Пример #1
0
        public void Execute(ServerCore server, ClientConnection connection, string[] arguments)
        {
            try
            {
                if (arguments == null || arguments.Length == 0)
                {
                    return;
                }

                var time = UtopiaTimeSpan.Parse(arguments[0]);

                server.Clock.SetCurrentTimeOfDay(time);
                server.ConnectionManager.Broadcast(new DateTimeMessage {
                    DateTime = server.Clock.Now, TimeFactor = server.Clock.TimeFactor
                });
                server.ChatManager.Broadcast("Time updated by " + connection.DisplayName);
            }
            catch (Exception ex)
            {
                if (ex is OverflowException || ex is FormatException)
                {
                    connection.Send(new ChatMessage {
                        IsServerMessage = true, DisplayName = "server", Message = "wrong time value, try 9:00 or 21:00"
                    });
                }
                else
                {
                    throw;
                }
            }
        }
Пример #2
0
        public void Execute(ServerCore server, ClientConnection connection, string[] arguments)
        {
            if (connection.SelectedNpc == null)
            {
                connection.SendChat("No npc is selected");
                return;
            }

            if (arguments == null || arguments.Length != 2)
            {
                connection.SendChat("Wrong parameters");
                return;
            }

            try
            {
                var time = UtopiaTimeSpan.Parse(arguments[1]);

                var activity = new Activity {
                    Name    = arguments[0],
                    StartAt = time
                };

                ServerDynamicEntity serverEntity;

                if (!server.AreaManager.TryFind(connection.SelectedNpc.DynamicId, out serverEntity))
                {
                    connection.SendChat("Can't find the server entity");
                    return;
                }

                var serverNpc = serverEntity as ServerNpc;

                if (serverNpc == null)
                {
                    connection.SendChat("Invalid type of the server entity");
                    return;
                }

                var humanAi = serverNpc.GeneralAI as HumanAI;

                if (humanAi == null)
                {
                    connection.SendChat("Invalid type of the AI");
                    return;
                }

                humanAi.Activities.Add(activity);

                serverNpc.Character.OnNeedSave();
                connection.SendChat("New activity was added");
            }
            catch (Exception x)
            {
                connection.SendChat("Error: " + x);
            }
        }
Пример #3
0
 // Overrides the ConvertFrom method of TypeConverter.
 public override object ConvertFrom(ITypeDescriptorContext context,
                                    CultureInfo culture, object value)
 {
     if (value is string)
     {
         return(UtopiaTimeSpan.Parse((string)value));
     }
     return(base.ConvertFrom(context, culture, value));
 }