private void Awake() { Instance = this; Log.Init(Logger); TranslationUtils.LoadTranslations(); SetupStatusEffects(); harmony.PatchAll(); AssetHelper.Init(); AssetHelper.SetupVFX(); hasBarbarianArmor = UtilityFunctions.CheckBarbarian(); if ((bool)balance["armorChangesEnabled"]) { Armor.ModExistingSets.Init(); Armor.AddNewSets.Init(); } else { Log.LogInfo("Terraheim armor changes disabled!"); } Log.LogInfo("Patching complete"); }