Пример #1
0
    void Start()
    {
        grounded = false;

        refEnemy        = GetComponent <Enemy>();
        rb              = GetComponent <Rigidbody2D>();
        sr              = GetComponent <SpriteRenderer>();
        refAnimator     = GetComponent <Animator>();
        refPlayer       = GameObject.Find("Pit");
        refMusicManager = GameObject.FindObjectOfType <UtilityMusicManager>();
        refAudioManager = GameObject.FindObjectOfType <UtilityAudioManager>();
    }
Пример #2
0
    void Start()
    {
        rb                 = GetComponent <Rigidbody2D>();
        refPlayer          = GameObject.FindGameObjectWithTag("Player").transform;
        refPlayerCollision = refPlayer.GetComponent <PlayerCollision>();
        refAnimator        = GetComponent <Animator>();
        refCamFollow       = GameObject.Find("Camera").GetComponent <CameraFollow>();
        refMusicManager    = GameObject.FindObjectOfType <UtilityMusicManager>();
        partsFire.Play();
        partsSkulls.Stop();

        defaultMovSpeed = movSpeed;
    }
Пример #3
0
    void Start()
    {
        refPlayerAudio    = GetComponent <PlayerAudio>();
        refPlayerMovement = GetComponent <PlayerMovement>();
        refPlayerShoot    = GetComponent <PlayerShoot>();

        refShopInfo     = GameObject.FindObjectOfType <ShopInfo>();
        refMusicManager = GameObject.FindObjectOfType <UtilityMusicManager>();

        refFinalResultsText.SetActive(false);
        refFinalResults = GetComponent <FinalResults>();

        currentHealth = maxHealth;
    }