VCEditor.SelectedPart.m_Name);
                Cancel();
                return;
            }
            m_PartInst = GameObject.Instantiate(VCEditor.SelectedPart.m_ResObj) as GameObject;
            m_PartInst.SetActive(false);
            m_PartInst.transform.parent        = this.transform;
            m_PartInst.transform.localPosition = Vector3.zero;
            m_Tool            = m_PartInst.GetComponent <VCEComponentTool>();
            m_Tool.m_IsBrush  = true;
            m_Tool.m_InEditor = true;
            m_Tool.m_ToolGroup.SetActive(true);

            Collider[] cs = m_PartInst.GetComponentsInChildren <Collider>(true);
            foreach (Collider c in cs)
            {
                if (c.gameObject != m_Tool.m_ToolGroup.gameObject)
                {
                    Collider.Destroy(c);
                }
                else
                {
                    c.enabled = false;
                }
            }

            m_LastSelectedPart = VCEditor.SelectedPart;
        }

        float voxel_size = VCEditor.s_Scene.m_Setting.m_VoxelSize;

        if (!VCEInput.s_MouseOnUI && VCEMath.RayCastDrawTarget(VCEInput.s_PickRay, out m_Target, VCEMath.MC_ISO_VALUE) && VCEditor.s_Scene.m_IsoData.IsPointIn(m_Target.cursor))
        {
            m_PartInst.SetActive(true);
            Vector3    point  = m_Target.rch.point * 2;
            IntVector3 ipoint = new IntVector3(point);
            m_Tool.SetPivotPos(ipoint.ToVector3() * 0.5f * voxel_size);

            bool canput = true;
            if (VCEditor.s_Scene.m_IsoData.FindComponentsAtPos(m_PartInst.transform.localPosition).Count > 0)
            {
                canput = false;
            }
            // Mirror
            if (VCEditor.s_Mirror.Enabled_Masked)
            {
                VCEditor.s_Mirror.CalcPrepare(VCEditor.s_Scene.m_Setting.m_VoxelSize);
                if (m_PartInst.transform.localPosition.x == VCEditor.s_Mirror.WorldPos.x && VCEditor.s_Mirror.XPlane_Masked)
                {
                    canput = false;
                }
                if (m_PartInst.transform.localPosition.y == VCEditor.s_Mirror.WorldPos.y && VCEditor.s_Mirror.YPlane_Masked)
                {
                    canput = false;
                }
                if (m_PartInst.transform.localPosition.z == VCEditor.s_Mirror.WorldPos.z && VCEditor.s_Mirror.ZPlane_Masked)
                {
                    canput = false;
                }
            }
            if (canput)
            {
                m_Tool.m_SelBound.m_BoundColor = GLComponentBound.s_Green;
                m_Tool.m_SelBound.m_Highlight  = false;
            }
            else
            {
                m_Tool.m_SelBound.m_BoundColor = GLComponentBound.s_Red;
                m_Tool.m_SelBound.m_Highlight  = true;
            }

            if (Input.GetMouseButtonDown(0) && canput)
            {
                Do();
            }
        }
        else
        {
            m_PartInst.SetActive(false);
        }
    }
Пример #2
0
    void Update()
    {
        if (VCEditor.SelectedDecalGUID == 0)
        {
            return;
        }
        if (VCEditor.SelectedDecalIndex < 0)
        {
            return;
        }
        if (VCEditor.SelectedDecal == null)
        {
            return;
        }
        if (VCEInput.s_Cancel)
        {
            Cancel();
            return;
        }
        m_DecalInst.m_Guid = VCEditor.SelectedDecalGUID;

        float      voxel_size = VCEditor.s_Scene.m_Setting.m_VoxelSize;
        RaycastHit rch;

        if (!VCEInput.s_MouseOnUI && VCEMath.RayCastVoxel(VCEInput.s_PickRay, out rch, VCEMath.MC_ISO_VALUE))
        {
            AdjustBrush();
            m_DecalInst.gameObject.SetActive(true);
            Vector3    point  = rch.point * 2;
            IntVector3 ipoint = new IntVector3(point);
            m_Tool.SetPivotPos(ipoint.ToVector3() * 0.5f * voxel_size);
            m_DecalInst.transform.localRotation = Quaternion.LookRotation(-rch.normal);
            m_DecalInst.transform.Rotate(-rch.normal, m_RotateAngle, Space.World);

            bool canput = true;
            List <VCComponentData> poscdatas = VCEditor.s_Scene.m_IsoData.FindComponentsAtPos(m_DecalInst.transform.localPosition, VCDecalData.s_ComponentId);
            foreach (VCComponentData cd in poscdatas)
            {
                VCDecalData ddata = cd as VCDecalData;
                if (ddata != null)
                {
                    if (ddata.m_Guid == m_DecalInst.m_Guid)
                    {
                        canput = false;
                        break;
                    }
                }
            }

            // Mirror
            if (VCEditor.s_Mirror.Enabled_Masked)
            {
                VCEditor.s_Mirror.CalcPrepare(VCEditor.s_Scene.m_Setting.m_VoxelSize);
                if (m_DecalInst.transform.localPosition.x == VCEditor.s_Mirror.WorldPos.x && VCEditor.s_Mirror.XPlane_Masked)
                {
                    canput = false;
                }
                if (m_DecalInst.transform.localPosition.y == VCEditor.s_Mirror.WorldPos.y && VCEditor.s_Mirror.YPlane_Masked)
                {
                    canput = false;
                }
                if (m_DecalInst.transform.localPosition.z == VCEditor.s_Mirror.WorldPos.z && VCEditor.s_Mirror.ZPlane_Masked)
                {
                    canput = false;
                }
            }
            if (canput)
            {
                m_Tool.m_SelBound.m_BoundColor = GLComponentBound.s_Green;
                m_Tool.m_SelBound.m_Highlight  = false;
            }
            else
            {
                m_Tool.m_SelBound.m_BoundColor = GLComponentBound.s_Red;
                m_Tool.m_SelBound.m_Highlight  = true;
            }

            if (Input.GetMouseButtonDown(0) && canput)
            {
                Do();
            }
        }
        else
        {
            m_DecalInst.gameObject.SetActive(false);
        }
    }