Пример #1
0
    // Remove element from this holder (if touched the holder)
    private void OnTriggerExit(Collider other)
    {
        if (other.tag == UtilSort.SORTING_ELEMENT_TAG)
        {
            // Check if other element bumped into this trigger (to avoid removing correct element)
            SortingElementBase otherElement = other.GetComponent <SortingElementBase>();

            if (registeredAboveHolder.Contains(otherElement))
            {
                registeredAboveHolder.Remove(otherElement);
            }

            // Remove from this holder
            if (CurrentHolding != null && CurrentHolding == otherElement)
            {
                prevElementID  = currentHolding.SortingElementID;
                CurrentHolding = null;
                CurrentColor   = Util.STANDARD_COLOR;

                if (registeredAboveHolder.Count > 0)
                {
                    UtilSort.IndicateElement(registeredAboveHolder[0].gameObject);
                }
            }
        }
    }
Пример #2
0
    // Give feedback to the user when the sorting task (user test) is completed)
    protected override IEnumerator FinishUserTest()
    {
        yield return(base.FinishUserTest());

        // Visual feedback (make each element "jump")
        for (int x = 0; x < sortSettings.NumberOfElements; x++)
        {
            UtilSort.IndicateElement(elementManager.GetSortingElement(x));
            elementManager.GetSortingElement(x).transform.rotation = Quaternion.identity;
            yield return(finishStepDuration);
        }
        WaitForSupportToComplete--;
    }
Пример #3
0
    public override IEnumerator UserTestHighlightPseudoCode(InstructionBase instruction, bool gotSortingElement)
    {
        // Gather information from instruction
        BucketSortInstruction bucketInstruction = null;
        BucketSortElement     sortingElement    = null;

        if (gotSortingElement)
        {
            bucketInstruction = (BucketSortInstruction)instruction;

            // Change internal state of sorting element
            sortingElement = sortMain.ElementManager.GetSortingElement(bucketInstruction.SortingElementID).GetComponent <BucketSortElement>();
        }

        if (instruction is InstructionLoop)
        {
            InstructionLoop loopInst = (InstructionLoop)instruction;
            i        = loopInst.I;
            j        = loopInst.J;
            k        = loopInst.K;
            loopType = loopInst.LoopType;
        }

        // Remove highlight from previous instruction
        pseudoCodeViewer.ChangeColorOfText(prevHighlightedLineOfCode, Util.BLACKBOARD_TEXT_COLOR);

        // Gather part of code to highlight
        int lineOfCode = Util.NO_VALUE;

        useHighlightColor = Util.HIGHLIGHT_STANDARD_COLOR;
        switch (instruction.Instruction)
        {
        case Util.FIRST_INSTRUCTION:
            lineOfCode = FirstInstructionCodeLine();
            SetLengthOfList();
            numberOfBuckets = bucketSortManager.NumberOfBuckets.ToString();
            break;

        case UtilSort.CREATE_BUCKETS_INST:
            lineOfCode = 1;
            break;

        case UtilSort.FIRST_LOOP:
            lineOfCode        = 2;
            useHighlightColor = UseConditionColor(i != lengthOfListInteger);
            break;

        case UtilSort.BUCKET_INDEX_INST:
            lineOfCode = 3;
            PreparePseudocodeValue(sortingElement.Value, 1);
            bucketIndex    = bucketInstruction.BucketID;
            bucketIndexStr = bucketIndex.ToString();

            //sortingElement.IsCompare = bucketInstruction.IsCompare;
            UtilSort.IndicateElement(sortingElement.gameObject);
            break;

        case UtilSort.MOVE_TO_BUCKET_INST:
            lineOfCode        = 4;
            useHighlightColor = Util.HIGHLIGHT_USER_ACTION;
            PreparePseudocodeValue(sortingElement.Value, 1);
            UtilSort.IndicateElement(sortingElement.gameObject);

            //sortingElement.IsCompare = bucketInstruction.IsCompare;
            break;

        case UtilSort.END_LOOP_INST:
            switch (loopType)
            {
            case UtilSort.OUTER_LOOP: lineOfCode = 5; break;

            case UtilSort.INNER_LOOP: lineOfCode = 12; break;

            default: Debug.LogError(UtilSort.END_LOOP_INST + ": '" + loopType + "' loop not found"); break;
            }
            break;

        case UtilSort.PHASING_INST:
            lineOfCode = 6;
            break;

        case Util.SET_VAR_K:
            lineOfCode = 7;
            break;

        case UtilSort.UPDATE_LOOP_INST:
            if (loopType == UtilSort.OUTER_LOOP)     // 2nd loop (outher)
            {
                //j = 0;
                lineOfCode        = 8;
                useHighlightColor = UseConditionColor(i != j);
            }
            else     // 2nd loop (inner)
            {
                lineOfCode        = 9;
                bucketSize        = k.ToString();
                useHighlightColor = UseConditionColor(j != k);
            }
            break;

        case UtilSort.MOVE_BACK_INST:
            lineOfCode        = 10;
            useHighlightColor = Util.HIGHLIGHT_USER_ACTION;
            PreparePseudocodeValue(sortingElement.Value, 2);
            break;

        case Util.UPDATE_VAR_K:
            lineOfCode = 11;
            kPlus1     = (k + 1).ToString();
            break;

        case Util.FINAL_INSTRUCTION:
            lineOfCode = FinalInstructionCodeLine();
            break;
        }
        // Highlight part of code in pseudocode
        yield return(HighlightPseudoCode(CollectLine(lineOfCode), useHighlightColor));

        // Mark prev for next round
        prevHighlightedLineOfCode = lineOfCode;

        sortMain.WaitForSupportToComplete--;
    }
Пример #4
0
    public override IEnumerator ExecuteDemoInstruction(InstructionBase instruction, bool increment)
    {
        // Gather information from instruction
        BucketSortInstruction bucketInstruction = null;
        BucketSortElement     sortingElement    = null;

        if (instruction is BucketSortInstruction)
        {
            bucketInstruction = (BucketSortInstruction)instruction;

            // Change internal state of sorting element
            sortingElement = sortMain.ElementManager.GetSortingElement(bucketInstruction.SortingElementID).GetComponent <BucketSortElement>();
            bucketIndex    = bucketInstruction.BucketID;
        }

        if (instruction is InstructionLoop)
        {
            InstructionLoop loopInst = (InstructionLoop)instruction;
            i        = loopInst.I;
            j        = loopInst.J;
            k        = loopInst.K;
            loopType = loopInst.LoopType;
        }

        // Remove highlight from previous instruction
        pseudoCodeViewer.ChangeColorOfText(prevHighlightedLineOfCode, Util.BLACKBOARD_TEXT_COLOR);


        // Gather part of code to highlight
        int lineOfCode = Util.NO_VALUE;

        useHighlightColor = Util.HIGHLIGHT_STANDARD_COLOR;
        switch (instruction.Instruction)
        {
        case Util.FIRST_INSTRUCTION:
            lineOfCode = FirstInstructionCodeLine();
            SetBuckets(increment);
            break;

        case UtilSort.CREATE_BUCKETS_INST:
            lineOfCode = 1;
            SetBuckets(increment);
            break;

        case UtilSort.FIRST_LOOP:
            lineOfCode = 2;

            if (increment)
            {
                SetLengthOfList();
                useHighlightColor = UseConditionColor(i != lengthOfListInteger);
            }
            else
            {
                if (i == 0)
                {
                    lengthOfList = "len(list)";
                }
                else
                {
                    i -= 1;
                }
            }

            break;

        case UtilSort.BUCKET_INDEX_INST:
            lineOfCode = 3;
            PreparePseudocodeValue(sortingElement.Value, 1);
            bucketIndex = bucketInstruction.BucketID;

            if (increment)
            {
                sortingElement.IsCompare = bucketInstruction.IsCompare;
                bucketIndexStr           = bucketIndex.ToString();
            }
            else
            {
                sortingElement.IsCompare = !bucketInstruction.IsCompare;
                bucketIndexStr           = "list[i] * N / MAX_VALUE";
            }

            UtilSort.IndicateElement(sortingElement.gameObject);
            break;

        case UtilSort.MOVE_TO_BUCKET_INST:
            lineOfCode = 4;

            if (increment)
            {
                PreparePseudocodeValue(sortingElement.Value, 1);
                bucketIndex = bucketInstruction.BucketID;
                sortingElement.IsCompare = bucketInstruction.IsCompare;
            }
            else
            {
                element1Value = "list[i]";
                //bucketIndex = ""; // TODO ?
                sortingElement.IsCompare = !bucketInstruction.IsCompare;
            }
            UtilSort.IndicateElement(sortingElement.gameObject);
            break;

        case UtilSort.END_LOOP_INST:
            switch (loopType)
            {
            case UtilSort.OUTER_LOOP: lineOfCode = 5; break;

            case UtilSort.INNER_LOOP: lineOfCode = 12; break;

            default: Debug.LogError(UtilSort.END_LOOP_INST + ": '" + loopType + "' loop not found"); break;
            }
            break;

        case UtilSort.PHASING_INST:
            lineOfCode  = 6;
            i           = 0; // ????
            j           = (bucketSortManager.NumberOfBuckets - 1);
            bucketIndex = j;

            // Sort buckets
            bucketManager.AutoSortBuckets();
            break;

        case UtilSort.DISPLAY_ELEMENT:     // TODO: Fix
            //sortMain.WaitForSupportToComplete++; // add to list?
            StartCoroutine(bucketManager.PutElementsForDisplay(bucketInstruction.BucketID));

            if (!increment)
            {
                bucketManager.GetBucket(bucketIndex).SetEnterTrigger(true);
            }

            break;

        case Util.SET_VAR_K:
            lineOfCode = 7;
            break;

        case UtilSort.UPDATE_LOOP_INST:
            if (loopType == UtilSort.OUTER_LOOP)     // 2nd loop (outher)
            {
                //j = 0;
                lineOfCode = 8;
                if (increment)
                {
                    numberOfBuckets   = bucketSortManager.NumberOfBuckets.ToString();
                    useHighlightColor = UseConditionColor(i != j);
                }
                else
                {
                    if (i > 0)
                    {
                        i -= 1;
                    }
                    else
                    {
                        numberOfBuckets = "N";
                    }
                }
            }
            else     // 2nd loop (inner)
            {
                lineOfCode = 9;
                if (increment)
                {
                    bucketSize        = k.ToString();
                    useHighlightColor = UseConditionColor(j != k);
                }
                else
                {
                    if (j > 0)
                    {
                        j--;
                    }
                    else
                    {
                        bucketSize = k.ToString();
                    }
                }
            }
            break;

        case UtilSort.MOVE_BACK_INST:
            lineOfCode = 10;
            k          = bucketInstruction.NextHolderID; // ???

            if (increment)
            {
                PreparePseudocodeValue(sortingElement.Value, 2);
                sortingElement.IsSorted = bucketInstruction.IsSorted;
            }
            else
            {
                element2Value           = "buckets[" + i + "][" + j + "]";
                sortingElement.IsSorted = !bucketInstruction.IsSorted;
            }

            break;

        case Util.UPDATE_VAR_K:
            lineOfCode = 11;
            if (increment)
            {
                kPlus1 = (k + 1).ToString();
            }
            else
            {
                //if (k > 0)
                //    kPlus1 = (k - 1).ToString();
                //else
                kPlus1 = "k + 1";
            }
            break;

        case Util.FINAL_INSTRUCTION:
            lineOfCode      = FinalInstructionCodeLine();
            IsTaskCompleted = increment;
            break;
        }

        // Highlight part of code in pseudocode
        if (instruction.Instruction == UtilSort.DISPLAY_ELEMENT)
        {
            yield return(null);
        }
        else
        {
            yield return(HighlightPseudoCode(CollectLine(lineOfCode), useHighlightColor));

            prevHighlightedLineOfCode = lineOfCode;
        }

        // Move sorting element
        if (instruction is BucketSortInstruction)
        {
            switch (bucketInstruction.Instruction)
            {
            case UtilSort.MOVE_TO_BUCKET_INST:
                if (increment)
                {
                    sortingElement.transform.position = bucketManager.GetBucket(bucketInstruction.BucketID).transform.position + UtilSort.ABOVE_BUCKET_VR;
                }
                else
                {
                    sortingElement.transform.position = bucketSortManager.GetCorrectHolder(bucketInstruction.HolderID).transform.position + UtilSort.ABOVE_HOLDER_VR;
                    sortingElement.gameObject.SetActive(true);
                    bucketManager.GetBucket(bucketIndex).RemoveSortingElement(sortingElement);
                    sortingElement.RigidBody.constraints = RigidbodyConstraints.None;
                }
                break;

            case UtilSort.DISPLAY_ELEMENT:
                if (increment)
                {
                    sortingElement.transform.position = bucketManager.GetBucket(bucketInstruction.BucketID).transform.position + UtilSort.ABOVE_BUCKET_VR;
                    sortingElement.gameObject.SetActive(true);
                }
                else
                {
                    sortingElement.gameObject.SetActive(false);
                }

                break;

            case UtilSort.MOVE_BACK_INST:
                if (increment)
                {
                    sortingElement.transform.position = bucketSortManager.GetCorrectHolder(bucketInstruction.NextHolderID).transform.position + UtilSort.ABOVE_HOLDER_VR;
                }
                else
                {
                    sortingElement.transform.position = bucketManager.GetBucket(bucketInstruction.BucketID).transform.position + UtilSort.ABOVE_BUCKET_VR;
                }
                break;
            }
        }

        // Display element reports itself when it's done
        if (instruction.Instruction != UtilSort.DISPLAY_ELEMENT)
        {
            sortMain.WaitForSupportToComplete--;
        }
    }
Пример #5
0
    public override IEnumerator ExecuteDemoInstruction(InstructionBase instruction, bool increment)
    {
        // Gather information from instruction
        MergeSortInstruction       mergeSortInstruction       = null;
        MergeSortHolderInstruction mergeSortHolderInstruction = null;
        MergeSortElement           sortingElement             = null;
        MergeSortHolder            holder = null;

        if (instruction is MergeSortInstruction)
        {
            mergeSortInstruction = (MergeSortInstruction)instruction;
            sortingElement       = sortMain.ElementManager.GetSortingElement(mergeSortInstruction.SortingElementID).GetComponent <MergeSortElement>();
            holder = sortMain.HolderManager.GetHolder(mergeSortInstruction.HolderID).GetComponent <MergeSortHolder>();
        }
        else if (instruction is MergeSortHolderInstruction)
        {
            mergeSortHolderInstruction = (MergeSortHolderInstruction)instruction;
        }
        else if (instruction is InstructionLoop)
        {
            i = ((InstructionLoop)instruction).I;
            j = ((InstructionLoop)instruction).J;
            //k = ((InstructionLoop)instruction).K;
        }

        // Remove highlight from previous instruction
        pseudoCodeViewer.ChangeColorOfText(prevHighlightedLineOfCode, Util.BLACKBOARD_TEXT_COLOR);

        // Gather part of code to highlight
        int lineOfCode = 0;

        switch (instruction.Instruction)
        {
        case Util.FIRST_INSTRUCTION:
            lineOfCode = 0;

            if (increment)
            {
                lengthOfList = sortMain.SortSettings.NumberOfElements.ToString();
            }
            else
            {
                lengthOfList = "N";
            }
            break;

        case CREATE_HOLDER:
            lineOfCode = 0;

            if (increment)
            {
                CreateSplitHolder(mergeSortHolderInstruction.MergeHolderID);
            }
            else
            {
                Destroy(splitHolders[splitHolders.Count - 1].gameObject);
            }
            break;

        case MOVE_ELEMENT_TO_MERGE_HOLDER:
            lineOfCode = 0;
            if (increment)
            {
                sortingElement.transform.position = mergeSortManager.GetCorrectHolder(mergeSortInstruction.NextHolderID).transform.position + UtilSort.ABOVE_HOLDER_VR;
            }
            else
            {
                sortingElement.transform.position = sortMain.HolderManager.GetHolder(mergeSortInstruction.HolderID).transform.position + UtilSort.ABOVE_HOLDER_VR;
            }
            break;

        case MERGE_START:
            lineOfCode = 0;
            if (increment)
            {
            }
            else
            {
            }
            break;

        case UtilSort.COMPARE_START_INST:
            lineOfCode = 0;

            if (increment)
            {
                sortingElement.IsCompare = mergeSortInstruction.IsCompare;
                sortingElement.IsSorted  = mergeSortInstruction.IsSorted;
            }
            else
            {
                sortingElement.IsCompare = !mergeSortInstruction.IsCompare;
                if (mergeSortInstruction.HolderID == sortingElement.SortingElementID)     // works for worst case, none might be buggy
                {
                    sortingElement.IsSorted = mergeSortInstruction.IsSorted;
                }
                else
                {
                    sortingElement.IsSorted = !mergeSortInstruction.IsSorted;
                }
            }

            //PreparePseudocodeValue(sortingElement.Value, 2);
            UtilSort.IndicateElement(sortingElement.gameObject);
            break;

        case MERGE_ELEMENT:
            lineOfCode = 0;

            if (increment)
            {
                sortingElement.transform.position = sortMain.HolderManager.GetHolder(mergeSortInstruction.NextHolderID).transform.position + UtilSort.ABOVE_HOLDER_VR;
            }
            else
            {
                sortingElement.transform.position = sortMain.HolderManager.GetHolder(mergeSortInstruction.HolderID).transform.position + UtilSort.ABOVE_HOLDER_VR;
            }
            break;

        case MERGE_REMAINING_ELEMENT:
            lineOfCode = 0;

            if (increment)
            {
                sortingElement.transform.position = sortMain.HolderManager.GetHolder(mergeSortInstruction.NextHolderID).transform.position + UtilSort.ABOVE_HOLDER_VR;
            }
            else
            {
                sortingElement.transform.position = sortMain.HolderManager.GetHolder(mergeSortInstruction.HolderID).transform.position + UtilSort.ABOVE_HOLDER_VR;
            }
            break;

        case UtilSort.FINAL_INSTRUCTION:
            lineOfCode = 0;
            break;
        }
        prevHighlightedLineOfCode = lineOfCode;

        // Highlight part of code in pseudocode
        pseudoCodeViewer.SetCodeLine(CollectLine(lineOfCode), Util.HIGHLIGHT_STANDARD_COLOR);
        yield return(demoStepDuration);

        sortMain.WaitForSupportToComplete--;
    }
Пример #6
0
    public override IEnumerator ExecuteDemoInstruction(InstructionBase instruction, bool increment)
    {
        // Gather information from instruction
        InsertionSortInstruction insertionInstruction = null;
        InsertionSortElement     sortingElement       = null;

        if (instruction is InsertionSortInstruction)
        {
            insertionInstruction = (InsertionSortInstruction)instruction;

            // Change internal state of sorting element
            sortingElement = sortMain.ElementManager.GetSortingElement(insertionInstruction.SortingElementID).GetComponent <InsertionSortElement>();
        }

        if (instruction is InstructionLoop)
        {
            i = ((InstructionLoop)instruction).I;
            j = ((InstructionLoop)instruction).J;
            //k = ((InstructionLoop)instruction).K;
        }

        // Remove highlight from previous instruction
        pseudoCodeViewer.ChangeColorOfText(prevHighlightedLineOfCode, Util.BLACKBOARD_TEXT_COLOR);

        // Gather part of code to highlight
        int lineOfCode = Util.NO_VALUE;

        useHighlightColor = Util.HIGHLIGHT_STANDARD_COLOR;
        switch (instruction.Instruction)
        {
        case UtilSort.SET_SORTED_INST:
            if (increment)
            {
                sortingElement.IsSorted = insertionInstruction.IsSorted;
                UtilSort.IndicateElement(sortingElement.gameObject);
            }
            else
            {
                sortingElement.IsSorted = !insertionInstruction.IsSorted;
                UtilSort.IndicateElement(sortingElement.gameObject);
            }
            break;

        case Util.FIRST_INSTRUCTION:
            lineOfCode = FirstInstructionCodeLine();
            break;

        case UtilSort.FIRST_LOOP:
            lineOfCode = 2;

            if (increment)
            {
                i_str = i.ToString();
                SetLengthOfList();
                useHighlightColor = UseConditionColor(i < lengthOfListInteger);
            }
            else
            {
                if (i > 1)
                {
                    i_str = (i - 1).ToString();
                }
                else
                {
                    i_str        = "i";
                    lengthOfList = "len(list)";
                }
            }
            break;

        case Util.SET_VAR_J:
            lineOfCode = 3;

            if (increment)
            {
                iMinus1 = (i - 1).ToString();
            }
            else
            {
                if (i > 1)
                {
                    iMinus1 = (i - 2).ToString();
                }
                else
                {
                    iMinus1 = "i - 1";
                }
            }
            break;

        case UtilSort.PIVOT_START_INST:
            lineOfCode = 4;

            if (increment)
            {
                PreparePseudocodeValue(sortingElement.Value, 1);
                sortingElement.IsPivot = insertionInstruction.IsPivot;
            }
            else
            {
                element1Value          = "list[i]";
                sortingElement.IsPivot = !insertionInstruction.IsPivot;
            }
            UtilSort.IndicateElement(sortingElement.gameObject);
            break;

        case UtilSort.COMPARE_START_INST:
            lineOfCode = 5;
            if (increment)
            {
                PreparePseudocodeValue(sortingElement.Value, 2);
                sortingElement.IsCompare = insertionInstruction.IsCompare;
                sortingElement.IsSorted  = insertionInstruction.IsSorted;
                j_str             = j.ToString();
                useHighlightColor = UseConditionColor(j >= 0 && sortingElement.Value > value1);
            }
            else
            {
                element2Value            = "list[j]";
                sortingElement.IsCompare = !insertionInstruction.IsCompare;
                sortingElement.IsSorted  = !insertionInstruction.IsSorted;

                if (j > 0)
                {
                    j_str = j.ToString();
                }
                else
                {
                    j_str = "j";
                }
            }
            UtilSort.IndicateElement(sortingElement.gameObject);
            break;

        case UtilSort.UPDATE_LOOP_INST:     // Update 2nd while loop when j < 0
            lineOfCode = 5;

            if (increment)
            {
                j_str             = j.ToString();
                element2Value     = "X";
                useHighlightColor = Util.HIGHLIGHT_CONDITION_NOT_FULFILLED;
            }
            else
            {
                j_str         = "j";
                element2Value = "list[j]";
            }
            break;

        case UtilSort.SWITCH_INST:
            lineOfCode = 6;

            if (increment)
            {
                //PreparePseudocodeValue(sortingElement.Value, 2); // testing
                sortingElement.IsCompare = insertionInstruction.IsCompare;
                sortingElement.IsSorted  = insertionInstruction.IsSorted;
                jPlus1 = (j + 1).ToString();
            }
            else
            {
                element2Value            = "list[j]";
                jPlus1                   = "j + 1";
                sortingElement.IsCompare = !insertionInstruction.IsCompare;
            }
            break;

        case Util.UPDATE_VAR_J:
            lineOfCode = 7;

            if (increment)
            {
                jMinus1 = (j - 1).ToString();
            }
            else
            {
                if (i > 1)
                {
                    jMinus1 = j.ToString();
                }
                else
                {
                    jMinus1 = "j - 1";
                }
            }
            break;

        case UtilSort.COMPARE_END_INST:
            if (increment)
            {
                sortingElement.IsCompare = insertionInstruction.IsCompare;
                sortingElement.IsSorted  = insertionInstruction.IsSorted;
            }
            else
            {
                sortingElement.IsCompare = !insertionInstruction.IsCompare;
                sortingElement.IsSorted  = !insertionInstruction.IsSorted;
            }

            UtilSort.IndicateElement(sortingElement.gameObject);
            lineOfCode = 8;
            break;

        case UtilSort.PIVOT_END_INST:
            lineOfCode = 9;

            if (increment)
            {
                sortingElement.IsPivot  = insertionInstruction.IsPivot;
                sortingElement.IsSorted = insertionInstruction.IsSorted;
                jPlus1 = (j + 1).ToString();
            }
            else
            {
                PreparePseudocodeValue(sortingElement.Value, 1);
                sortingElement.IsPivot  = !insertionInstruction.IsPivot;
                sortingElement.IsSorted = !insertionInstruction.IsSorted;
                jPlus1 = "j + 1";
            }
            UtilSort.IndicateElement(sortingElement.gameObject);
            break;

        case Util.INCREMENT_VAR_I:
            lineOfCode = 10;

            if (increment)
            {
                iPlus1 = (i + 1).ToString();
            }
            else
            {
                if (i > 1)
                {
                    iPlus1 = i.ToString();
                }
                else
                {
                    iPlus1 = "i + 1";
                }
            }
            break;

        case Util.FINAL_INSTRUCTION:
            lineOfCode      = FinalInstructionCodeLine();
            IsTaskCompleted = increment;
            break;
        }

        // Highlight part of code in pseudocode
        yield return(HighlightPseudoCode(CollectLine(lineOfCode), useHighlightColor));

        // Mark prev for next round
        prevHighlightedLineOfCode = lineOfCode;

        // Move sorting element
        if (instruction is InsertionSortInstruction)
        {
            switch (insertionInstruction.Instruction)
            {
            case UtilSort.COMPARE_START_INST:     // testing
                if (increment)
                {
                    // Positioning the pivot holder behind/slightly above comparing element
                    pivotHolder.transform.position = new Vector3(insertionSortManager.GetCorrectHolder(sortingElement.CurrentStandingOn.HolderID).transform.position.x, pivotHolder.transform.position.y, pivotHolder.transform.position.z);

                    // Postitioning the pivot element on top of the pivot holder
                    SortingElementBase pivotElement = pivotHolder.CurrentHolding;
                    pivotElement.transform.position = pivotHolder.transform.position + UtilSort.ABOVE_HOLDER_VR;
                    pivotElement.transform.rotation = Quaternion.identity;
                }
                else
                {
                    //sortingElement.transform.position = insertionSortManager.GetCorrectHolder(insertionInstruction.HolderID).transform.position + Util.ABOVE_HOLDER_VR;
                }
                break;

            case UtilSort.PIVOT_START_INST:     // tesing (was combined with switch/pivot_end
                if (increment)
                {
                    pivotHolder.transform.position    = new Vector3(insertionSortManager.GetCorrectHolder(sortingElement.CurrentStandingOn.HolderID).transform.position.x, pivotHolder.transform.position.y, pivotHolder.transform.position.z);
                    sortingElement.transform.position = pivotHolder.transform.position + UtilSort.ABOVE_HOLDER_VR;
                    sortingElement.transform.rotation = Quaternion.identity;
                }
                else
                {
                    //
                    sortingElement.transform.position = insertionSortManager.GetCorrectHolder(insertionInstruction.HolderID).transform.position + UtilSort.ABOVE_HOLDER_VR;
                    sortingElement.transform.rotation = Quaternion.identity;
                }
                break;

            //case Util.PIVOT_START_INST: // original working setup (non moving pivot holder)
            case UtilSort.SWITCH_INST:
            case UtilSort.PIVOT_END_INST:
                if (increment)
                {
                    sortingElement.transform.position = insertionSortManager.GetCorrectHolder(insertionInstruction.NextHolderID).transform.position + UtilSort.ABOVE_HOLDER_VR;
                    sortingElement.transform.rotation = Quaternion.identity;
                }
                else
                {
                    sortingElement.transform.position = insertionSortManager.GetCorrectHolder(insertionInstruction.HolderID).transform.position + UtilSort.ABOVE_HOLDER_VR;
                    sortingElement.transform.rotation = Quaternion.identity;
                }
                break;
            }
        }
        sortMain.WaitForSupportToComplete--;
    }
Пример #7
0
    public override IEnumerator UserTestHighlightPseudoCode(InstructionBase instruction, bool gotSortingElement)
    {
        // Gather information from instruction
        InsertionSortElement sortingElement = null;

        if (gotSortingElement)
        {
            sortingElement = sortMain.ElementManager.GetSortingElement(((InsertionSortInstruction)instruction).SortingElementID).GetComponent <InsertionSortElement>();
        }

        if (instruction is InstructionLoop)
        {
            i = ((InstructionLoop)instruction).I;
            j = ((InstructionLoop)instruction).J;
            // k = ((InstructionLoop)instruction).K;
        }


        // Remove highlight from previous instruction
        pseudoCodeViewer.ChangeColorOfText(prevHighlightedLineOfCode, Util.BLACKBOARD_TEXT_COLOR);

        // Gather part of code to highlight
        int lineOfCode = Util.NO_VALUE;

        useHighlightColor = Util.HIGHLIGHT_STANDARD_COLOR;
        switch (instruction.Instruction)
        {
        case UtilSort.SET_SORTED_INST:
            UtilSort.IndicateElement(sortingElement.gameObject);
            break;

        case Util.FIRST_INSTRUCTION:
            lineOfCode = FirstInstructionCodeLine();
            break;

        case UtilSort.FIRST_LOOP:
            lineOfCode = 2;
            i_str      = i.ToString();
            SetLengthOfList();
            useHighlightColor = UseConditionColor(i < lengthOfListInteger);
            break;

        case Util.SET_VAR_J:
            lineOfCode = 3;
            iMinus1    = (i - 1).ToString();
            break;

        case UtilSort.PIVOT_START_INST:
            lineOfCode        = 4;
            useHighlightColor = Util.HIGHLIGHT_USER_ACTION;

            PreparePseudocodeValue(sortingElement.Value, 1);
            UtilSort.IndicateElement(sortingElement.gameObject);
            break;

        case UtilSort.COMPARE_START_INST:
            lineOfCode        = 5;
            j_str             = j.ToString();
            useHighlightColor = Util.HIGHLIGHT_USER_ACTION;
            PreparePseudocodeValue(sortingElement.Value, 2);
            UtilSort.IndicateElement(sortingElement.gameObject);
            break;

        case UtilSort.UPDATE_LOOP_INST:     // Update 2nd while loop when j < 0
            lineOfCode        = 5;
            useHighlightColor = Util.HIGHLIGHT_CONDITION_NOT_FULFILLED;
            j_str             = j.ToString();
            element2Value     = "X";
            break;

        case UtilSort.SWITCH_INST:
            lineOfCode        = 6;
            jPlus1            = (j + 1).ToString();
            useHighlightColor = Util.HIGHLIGHT_USER_ACTION;
            break;

        case Util.UPDATE_VAR_J:
            lineOfCode = 7;
            jMinus1    = (j - 1).ToString();
            break;

        case UtilSort.COMPARE_END_INST:
            lineOfCode = 8;
            break;

        case UtilSort.PIVOT_END_INST:
            lineOfCode        = 9;
            jPlus1            = (j + 1).ToString();
            useHighlightColor = Util.HIGHLIGHT_USER_ACTION;
            break;

        case Util.INCREMENT_VAR_I:
            lineOfCode = 10;
            iPlus1     = (i + 1).ToString();
            break;

        case Util.FINAL_INSTRUCTION:
            lineOfCode = FinalInstructionCodeLine();
            break;
        }

        // Highlight part of code in pseudocode
        yield return(HighlightPseudoCode(CollectLine(lineOfCode), useHighlightColor));

        // Mark prev for next round
        prevHighlightedLineOfCode = lineOfCode;

        sortMain.WaitForSupportToComplete--;
    }
Пример #8
0
    public override IEnumerator Demo(GameObject[] list)
    {
        Vector3 temp = new Vector3();

        // Set first element as sorted
        list[0].GetComponent <SortingElementBase>().IsSorted = true;
        UtilSort.IndicateElement(list[0]);
        yield return(demoStepDuration);

        int listLength = list.Length;

        lengthOfList = listLength.ToString(); // Pseudocode

        i = 1;
        // Display pseudocode (set i)
        yield return(HighlightPseudoCode(CollectLine(1), Util.HIGHLIGHT_STANDARD_COLOR));

        while (i < listLength)
        {
            // Check if user wants to stop the demo
            if (sortMain.UserStoppedTask)
            {
                break;
            }

            // Display pseudocode (1st while)
            yield return(HighlightPseudoCode(CollectLine(2), Util.HIGHLIGHT_STANDARD_COLOR));

            // Check if user wants to stop the demo
            if (sortMain.UserStoppedTask)
            {
                break;
            }

            // Get index of first element to the left of the pivot and compare
            j = i - 1;

            // Display pseudocode (set j)
            yield return(HighlightPseudoCode(CollectLine(3), Util.HIGHLIGHT_STANDARD_COLOR));

            // Check if user wants to stop the demo
            if (sortMain.UserStoppedTask)
            {
                break;
            }

            // Get pivot
            GameObject           pivotObj = list[i];
            InsertionSortElement pivot    = list[i].GetComponent <InsertionSortElement>();
            pivot.IsPivot = true;

            // Get pivot's initial position
            temp = pivot.transform.position;

            // Place pivot holder above the pivot element
            pivotHolder.transform.position = temp + pivotHolderPos;

            // Place the pivot on top of the pivot holder
            pivot.transform.position = temp + tutorialPivotElementHeight;

            // Set first values here to display on blackboard
            PreparePseudocodeValue(pivot.Value, 1);
            PreparePseudocodeValue(list[j].GetComponent <InsertionSortElement>().Value, 2);

            // Display pseudocode (set pivot)
            yield return(HighlightPseudoCode(CollectLine(4), Util.HIGHLIGHT_STANDARD_COLOR));

            // Check if user wants to stop the demo
            if (sortMain.UserStoppedTask)
            {
                break;
            }

            // Start comparing until find the correct position is found
            // Prepare the element to compare with
            GameObject           compareObj = list[j];
            InsertionSortElement compare    = compareObj.GetComponent <InsertionSortElement>();
            compare.IsCompare = true;
            UtilSort.IndicateElement(compare.gameObject);

            // Display pseudocode (2nd while)
            yield return(HighlightPseudoCode(CollectLine(5), Util.HIGHLIGHT_STANDARD_COLOR));

            // Check if user wants to stop the demo
            if (sortMain.UserStoppedTask)
            {
                break;
            }

            compare.IsCompare = false;
            compare.IsSorted  = true;

            while (value1 < value2)
            {
                // Check if user wants to stop the demo
                if (sortMain.UserStoppedTask)
                {
                    break;
                }

                // Pivot is smaller, start moving compare element
                // Compare element's position
                Vector3 temp2 = compare.transform.position;

                // Moving other element one index to the right
                compare.transform.position = temp;
                // Updating list
                list[j + 1] = compareObj;

                // Display pseudocode (move compare element)
                yield return(HighlightPseudoCode(CollectLine(6), Util.HIGHLIGHT_STANDARD_COLOR));

                // Check if user wants to stop the demo
                if (sortMain.UserStoppedTask)
                {
                    break;
                }

                // Preparing for next step
                temp = temp2;

                // Display pseudocode (update j)
                yield return(HighlightPseudoCode(CollectLine(7), Util.HIGHLIGHT_STANDARD_COLOR));

                j -= 1;


                // Check if user wants to stop the demo
                if (sortMain.UserStoppedTask)
                {
                    break;
                }

                // Move pivot out and place it ontop of pivot holder (above holder it check whether it's put the element)
                pivotHolder.transform.position = temp + pivotHolderPos;
                pivot.transform.position       = temp + tutorialPivotElementHeight;

                // Wait to show the pivot being moved
                yield return(demoStepDuration);

                // Check if user wants to stop the demo
                if (sortMain.UserStoppedTask)
                {
                    break;
                }

                // Check if there are more elements to compare the pivot with
                if (j >= 0)
                {
                    // Start comparing until find the correct position is found
                    // Prepare the element to compare with
                    compareObj        = list[j];
                    compare           = compareObj.GetComponent <InsertionSortElement>();
                    compare.IsCompare = true;
                    PreparePseudocodeValue(compare.Value, 2);
                    UtilSort.IndicateElement(compare.gameObject);

                    // Display pseudocode (2nd while new compare value)
                    yield return(HighlightPseudoCode(CollectLine(5), Util.HIGHLIGHT_STANDARD_COLOR));

                    // Check if user wants to stop the demo
                    if (sortMain.UserStoppedTask)
                    {
                        break;
                    }

                    compare.IsCompare = false;
                    compare.IsSorted  = true;

                    if (value1 >= value2)
                    {
                        UtilSort.IndicateElement(compare.gameObject);
                        // Display pseudocode (end 2nd while)
                        yield return(HighlightPseudoCode(CollectLine(8), Util.HIGHLIGHT_STANDARD_COLOR));

                        // Check if user wants to stop the demo
                        if (sortMain.UserStoppedTask)
                        {
                            break;
                        }
                    }
                }
                else
                {
                    // Display pseudocode (end 2nd while)
                    yield return(HighlightPseudoCode(CollectLine(8), Util.HIGHLIGHT_STANDARD_COLOR));

                    break;
                }
            }
            // Check if user wants to stop the demo
            if (sortMain.UserStoppedTask)
            {
                break;
            }

            if (i == 1 && value1 >= value2)
            {
                compare.CurrentStandingOn.CurrentColor = UtilSort.SORTED_COLOR;
            }

            // Finish off the pivots work
            pivot.IsSorted           = true;
            pivot.IsPivot            = false;
            pivot.transform.position = temp;

            // Put pivot object back into the list
            list[j + 1] = pivotObj;
            yield return(HighlightPseudoCode(CollectLine(9), Util.HIGHLIGHT_STANDARD_COLOR));

            // Check if user wants to stop the demo
            if (sortMain.UserStoppedTask)
            {
                break;
            }

            // Display pseudocode (increment i)
            yield return(HighlightPseudoCode(CollectLine(10), Util.HIGHLIGHT_STANDARD_COLOR));

            i += 1;

            // Check if user wants to stop the demo
            if (sortMain.UserStoppedTask)
            {
                break;
            }
        }
        // Display pseudocode (end 1st while)
        yield return(HighlightPseudoCode(CollectLine(11), Util.HIGHLIGHT_STANDARD_COLOR));

        // Mark the last element sorted
        InsertionSortElement lastElement = null;

        if (list[list.Length - 1] != null)
        {
            lastElement = list[list.Length - 1].GetComponent <InsertionSortElement>();
        }

        if (lastElement != null)
        {
            lastElement.IsSorted = true;
        }

        // Finished off; remove pivot holder
        PivotHolderVisible(false);

        if (sortMain.UserStoppedTask)
        {
            sortMain.UpdateCheckList(Util.DEMO, true);
        }
        else
        {
            isTaskCompleted = true;
        }
    }
Пример #9
0
    protected override void UpdateSortingElementState()
    {
        if (insertionSortInstruction != null)
        {
            // Debugging
            instruction  = insertionSortInstruction.Instruction;
            hID          = insertionSortInstruction.HolderID;
            nextHolderID = insertionSortInstruction.NextHolderID;

            switch (insertionSortInstruction.Instruction)
            {
            case UtilSort.INIT_INSTRUCTION: status = "Init pos"; break;

            case UtilSort.PIVOT_START_INST:
                status           = "Move to pivot holder";
                intermediateMove = true;
                break;

            case UtilSort.PIVOT_END_INST:
                status           = "Move down from pivot holder";
                intermediateMove = true;
                break;

            case UtilSort.COMPARE_START_INST: status = "Comparing with pivot"; break;

            case UtilSort.COMPARE_END_INST: status = "Comparing stop"; break;

            case UtilSort.SWITCH_INST:
                status           = "Move to " + nextHolderID;
                intermediateMove = true;
                break;

            case UtilSort.SET_SORTED_INST:
                IsSorted = true;
                UtilSort.IndicateElement(gameObject);
                break;

            case UtilSort.EXECUTED_INST: status = UtilSort.EXECUTED_INST; break;

            default: Debug.Log("UpdateSortingElementState(): Add '" + instruction + "' case, or ignore"); break;
            }

            if (insertionSortInstruction.IsPivot)
            {
                IsPivot = true;
            }
            else
            {
                IsPivot = false;
            }

            if (insertionSortInstruction.IsCompare)
            {
                IsCompare = true;
            }
            else
            {
                IsCompare = false;
            }

            if (insertionSortInstruction.IsSorted)
            {
                IsSorted = true;
            }
            else
            {
                IsSorted = false;
            }
        }
    }
Пример #10
0
    public override IEnumerator UserTestHighlightPseudoCode(InstructionBase instruction, bool gotSortingElement)
    {
        // Gather information from instruction
        BubbleSortElement se1 = null, se2 = null;

        if (gotSortingElement)
        {
            se1 = sortMain.ElementManager.GetSortingElement(((BubbleSortInstruction)instruction).SortingElementID1).GetComponent <BubbleSortElement>();
            se2 = sortMain.ElementManager.GetSortingElement(((BubbleSortInstruction)instruction).SortingElementID2).GetComponent <BubbleSortElement>();
        }

        if (instruction is InstructionLoop)
        {
            i = ((InstructionLoop)instruction).I;
            j = ((InstructionLoop)instruction).J;
            k = ((InstructionLoop)instruction).K;
        }

        // Remove highlight from previous instruction
        pseudoCodeViewer.ChangeColorOfText(prevHighlightedLineOfCode, Util.BLACKBOARD_TEXT_COLOR);

        // Gather part of code to highlight
        int lineOfCode = Util.NO_VALUE;

        useHighlightColor = Util.HIGHLIGHT_STANDARD_COLOR;
        switch (instruction.Instruction)
        {
        case Util.FIRST_INSTRUCTION:
            lineOfCode = FirstInstructionCodeLine();
            SetLengthOfList();
            n = lengthOfList;
            break;

        case UtilSort.UPDATE_LOOP_INST:
            if (k == UtilSort.OUTER_LOOP)
            {
                lineOfCode        = 2;
                useHighlightColor = UseConditionColor(i != lengthOfListInteger);
            }
            else if (k == UtilSort.INNER_LOOP)
            {
                lineOfCode = 3;
                numberOfElementsMinusI1 = (lengthOfListInteger - i - 1).ToString();
                useHighlightColor       = UseConditionColor(j != lengthOfListInteger - i - 1);
            }
            break;

        case UtilSort.COMPARE_START_INST:
            lineOfCode        = 4;
            useHighlightColor = Util.HIGHLIGHT_USER_ACTION;

            PreparePseudocodeValue(se1.Value, 1);
            PreparePseudocodeValue(se2.Value, 2);

            UtilSort.IndicateElement(se1.gameObject);
            UtilSort.IndicateElement(se2.gameObject);
            break;

        case UtilSort.SWITCH_INST:
            lineOfCode        = 5;
            useHighlightColor = Util.HIGHLIGHT_USER_ACTION;
            break;

        case UtilSort.COMPARE_END_INST:
            lineOfCode = 6;
            break;

        case UtilSort.END_LOOP_INST:
            if (k == UtilSort.OUTER_LOOP)
            {
                lineOfCode = 8;
            }
            else if (k == UtilSort.INNER_LOOP)
            {
                lineOfCode = 7;
            }
            break;

        case Util.FINAL_INSTRUCTION:
            lineOfCode = FinalInstructionCodeLine();
            break;
        }

        // Highlight part of code in pseudocode
        yield return(HighlightPseudoCode(CollectLine(lineOfCode), useHighlightColor));

        // Mark prev for next round
        prevHighlightedLineOfCode = lineOfCode;

        sortMain.WaitForSupportToComplete--;
    }
Пример #11
0
    public override IEnumerator ExecuteDemoInstruction(InstructionBase instruction, bool increment)
    {
        // Gather information from instruction
        BubbleSortInstruction bubbleInstruction = null;
        BubbleSortElement     se1 = null, se2 = null;

        if (instruction is BubbleSortInstruction)
        {
            bubbleInstruction = (BubbleSortInstruction)instruction;

            // Change internal state of following sorting elements
            if (instruction.Instruction != UtilSort.UPDATE_LOOP_INST && instruction.Instruction != UtilSort.END_LOOP_INST) // no need to check for this anymore?
            {
                //Debug.Log("Inst. debug: " + bubbleInstruction.DebugInfo());
                //Debug.Log("SortmMain         : " + (sortMain != null));
                //Debug.Log("ElementManager   : " + (sortMain.ElementManager != null));
                //Debug.Log("Element 1: " + bubbleInstruction.SortingElementID1 + "; Element 2: " + bubbleInstruction.SortingElementID2);
                //Debug.Log("Element 1        : " + (sortMain.ElementManager.GetSortingElement(bubbleInstruction.SortingElementID1) != null));
                //Debug.Log("Element 2        : " + (sortMain.ElementManager.GetSortingElement(bubbleInstruction.SortingElementID2) != null));
                //Debug.Log("Element 1        : " + (sortMain.ElementManager.GetSortingElement(bubbleInstruction.SortingElementID1).GetComponent<BubbleSortElement>() != null));
                //Debug.Log("Element 2        : " + (sortMain.ElementManager.GetSortingElement(bubbleInstruction.SortingElementID2).GetComponent<BubbleSortElement>() != null));        // Nullpointer solved: static element number not resetted (Remember to reset on destroy)

                se1 = sortMain.ElementManager.GetSortingElement(bubbleInstruction.SortingElementID1).GetComponent <BubbleSortElement>();
                se2 = sortMain.ElementManager.GetSortingElement(bubbleInstruction.SortingElementID2).GetComponent <BubbleSortElement>();
            }
        }

        if (instruction is InstructionLoop)
        {
            i = ((InstructionLoop)instruction).I;
            j = ((InstructionLoop)instruction).J;
            k = ((InstructionLoop)instruction).K;
        }

        // Remove highlight from previous instruction
        pseudoCodeViewer.ChangeColorOfText(prevHighlightedLineOfCode, Util.BLACKBOARD_TEXT_COLOR);

        // Gather part of code to highlight
        int lineOfCode = Util.NO_VALUE;

        useHighlightColor = Util.HIGHLIGHT_STANDARD_COLOR;
        switch (instruction.Instruction)
        {
        case Util.FIRST_INSTRUCTION:
            lineOfCode = FirstInstructionCodeLine();
            if (increment)
            {
                SetLengthOfList();
            }
            else
            {
                lengthOfList = "len(list)";
            }
            break;

        case UtilSort.UPDATE_LOOP_INST:
            if (k == UtilSort.OUTER_LOOP)
            {
                lineOfCode = 2;
                if (increment)
                {
                    n = lengthOfList;
                    useHighlightColor = UseConditionColor(i != lengthOfListInteger);
                }
                else
                {
                    if (i == 0)
                    {
                        n = "n";
                    }
                    else
                    {
                        i -= 1;
                    }
                }
            }
            else if (k == UtilSort.INNER_LOOP)
            {
                lineOfCode = 3;
                if (increment)
                {
                    numberOfElementsMinusI1 = (lengthOfListInteger - i - 1).ToString();
                    useHighlightColor       = UseConditionColor(j != lengthOfListInteger - i - 1);
                }
                else
                {
                    if (i == 0 && j == 0)
                    {
                        numberOfElementsMinusI1 = "n-i-1";
                    }
                    else if (j == 0)
                    {
                        j = lengthOfListInteger - i;
                        numberOfElementsMinusI1 = j.ToString();
                    }
                    else
                    {
                        j -= 1;
                    }
                }
            }
            break;

        case UtilSort.COMPARE_START_INST:
            lineOfCode = 4;
            PreparePseudocodeValue(se1.Value, 1);
            PreparePseudocodeValue(se2.Value, 2);

            if (increment)
            {
                se1.IsCompare     = bubbleInstruction.IsCompare;
                se2.IsCompare     = bubbleInstruction.IsCompare;
                useHighlightColor = UseConditionColor(se1.Value > se2.Value);
            }
            else
            {
                se1.IsCompare = !bubbleInstruction.IsCompare;
                se2.IsCompare = !bubbleInstruction.IsCompare;

                if (bubbleInstruction.IsElementSorted(se1.SortingElementID) != se1.IsSorted)
                {
                    se1.IsSorted = bubbleInstruction.IsElementSorted(se1.SortingElementID);
                }

                if (bubbleInstruction.IsElementSorted(se2.SortingElementID) != se2.IsSorted)
                {
                    se2.IsSorted = bubbleInstruction.IsElementSorted(se2.SortingElementID);
                }
            }
            UtilSort.IndicateElement(se1.gameObject);
            UtilSort.IndicateElement(se2.gameObject);
            break;

        case UtilSort.SWITCH_INST:
            lineOfCode = 5;

            if (increment)
            {
                PreparePseudocodeValue(se1.Value, 1);
                PreparePseudocodeValue(se2.Value, 2);
            }
            else
            {
                element1Value = "list[j]";
                element2Value = "list[j + 1]";
            }
            break;

        case UtilSort.COMPARE_END_INST:
            lineOfCode = 6;

            if (increment)
            {
                se1.IsCompare = bubbleInstruction.IsCompare;
                se2.IsCompare = bubbleInstruction.IsCompare;
                se1.IsSorted  = bubbleInstruction.IsElementSorted(se1.SortingElementID);
                se2.IsSorted  = bubbleInstruction.IsElementSorted(se2.SortingElementID);
            }
            else
            {
                se1.IsCompare = !bubbleInstruction.IsCompare;
                se2.IsCompare = !bubbleInstruction.IsCompare;
                if (bubbleInstruction.IsElementSorted(se1.SortingElementID) != se1.IsSorted)
                {
                    se1.IsSorted = bubbleInstruction.IsElementSorted(se1.SortingElementID);
                }

                if (bubbleInstruction.IsElementSorted(se2.SortingElementID) != se2.IsSorted)
                {
                    se2.IsSorted = bubbleInstruction.IsElementSorted(se2.SortingElementID);
                }
            }
            UtilSort.IndicateElement(se1.gameObject);
            UtilSort.IndicateElement(se2.gameObject);
            break;

        case UtilSort.END_LOOP_INST:
            if (k == UtilSort.OUTER_LOOP)
            {
                lineOfCode = 8;
            }
            else if (k == UtilSort.INNER_LOOP)
            {
                lineOfCode = 7;
            }
            break;

        case Util.FINAL_INSTRUCTION:
            lineOfCode      = FinalInstructionCodeLine();
            IsTaskCompleted = increment;
            break;
        }

        // Highlight part of code in pseudocode
        yield return(HighlightPseudoCode(CollectLine(lineOfCode), useHighlightColor));

        // Mark prev for next round
        prevHighlightedLineOfCode = lineOfCode;

        // Move sorting element
        if (instruction is BubbleSortInstruction)
        {
            switch (instruction.Instruction)
            {
            case UtilSort.SWITCH_INST:
                if (increment)
                {
                    se1.transform.position = sortMain.AlgorithmManagerBase.GetCorrectHolder(bubbleInstruction.HolderID2).transform.position + UtilSort.ABOVE_HOLDER_VR;
                    se1.transform.rotation = Quaternion.identity;
                    se2.transform.position = sortMain.AlgorithmManagerBase.GetCorrectHolder(bubbleInstruction.HolderID1).transform.position + UtilSort.ABOVE_HOLDER_VR;
                    se2.transform.rotation = Quaternion.identity;
                }
                else
                {
                    se1.transform.position = sortMain.AlgorithmManagerBase.GetCorrectHolder(bubbleInstruction.HolderID1).transform.position + UtilSort.ABOVE_HOLDER_VR;
                    se1.transform.rotation = Quaternion.identity;
                    se2.transform.position = sortMain.AlgorithmManagerBase.GetCorrectHolder(bubbleInstruction.HolderID2).transform.position + UtilSort.ABOVE_HOLDER_VR;
                    se2.transform.rotation = Quaternion.identity;
                }
                break;
            }
        }

        sortMain.WaitForSupportToComplete--;
    }
Пример #12
0
    public override IEnumerator Demo(GameObject[] list)
    {
        int N = list.Length;

        i = 0;
        j = 0;

        // Display pseudocode line 1: n = len(list)
        yield return(HighlightPseudoCode(CollectLine(1), Util.HIGHLIGHT_STANDARD_COLOR));

        for (i = 0; i < N; i++)
        {
            // Check if user wants to stop the demo
            if (sortMain.UserStoppedTask)
            {
                break;
            }

            // Display outer loop
            yield return(HighlightPseudoCode(CollectLine(2), Util.HIGHLIGHT_STANDARD_COLOR));

            for (j = 0; j < N - i - 1; j++)
            {
                // Check if user wants to stop the demo
                if (sortMain.UserStoppedTask)
                {
                    break;
                }

                // Display pseudocode (update for-loops)
                yield return(HighlightPseudoCode(CollectLine(3), Util.HIGHLIGHT_STANDARD_COLOR));

                // Check if user wants to stop the demo
                if (sortMain.UserStoppedTask)
                {
                    break;
                }

                // Choose sorting elements to compare
                BubbleSortElement p1 = list[j].GetComponent <BubbleSortElement>();
                BubbleSortElement p2 = list[j + 1].GetComponent <BubbleSortElement>();

                // Change status
                if (p1 != null)
                {
                    p1.IsCompare = true;
                }
                if (p2 != null)
                {
                    p2.IsCompare = true;
                }

                // Update color on holders
                UtilSort.IndicateElement(p1.gameObject);
                UtilSort.IndicateElement(p2.gameObject);

                // Get their values
                if (p1 != null)
                {
                    PreparePseudocodeValue(p1.Value, 1);
                }
                if (p2 != null)
                {
                    PreparePseudocodeValue(p2.Value, 2);
                }

                // Display pseudocode (list length)
                yield return(HighlightPseudoCode(CollectLine(4), Util.HIGHLIGHT_STANDARD_COLOR));

                // Check if user wants to stop the demo
                if (sortMain.UserStoppedTask)
                {
                    break;
                }

                if (value1 > value2)
                {
                    // Switch their positions
                    GameObject temp  = list[j];
                    GameObject temp2 = list[j + 1];

                    // Switch their positions (added some stuff such that the elements get back in position)
                    Vector3 pos1 = list[j].GetComponent <SortingElementBase>().PlacementAboveHolder, pos2 = list[j + 1].GetComponent <SortingElementBase>().PlacementAboveHolder;
                    p1.transform.position = pos2;
                    list[j] = temp2;
                    p2.transform.position = pos1;
                    list[j + 1]           = temp;
                    UtilSort.ResetRotation(temp);
                    UtilSort.ResetRotation(temp2);

                    // Display pseudocode (swap)
                    yield return(HighlightPseudoCode(CollectLine(5), Util.HIGHLIGHT_STANDARD_COLOR));

                    // Check if user wants to stop the demo
                    if (sortMain.UserStoppedTask)
                    {
                        break;
                    }
                }
                // Display pseudocode (comparison/if end)
                yield return(HighlightPseudoCode(CollectLine(6), Util.HIGHLIGHT_STANDARD_COLOR));

                // Check if user wants to stop the demo
                if (sortMain.UserStoppedTask)
                {
                    break;
                }

                p1.IsCompare = false;
                if (p1.CurrentStandingOn != null)
                {
                    p1.CurrentStandingOn.CurrentColor = UtilSort.STANDARD_COLOR;
                }
                p2.IsCompare = false;
                if (p2.CurrentStandingOn != null)
                {
                    p2.CurrentStandingOn.CurrentColor = UtilSort.STANDARD_COLOR;
                }
            }
            // Display pseudocode (end 2nd for-loop)
            yield return(HighlightPseudoCode(CollectLine(7), Util.HIGHLIGHT_STANDARD_COLOR));

            // Check if user wants to stop the demo
            if (sortMain.UserStoppedTask)
            {
                break;
            }

            // Biggest element moved to the last* index, mark it as sorted
            if (list[N - i - 1] != null)
            {
                BubbleSortElement lastElement = list[N - i - 1].GetComponent <BubbleSortElement>();
                if (lastElement != null)
                {
                    lastElement.IsSorted = true;
                }
            }

            UtilSort.IndicateElement(list[N - i - 1]); //list[N - i - 1].transform.position += Util.ABOVE_HOLDER_VR;
            yield return(demoStepDuration);
        }

        // Display pseudocode (end 1st for-loop)
        yield return(HighlightPseudoCode(CollectLine(8), Util.HIGHLIGHT_STANDARD_COLOR));

        if (sortMain.UserStoppedTask)
        {
            sortMain.UpdateCheckList(Util.DEMO, true);
        }
        else
        {
            isTaskCompleted = true;
        }
    }