} // CronProcess() private static void CronProcess(CronEventEntry cee) { if (cee == null) { return; } try { // run the user code if (cee.Running == false) { Console.WriteLine("Skipping queued Job {0} because it was killed", cee.Name); } else { // okay, run the scheduled task. Utility.TimeCheck tc = new Utility.TimeCheck(); Console.Write("{0}: ", cee.Name); tc.Start(); // track the toal time for [lag forensics cee.Handler(); // execute the next task in the queue tc.End(); AuditTask(cee, tc); // maintain our list of 5 most recent tasks } } catch (Exception ex) { LogHelper.LogException(ex); Console.WriteLine("Exception caught in scheduled task: {0}", ex.Message); Console.WriteLine(ex.StackTrace); } }
// called from baseguard to manage trash pick-up in the area of the guard. public static void DoGroundskeeper(Mobile m) { GroundskeeperStatus al; if (m_managers.Contains(m)) // if we have it already { al = m_managers[m] as GroundskeeperStatus; // get the GroundskeeperStatus for this manager } else { m_managers[m] = new GroundskeeperStatus(); // start a new list of clients at this IP address DoGroundskeeper(m); return; } // now we have a GroundskeeperStatus for this manager // if we've spawned a groundskeeper recently, no need to continue // if we've scanned recently, no need to continue if (DateTime.Now > al.LastSpawn + al.SpawnFreq && DateTime.Now > al.LastScan + al.ScanFreq) { ArrayList list = new ArrayList(); if (DoScan(m, al, list)) { System.Console.WriteLine("Groundskeeper spawn started ... "); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); DoSpawn(al, list); tc.End(); System.Console.WriteLine("checked {0} items in {1}", list.Count, tc.TimeTaken); } } }
public static List <Spawner> GetSpawnersByRegion(Region region) { if (region == null) { return(null); } List <Spawner> spawners = new List <Spawner>(); //time this search, log if it takes longer than .30 seconds Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); foreach (Spawner s in m_Spawners) { if (Region.Find(s.Location, s.Map) == region) { spawners.Add(s); } } tc.End(); if (tc.Elapsed() > 30) { LogHelper logger = new LogHelper("SpawnerCache"); logger.Log("Warning: Spawner search by region for " + region.Name + " took " + tc.Elapsed().ToString() + "ms"); } return(spawners); }
public override void OnDoubleClick(Mobile from) { Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); Place(from, new Point3D(from.Location.X, from.Location.Y, from.Location.Z), true); tc.End(); LogHelper Logger = new LogHelper("TownshipPlacementTime.log", false); //from.SendMessage(String.Format("Stone placement took {0}", tc.TimeTaken)); Logger.Log(LogType.Text, String.Format("Stone placement check at {0} took {1}", from.Location, tc.TimeTaken)); Logger.Finish(); }
public static void PackMemory_OnCommand(CommandEventArgs e) { if (e.Arguments.Length == 0 || ((e.Arguments[0] != "true" && e.Arguments[0] != "false"))) { e.Mobile.SendMessage("Usage: PackMemory <true|false>"); e.Mobile.SendMessage("Where: true means to WaitForPendingFinalizers."); return; } Utility.TimeCheck tc = new Utility.TimeCheck(); e.Mobile.SendMessage("Packing memory..."); tc.Start(); System.GC.Collect(); if (e.Arguments[0] == "true") { System.GC.WaitForPendingFinalizers(); } tc.End(); e.Mobile.SendMessage("{0} bytes in allocated memory", System.GC.GetTotalMemory(false)); e.Mobile.SendMessage("PackMemory took {0}", tc.TimeTaken); }
public override void OnResponse(NetState state, RelayInfo info) { if (info.ButtonID == 1) { try { Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); m_TSDeed.Place(m_From, m_Location, false); tc.End(); LogHelper Logger = new LogHelper("TownshipPlacementTime.log", false); //from.SendMessage(String.Format("Stone placement took {0}", tc.TimeTaken)); Logger.Log(LogType.Text, String.Format("Stone placement ACTUAL at {0} took {1}", m_Location, tc.TimeTaken)); Logger.Finish(); } catch (Exception ex) { EventSink.InvokeLogException(new LogExceptionEventArgs(ex)); } } }
public static void WipeOverlandMobs_OnCommand(CommandEventArgs e) { Mobile from = e.Mobile; try { from.SendMessage("Deleting all overland mobiles ... "); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); int count = WipeOverlandMobs(); tc.End(); from.SendMessage("{0} mobiles deleted in:{1}", count, tc.TimeTaken); } catch (Exception ex) { LogHelper.LogException(ex); System.Console.WriteLine("Exception Caught in WipeOverlandMobs: " + ex.Message); System.Console.WriteLine(ex.StackTrace); } return; }
public void PlantGrowth() { System.Console.Write("Plant Growth started ... "); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); int plantschecked = PlantGrowthWorker(); tc.End(); System.Console.WriteLine("checked " + plantschecked + " plants in: " + tc.TimeTaken); }
public void KinFactionsLogging() { System.Console.Write("Processing faction logs...."); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); KinCityManager.ProcessAndOutputLogs(); tc.End(); System.Console.WriteLine("Kin faction logs complete : {0}.", tc.TimeTaken); }
} // CronProcess() private static void CronProcess(CronEventEntry cee) { if (cee == null) return; try { // run the user code if (cee.Running == false) Console.WriteLine("Skipping queued Job {0} because it was killed", cee.Name); else { // okay, run the scheduled task. Utility.TimeCheck tc = new Utility.TimeCheck(); Console.Write("{0}: ", cee.Name); tc.Start(); // track the toal time for [lag forensics cee.Handler(); // execute the next task in the queue tc.End(); AuditTask(cee,tc); // maintain our list of 5 most recent tasks } } catch (Exception ex) { LogHelper.LogException(ex); Console.WriteLine("Exception caught in scheduled task: {0}", ex.Message); Console.WriteLine(ex.StackTrace); } }
public void TownInvasionAES() { // 3nd Sunday of the month. However, we schedule it 24 hours prior!! System.Console.Write("AES Town Invasion initiated ... "); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); TownInvasionAES TownInvasion = new TownInvasionAES(); tc.End(); System.Console.WriteLine("AES Town Invasion scheduled."); }
public void NPCWork() { System.Console.Write("Npc work started ... "); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); int npcsworked = 0; int mobileschecked = NPCWorkWorker(out npcsworked); tc.End(); System.Console.WriteLine("checked {0} in {1} - {2} Npcs Worked", mobileschecked, tc.TimeTaken, npcsworked); }
public void IntMapMobileCleanup() { System.Console.Write("Internal MOB cleanup started ... "); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); int mobilesexpired = 0; int mobileschecked = IntMapMobileCleanupWorker(out mobilesexpired); tc.End(); System.Console.WriteLine("checked {0} in {1} - {2} expired", mobileschecked, tc.TimeTaken, mobilesexpired); }
public void PlayerQuestAnnounce() { System.Console.Write("Checking for PlayerQuest announcements..."); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); int PlayerQuestsAnnounced; int PlayerQuestsChecked = PlayerQuestAnnounceWorker(out PlayerQuestsAnnounced); tc.End(); System.Console.WriteLine("checked {0} quests in {1}, {2} announced.", PlayerQuestsChecked, tc.TimeTaken, PlayerQuestsAnnounced); }
public void ItemDecay() { System.Console.WriteLine("Item decay started ... "); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); int ItemsDeleted = 0; int ItemsChecked = ItemDecayWorker(out ItemsDeleted); tc.End(); System.Console.WriteLine("checked {0} in {1} - {2} Items Deleted", ItemsChecked, tc.TimeTaken, ItemsDeleted); }
public void GuildFealty() { System.Console.Write("Counting fealty votes for guildmasters..."); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); int guildschecked = GuildFealtyWorker(); tc.End(); System.Console.WriteLine("checked " + guildschecked + " guilds in: " + tc.TimeTaken); }
public void PlayerQuestCleanup() { System.Console.Write("Checking decay of PlayerQuest items..."); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); int PlayerQuestsDeleted; int PlayerQuestsChecked = PlayerQuestCleanupWorker(out PlayerQuestsDeleted); tc.End(); System.Console.WriteLine("checked {0} quests in {1}, {2} deleted.", PlayerQuestsChecked, tc.TimeTaken, PlayerQuestsDeleted); }
public void AccountStatistics() { System.Console.Write("Account Statistics running... "); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); AccountStatisticsWorker(); tc.End(); System.Console.WriteLine("Done in " + tc.TimeTaken); }
public void CrazyMapDayAES() { // 5th Sunday of the month. However, we schedule it 24 hours prior!! System.Console.Write("AES Crazy Map Day initiated ... "); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); CrazyMapDayAES CrazyMapDay = new CrazyMapDayAES(); tc.End(); System.Console.WriteLine("AES Crazy Map Day scheduled."); }
public void KinRansomAES() { // 4nd Sunday of the month. However, we schedule it 24 hours prior!! System.Console.Write("AES Kin Ransom Quest initiated ... "); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); KinRansomAES KinRansom = new KinRansomAES(); int Reminders = 0; if (TestCenter.Enabled == false && KinRansom != null) RansomQuestReminders(KinRansom, out Reminders); tc.End(); System.Console.WriteLine("AES Kin Ransom Quest scheduled with {0} reminders sent.", Reminders); }
public void VendorRestock() { System.Console.WriteLine("Vendor restock check started ... "); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); int vendorsChecked = VendorRestockWorker(); tc.End(); System.Console.WriteLine("checked {0} vendors in {1}", vendorsChecked, tc.TimeTaken); }
public void LogRotation() { System.Console.Write("Rotating player command logs..."); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); bool ok = LogRotationWorker(); tc.End(); System.Console.WriteLine("rotation {0} in {1}.", ok ? "completed" : "failed", tc.TimeTaken); }
public void WinterChamp() // turn on winter champ / turn off autumn champ() { System.Console.Write("Processing seasonal champ...."); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); WinterChampWorker(); tc.End(); System.Console.WriteLine("Seasonal champ processing complete : {0}.", tc.TimeTaken); }
public void TownshipCharges() { System.Console.Write("Performing Township Charges..."); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); int townshipcount = TownshipStone.AllTownshipStones.Count; int townshipsremoved = TownshipStone.DoAllTownshipCharges(); tc.End(); System.Console.WriteLine("removed {0} of {1} townships in: {2}.", townshipsremoved, townshipcount, tc.TimeTaken); }
public void AccountCleanup() { System.Console.Write("Account Cleanup started ... "); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); int AcctsDeleted = 0; int AcctsChecked = AccountCleanupWorker(out AcctsDeleted); tc.End(); System.Console.WriteLine("checked {0} in {1} - {2} Accounts Deleted", AcctsChecked, tc.TimeTaken, AcctsDeleted); }
public void WeaponDistribution() { if (TestCenter.Enabled == false) { System.Console.Write("Emailing a report of weapon distribution among players ... "); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); int mobileschecked = WeaponDistributionWorker(); tc.End(); System.Console.WriteLine("checked " + mobileschecked + " characters in: " + tc.TimeTaken); } }
public void TownCrier() { System.Console.Write("Processing global Town Crier messages ... "); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); int CrierMessages = 0; int CriersChecked = TownCrierWorker(out CrierMessages); tc.End(); System.Console.WriteLine("checked {0} in {1} - {2} messages", CriersChecked, tc.TimeTaken, CrierMessages); }
public void EmailDonationReminder() { if (TestCenter.Enabled == false) { System.Console.Write("Building list of donation reminders ... "); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); int Reminders = 0; int AcctsChecked = EmailDonationReminderWorker(out Reminders); tc.End(); System.Console.WriteLine("checked {0} in {1} - {2} Accounts reminders", AcctsChecked, tc.TimeTaken, Reminders); } }
public void PlayerNPCCleanup() { System.Console.Write("Player NPC cleanup started ... "); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); int ItemsExpired = 0; int ItemsChecked = PlayerNPCCleanupWorker(out ItemsExpired); tc.End(); System.Console.WriteLine("checked {0} in {1} - {2} expired", ItemsChecked, tc.TimeTaken, ItemsExpired); }
public void OverlandSystem() { System.Console.Write("Overland Merchant spawn ... "); if (Utility.RandomChance(10)) { Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); Point3D location; bool result = OverlandSystem(out location); tc.End(); if (result == false) System.Console.WriteLine("Failed to spawn an Overland Mobile"); else System.Console.WriteLine("Spawned an Overland Mobile at {0} in:{1}", location, tc.TimeTaken); } else System.Console.WriteLine("None at this time"); }
public void FreezeDryInit() { System.Console.Write("Freeze Dry starup init..."); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); int scheduled = FreezeDryInitWorker(); tc.End(); System.Console.WriteLine("{0} containers scheduled for freeze drying in: {1}.", scheduled, tc.TimeTaken); }
public void ServerWarsAES() { // 1st Sunday of the month. However, we schedule it 24 hours prior!! System.Console.Write("AES Server Wars initiated ... "); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); ServerWarsAES ServerWars = new ServerWarsAES(); int Reminders = 0; if (TestCenter.Enabled == false && ServerWars != null) ServerWarsReminders(ServerWars, out Reminders); tc.End(); System.Console.WriteLine("AES Server Wars scheduled."); }
public static Spawner GetRandomSpawner(SpawnerType type) { // if still empty, fail if (m_Spawners.Count == 0) { return(null); } Spawner spawner = null; Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); //try to find an appropriate spawner for (int count = 0; count < m_Spawners.Count * 2; ++count) { // pick one at random.. Spawner random = m_Spawners[Utility.Random(m_Spawners.Count)] as Spawner; Region region = Server.Region.Find(random.Location, Map.Felucca); // test if this spawner satisfies type required switch (type) { case SpawnerType.Overland: { // Must be running if (!random.Running) { continue; } if (region != null) { // No Towns if (IsTown(region.Name)) { continue; } // no green acres, inside houses, etc.. if (IsValidRegion(random.Location, region) == false) { continue; } } break; } default: { if (region != null) { // no green acres, inside houses, etc.. if (IsValidRegion(random.Location, region) == false) { continue; } } break; } } //this is a good candidate! spawner = random; break; } tc.End(); if (tc.Elapsed() > 30) { LogHelper logger = new LogHelper("SpawnerCache"); logger.Log("Warning: Spawner overland search took " + tc.Elapsed().ToString() + "ms"); } return(spawner); }
public void WealthTracker() { System.Console.Write("Collecting WealthTracker information..."); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); WealthTrackerWorker(); tc.End(); System.Console.WriteLine("WealthTracker complete : {0}.", tc.TimeTaken); }
public void HouseDecay() { System.Console.Write("House Decay started ... "); System.Console.Write("\n"); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); int houseschecked = HouseDecayWorker(); tc.End(); System.Console.WriteLine("checked " + houseschecked + " houses in: " + tc.TimeTaken); }
public void KinFactions() { System.Console.Write("Processing faction kin sigils...."); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); KinCityManager.ProcessSigils(); tc.End(); System.Console.WriteLine("Kin faction sigil processing complete : {0}.", tc.TimeTaken); }
public void ConsumerPriceIndex() { System.Console.Write("Collecting ConsumerPriceIndex information..."); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); ConsumerPriceIndexWorker(); tc.End(); System.Console.WriteLine("ConsumerPriceIndex complete : {0}.", tc.TimeTaken); }
public void MurderCountDecay() { System.Console.Write("Murder Count Decay started ... "); Utility.TimeCheck tc = new Utility.TimeCheck(); tc.Start(); int mobileschecked = MurderCountDecayWorker(); tc.End(); System.Console.WriteLine("checked " + mobileschecked + " characters in: " + tc.TimeTaken); }