void Start() { grounded = false; refEnemy = GetComponent <Enemy>(); rb = GetComponent <Rigidbody2D>(); sr = GetComponent <SpriteRenderer>(); refAnimator = GetComponent <Animator>(); refPlayer = GameObject.Find("Pit"); refMusicManager = GameObject.FindObjectOfType <UtilityMusicManager>(); refAudioManager = GameObject.FindObjectOfType <UtilityAudioManager>(); }
void Start() { rb = GetComponent <Rigidbody2D>(); refPlayer = GameObject.FindGameObjectWithTag("Player").transform; refPlayerCollision = refPlayer.GetComponent <PlayerCollision>(); refAnimator = GetComponent <Animator>(); refCamFollow = GameObject.Find("Camera").GetComponent <CameraFollow>(); refMusicManager = GameObject.FindObjectOfType <UtilityMusicManager>(); partsFire.Play(); partsSkulls.Stop(); defaultMovSpeed = movSpeed; }
void Start() { refPlayerAudio = GetComponent <PlayerAudio>(); refPlayerMovement = GetComponent <PlayerMovement>(); refPlayerShoot = GetComponent <PlayerShoot>(); refShopInfo = GameObject.FindObjectOfType <ShopInfo>(); refMusicManager = GameObject.FindObjectOfType <UtilityMusicManager>(); refFinalResultsText.SetActive(false); refFinalResults = GetComponent <FinalResults>(); currentHealth = maxHealth; }