public override void OnHarmonySpecial() { Dischord.IsStunned = true; Utilities.IntervalCounter counter = new Utilities.IntervalCounter(TimeSpan.FromSeconds(PhysicsData3.SpecialStunTime)); counter.IntervalTrigger += (s, e) => { Dischord.IsStunned = false; }; World.Timers.AddTimerNextUpdate(counter, true); }
public override void OnHarmonySpecial() { SoundAssets5.ProjectileEarth.CreateInstance().Play(); Harmony.IsSpiky_Aura = true; Utilities.IntervalCounter ic = new Utilities.IntervalCounter(TimeSpan.FromSeconds(PhysicsData5.NoGravLength)); ic.IntervalTrigger += (s, e) => { Harmony.IsSpiky_Aura = false; }; World.Timers.AddTimerNextUpdate(ic, true); }