/// <summary> /// /// </summary> /// <param name="figMovedKoma"></param> /// <param name="move">棋譜に記録するために「指す前/指した後」を含めた手。</param> /// <param name="kifu"></param> /// <param name="isMakimodosi"></param> private static void Kifusasi25( out Finger figMovedKoma, ShootingStarlightable move, KifuTree kifu, bool isMakimodosi , [CallerMemberName] string memberName = "", [CallerFilePath] string sourceFilePath = "", [CallerLineNumber] int sourceLineNumber = 0 ) { figMovedKoma = Fingers.Error_1; SkyConst src_Sky = kifu.CurNode.Value.ToKyokumenConst; //------------------------------------------------------------ // 選択 : 動かす駒 //------------------------------------------------------------ if (isMakimodosi) { // [巻戻し]のとき //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> // 打った駒も、指した駒も、結局は将棋盤の上にあるはず。 RO_Star_Koma koma = Util_Koma.AsKoma(move.Now); // 動かす駒 figMovedKoma = Util_Sky.Finger_AtMasuNow_Shogiban( src_Sky, koma.Pside, koma.Masu//[巻戻し]のときは、先位置が 駒の居場所。 ); } else { // 進むとき //>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //------------------------------ // 符号の追加(一手進む) //------------------------------ KifuNode genKyokumenCopyNode = new KifuNodeImpl(move, new KyokumenWrapper(src_Sky), KifuNodeImpl.GetReverseTebanside(((KifuNode)kifu.CurNode).Tebanside)); // TODO: ↓? ((KifuNode)kifu.CurNode).AppendChildA_New(genKyokumenCopyNode); kifu.CurNode = genKyokumenCopyNode; if (Util_Sky.IsDaAction(move)) { //---------- // 駒台から “打” //---------- RO_Star_Koma srcKoma = Util_Koma.AsKoma(move.LongTimeAgo); RO_Star_Koma dstKoma = Util_Koma.AsKoma(move.Now); figMovedKoma = Util_Sky.FingerNow_BySyuruiIgnoreCase( src_Sky, Util_Masu.GetOkiba(srcKoma.Masu), Haiyaku184Array.Syurui(dstKoma.Haiyaku) ); } else { //---------- // 将棋盤から //---------- RO_Star_Koma srcKoma = Util_Koma.AsKoma(move.LongTimeAgo); RO_Star_Koma dstKoma = Util_Koma.AsKoma(move.Now); figMovedKoma = Util_Sky.Finger_AtMasuNow_Shogiban( src_Sky, dstKoma.Pside, Util_Masu.OkibaSujiDanToMasu( Util_Masu.GetOkiba(Masu_Honshogi.Items_All[Util_Masu.AsMasuNumber(dstKoma.Masu)]), Util_Masu.AsMasuNumber(srcKoma.Masu) ) ); } } }