// Use this for initialization private void Awake() { initialPosition = transform.position; stats = GetComponent <UtilityAbilityStunGrenadeProjectileStats>(); explosionArea = GetComponent <CircleCollider2D>(); explosionArea.enabled = false; }
private void Awake() { initialPosition = transform.position; stats = GetComponent <UtilityAbilityStunGrenadeProjectileStats>(); }