Пример #1
0
        public Type GetGraphType(int i)
        {
            if (this.typeNames[i] == null)
            {
                return(null);
            }
            Type type = UtilityPlugin.GetType(this.typeNames[i]);

            if (!object.Equals(type, null))
            {
                return(type);
            }
            throw new Exception("No graph of type '" + this.typeNames[i] + "' could be created, type does not exist");
        }
Пример #2
0
        public Object DeserializeUnityObject()
        {
            int num = this.reader.ReadInt32();

            if (num == 2147483647)
            {
                return(null);
            }
            string text  = this.reader.ReadString();
            string text2 = this.reader.ReadString();
            string text3 = this.reader.ReadString();
            Type   type  = UtilityPlugin.GetType(text2);

            if (type == null)
            {
                Debug.LogError("Could not find type '" + text2 + "'. Cannot deserialize Unity reference");
                return(null);
            }
            if (!string.IsNullOrEmpty(text3))
            {
                UnityReferenceHelper[] array = Object.FindObjectsOfType(typeof(UnityReferenceHelper)) as UnityReferenceHelper[];
                int i = 0;
                while (i < array.Length)
                {
                    if (array[i].GetGUID() == text3)
                    {
                        if (type == typeof(GameObject))
                        {
                            return(array[i].gameObject);
                        }
                        return(array[i].GetComponent(type));
                    }
                    else
                    {
                        i++;
                    }
                }
            }
            Object[] array2 = Resources.LoadAll(text, type);
            for (int j = 0; j < array2.Length; j++)
            {
                if (array2[j].name == text || array2.Length == 1)
                {
                    return(array2[j]);
                }
            }
            return(null);
        }
Пример #3
0
 protected void RegisterTriggers(List <int> in_triggerList, AkTriggerBase.Trigger in_delegate)
 {
     foreach (uint num in in_triggerList)
     {
         string str = string.Empty;
         if (((triggerTypes.TryGetValue(num, out str) && (str != "Awake")) && (str != "Start")) && (str != "Destroy"))
         {
             AkTriggerBase component = (AkTriggerBase)base.GetComponent(UtilityPlugin.GetType(str));
             if (component == null)
             {
                 component = (AkTriggerBase)base.gameObject.AddComponent(UtilityPlugin.GetType(str));
             }
             component.triggerDelegate = (AkTriggerBase.Trigger)Delegate.Combine(component.triggerDelegate, in_delegate);
         }
     }
 }
Пример #4
0
 public static System.Type GetType2(string typeName)
 {
     System.Type type = UtilityPlugin.GetType(typeName);
     if (type != null)
     {
         return(type);
     }
     foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
     {
         type = assembly.GetType(typeName);
         if (type != null)
         {
             Debug.Log("GetType2 find " + typeName + "FullName= " + assembly.FullName);
             return(type);
         }
     }
     return(null);
 }
Пример #5
0
        public static Type GetType2(string typeName)
        {
            Type type = UtilityPlugin.GetType(typeName);

            if (type != null)
            {
                return(type);
            }
            Assembly[] assemblies = AppDomain.get_CurrentDomain().GetAssemblies();
            for (int i = 0; i < assemblies.Length; i++)
            {
                Assembly assembly = assemblies[i];
                type = assembly.GetType(typeName);
                if (type != null)
                {
                    Debug.Log("GetType2 find " + typeName + "FullName= " + assembly.get_FullName());
                    return(type);
                }
            }
            return(null);
        }
Пример #6
0
 protected void RegisterTriggers(List <int> in_triggerList, AkTriggerBase.Trigger in_delegate)
 {
     using (List <int> .Enumerator enumerator = in_triggerList.GetEnumerator())
     {
         while (enumerator.MoveNext())
         {
             uint   current = (uint)enumerator.get_Current();
             string empty   = string.Empty;
             if (AkUnityEventHandler.triggerTypes.TryGetValue(current, ref empty) && !(empty == "Awake") && !(empty == "Start") && !(empty == "Destroy"))
             {
                 AkTriggerBase akTriggerBase = (AkTriggerBase)base.GetComponent(UtilityPlugin.GetType(empty));
                 if (akTriggerBase == null)
                 {
                     akTriggerBase = (AkTriggerBase)base.gameObject.AddComponent(UtilityPlugin.GetType(empty));
                 }
                 AkTriggerBase akTriggerBase2 = akTriggerBase;
                 akTriggerBase2.triggerDelegate = (AkTriggerBase.Trigger)Delegate.Combine(akTriggerBase2.triggerDelegate, in_delegate);
             }
         }
     }
 }
Пример #7
0
 public UnityEngine.Object DeserializeUnityObject()
 {
     if (this.reader.ReadInt32() != 0x7fffffff)
     {
         string      path     = this.reader.ReadString();
         string      typeName = this.reader.ReadString();
         string      str3     = this.reader.ReadString();
         System.Type type     = UtilityPlugin.GetType(typeName);
         if (type == null)
         {
             Debug.LogError("Could not find type '" + typeName + "'. Cannot deserialize Unity reference");
             return(null);
         }
         if (!string.IsNullOrEmpty(str3))
         {
             UnityReferenceHelper[] helperArray = UnityEngine.Object.FindObjectsOfType(typeof(UnityReferenceHelper)) as UnityReferenceHelper[];
             for (int j = 0; j < helperArray.Length; j++)
             {
                 if (helperArray[j].GetGUID() == str3)
                 {
                     if (type == typeof(GameObject))
                     {
                         return(helperArray[j].gameObject);
                     }
                     return(helperArray[j].GetComponent(type));
                 }
             }
         }
         UnityEngine.Object[] objArray = Resources.LoadAll(path, type);
         for (int i = 0; i < objArray.Length; i++)
         {
             if ((objArray[i].name == path) || (objArray.Length == 1))
             {
                 return(objArray[i]);
             }
         }
     }
     return(null);
 }