// Use this for initialization
 private void Awake()
 {
     initialPosition       = transform.position;
     stats                 = GetComponent <UtilityAbilityStunGrenadeProjectileStats>();
     explosionArea         = GetComponent <CircleCollider2D>();
     explosionArea.enabled = false;
 }
    private void Awake()
    {
        initialPosition = transform.position;

        stats = GetComponent <UtilityAbilityStunGrenadeProjectileStats>();
    }