Пример #1
0
        public void ServerPipeDispatchConnections()
        {
            var pipeName = @"\\.\pipe\ServerPipeDispatchConnections" + Guid.NewGuid().ToString("n");

            var loop = new UvLoopHandle(_logger);

            loop.Init(_uv);

            var serverConnectionPipe = default(UvPipeHandle);
            var serverConnectionPipeAcceptedEvent = new ManualResetEvent(false);
            var serverConnectionTcpDisposedEvent  = new ManualResetEvent(false);

            var serverListenPipe = new UvPipeHandle(_logger);

            serverListenPipe.Init(loop, (a, b) => { }, false);
            serverListenPipe.Bind(pipeName);
            serverListenPipe.Listen(128, (handle, status, error, state) =>
            {
                serverConnectionPipe = new UvPipeHandle(_logger);
                serverConnectionPipe.Init(loop, (a, b) => { }, true);

                try
                {
                    serverListenPipe.Accept(serverConnectionPipe);
                    serverConnectionPipeAcceptedEvent.Set();
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex);
                    serverConnectionPipe.Dispose();
                    serverConnectionPipe = null;
                }
            }, null);

            var serverListenTcp = new UvTcpHandle(_logger);

            serverListenTcp.Init(loop, (a, b) => { });
            var endPoint = new IPEndPoint(IPAddress.Loopback, 0);

            serverListenTcp.Bind(endPoint);
            var port = serverListenTcp.GetSockIPEndPoint().Port;

            serverListenTcp.Listen(128, (handle, status, error, state) =>
            {
                var serverConnectionTcp = new UvTcpHandle(_logger);
                serverConnectionTcp.Init(loop, (a, b) => { });
                serverListenTcp.Accept(serverConnectionTcp);

                serverConnectionPipeAcceptedEvent.WaitOne();

                var writeRequest = new UvWriteReq(_logger);
                writeRequest.DangerousInit(loop);
                writeRequest.Write2(
                    serverConnectionPipe,
                    new ArraySegment <ArraySegment <byte> >(new ArraySegment <byte>[] { new ArraySegment <byte>(new byte[] { 1, 2, 3, 4 }) }),
                    serverConnectionTcp,
                    (handle2, status2, error2, state2) =>
                {
                    writeRequest.Dispose();
                    serverConnectionTcp.Dispose();
                    serverConnectionTcpDisposedEvent.Set();
                    serverConnectionPipe.Dispose();
                    serverListenPipe.Dispose();
                    serverListenTcp.Dispose();
                },
                    null);
            }, null);

            var worker = new Thread(() =>
            {
                var loop2 = new UvLoopHandle(_logger);
                var clientConnectionPipe = new UvPipeHandle(_logger);
                var connect = new UvConnectRequest(_logger);

                loop2.Init(_uv);
                clientConnectionPipe.Init(loop2, (a, b) => { }, true);
                connect.DangerousInit(loop2);
                connect.Connect(clientConnectionPipe, pipeName, (handle, status, error, state) =>
                {
                    connect.Dispose();

                    var buf = loop2.Libuv.buf_init(Marshal.AllocHGlobal(64), 64);

                    serverConnectionTcpDisposedEvent.WaitOne();

                    clientConnectionPipe.ReadStart(
                        (handle2, cb, state2) => buf,
                        (handle2, status2, state2) =>
                    {
                        if (status2 == TestConstants.EOF)
                        {
                            clientConnectionPipe.Dispose();
                            return;
                        }

                        var clientConnectionTcp = new UvTcpHandle(_logger);
                        clientConnectionTcp.Init(loop2, (a, b) => { });
                        clientConnectionPipe.Accept(clientConnectionTcp);
                        var buf2 = loop2.Libuv.buf_init(Marshal.AllocHGlobal(64), 64);
                        clientConnectionTcp.ReadStart(
                            (handle3, cb, state3) => buf2,
                            (handle3, status3, state3) =>
                        {
                            if (status3 == TestConstants.EOF)
                            {
                                clientConnectionTcp.Dispose();
                            }
                        },
                            null);
                    },
                        null);
                }, null);
                loop2.Run();
                loop2.Dispose();
            });

            var worker2 = new Thread(() =>
            {
                try
                {
                    serverConnectionPipeAcceptedEvent.WaitOne();

                    var socket = TestConnection.CreateConnectedLoopbackSocket(port);
                    socket.Send(new byte[] { 6, 7, 8, 9 });
                    socket.Shutdown(SocketShutdown.Send);
                    var cb = socket.Receive(new byte[64]);
                    socket.Dispose();
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex);
                }
            });

            worker.Start();
            worker2.Start();

            loop.Run();
            loop.Dispose();
            worker.Join();
            worker2.Join();
        }
Пример #2
0
        public void ServerPipeListenForConnections()
        {
            const string pipeName = @"\\.\pipe\ServerPipeListenForConnections";

            var loop             = new UvLoopHandle(_logger);
            var serverListenPipe = new UvPipeHandle(_logger);

            loop.Init(_uv);
            serverListenPipe.Init(loop, (a, b) => { }, false);
            serverListenPipe.Bind(pipeName);
            serverListenPipe.Listen(128, async(backlog, status, error, state) =>
            {
                var serverConnectionPipe = new UvPipeHandle(_logger);
                serverConnectionPipe.Init(loop, (a, b) => { }, true);

                try
                {
                    serverListenPipe.Accept(serverConnectionPipe);
                }
                catch (Exception)
                {
                    serverConnectionPipe.Dispose();
                    return;
                }

                var writeRequest = new UvWriteReq(_logger);
                writeRequest.DangerousInit(loop);

                await writeRequest.WriteAsync(
                    serverConnectionPipe,
                    new ReadOnlyBuffer(new byte[] { 1, 2, 3, 4 }));

                writeRequest.Dispose();
                serverConnectionPipe.Dispose();
                serverListenPipe.Dispose();
            }, null);

            var worker = new Thread(() =>
            {
                var loop2 = new UvLoopHandle(_logger);
                var clientConnectionPipe = new UvPipeHandle(_logger);
                var connect = new UvConnectRequest(_logger);

                loop2.Init(_uv);
                clientConnectionPipe.Init(loop2, (a, b) => { }, true);
                connect.DangerousInit(loop2);
                connect.Connect(clientConnectionPipe, pipeName, (handle, status, error, state) =>
                {
                    var buf = loop2.Libuv.buf_init(Marshal.AllocHGlobal(8192), 8192);
                    connect.Dispose();

                    clientConnectionPipe.ReadStart(
                        (handle2, cb, state2) => buf,
                        (handle2, status2, state2) =>
                    {
                        if (status2 == TestConstants.EOF)
                        {
                            clientConnectionPipe.Dispose();
                        }
                    },
                        null);
                }, null);
                loop2.Run();
                loop2.Dispose();
            });

            worker.Start();
            loop.Run();
            loop.Dispose();
            worker.Join();
        }
Пример #3
0
        public async Task SocketCanReadAndWrite()
        {
            var loop = new UvLoopHandle(_logger);

            loop.Init(_uv);
            var tcp = new UvTcpHandle(_logger);

            tcp.Init(loop, (a, b) => { });
            var endPoint = new IPEndPoint(IPAddress.Loopback, 0);

            tcp.Bind(endPoint);
            var port = tcp.GetSockIPEndPoint().Port;

            tcp.Listen(10, (_, status, error, state) =>
            {
                var tcp2 = new UvTcpHandle(_logger);
                tcp2.Init(loop, (a, b) => { });
                tcp.Accept(tcp2);
                var data = Marshal.AllocCoTaskMem(500);
                tcp2.ReadStart(
                    (a, b, c) => tcp2.Libuv.buf_init(data, 500),
                    async(__, nread, state2) =>
                {
                    if (nread <= 0)
                    {
                        tcp2.Dispose();
                    }
                    else
                    {
                        for (var x = 0; x < 2; x++)
                        {
                            var req = new UvWriteReq(_logger);
                            req.DangerousInit(loop);
                            var block = new ReadOnlyBuffer <byte>(new byte[] { 65, 66, 67, 68, 69 });

                            await req.WriteAsync(
                                tcp2,
                                block);
                        }
                    }
                },
                    null);
                tcp.Dispose();
            }, null);
            var t = Task.Run(async() =>
            {
                var socket = TestConnection.CreateConnectedLoopbackSocket(port);
                await socket.SendAsync(new[] { new ArraySegment <byte>(new byte[] { 1, 2, 3, 4, 5 }) },
                                       SocketFlags.None);
                socket.Shutdown(SocketShutdown.Send);
                var buffer = new ArraySegment <byte>(new byte[2048]);
                while (true)
                {
                    var count = await socket.ReceiveAsync(new[] { buffer }, SocketFlags.None);
                    if (count <= 0)
                    {
                        break;
                    }
                }
                socket.Dispose();
            });

            loop.Run();
            loop.Dispose();
            await t;
        }