public ColorLink(Color col, Utils.RenderSet Set, int SetID, bool UseColors, int MaskIndex = 0) { this._Color = col; this.MaskIndex = MaskIndex; this.UseColors = UseColors; AddRenderTuple(Set, SetID); }
public RendererTuple(Utils.RenderSet Set, int SetID) { this.SetID = SetID; this.RenderSet = Set; }
public void AddRenderTuple(Utils.RenderSet Set, int SetID) { Tuples.Add(new RendererTuple(Set, SetID)); }
public TextureLink(ModularTextureData Texture, ModularTextureArray Array, ModularPlacableObject ModularPlacable, Utils.RenderSet Set, int SetID) { this._Texture = Texture; this._Array = Array; this.ModularPlacable = ModularPlacable; AddRenderTuple(Set, SetID); }