Пример #1
0
        public Server()
        {
            _Client           = new Client(new UdpSocket());
            this._LogRecorder = new Utility.LogFileRecorder("Play");

            this._StorageVerifyData = new CustomType.Verify();

            this._Machine = new Utility.StageMachine();
            this._Updater = new Utility.Updater();
        }
Пример #2
0
        public Server()
        {
            _Provider         = new ConnectProvider(new UdpSocket());
            this._LogRecorder = new Utility.LogFileRecorder("Play");

            this._StorageVerifyData = new CustomType.Verify();

            this._Machine = new Utility.StatusMachine();
            this._Updater = new Utility.Updater();

            _Loop = new System.Threading.Tasks.Task(_Update);
        }
Пример #3
0
        public Server()
        {
            this._LogRecorder = new Utility.LogFileRecorder("Play");

            this._StorageVerifyData = new CustomType.Verify();

            this._Machine = new Utility.StageMachine();
            this._Updater = new Utility.Updater();

            this._BuildParams();
            this._BuildUser();
        }