private void SetUserList()
        {
            ManagementObjectSearcher   usersSearcher = new ManagementObjectSearcher(@"SELECT * FROM Win32_UserAccount");
            ManagementObjectCollection users         = usersSearcher.Get();

            var rawAllUsers    = users.Cast <ManagementObject>();
            var rawActiveUsers = rawAllUsers.Where(u =>
            {
                return((bool)u["LocalAccount"] == true && (bool)u["Disabled"] == false && (bool)u["Lockout"] == false && int.Parse(u["SIDType"].ToString()) == 1 && u["Name"].ToString() != "HomeGroupUser$");
            });

            var allUsers    = (from item in rawAllUsers select item["Name"].ToString()).ToList();
            var activeUsers = (from item in rawActiveUsers select item["Name"].ToString()).ToList();

            AllUsernameList.AddRange(allUsers);

            if (activeUsers.Count < 2)
            {
                return;
            }

            UsernameList.Clear();
            PickUsername = "";

            var username = Environment.UserName;

            foreach (var activeUser in activeUsers)
            {
                if (activeUser != username)
                {
                    UsernameList.Add(activeUser);
                }
            }
        }
Пример #2
0
 public void HandleUsernames(UsernameList usernameList)
 {
     usernameList.Usernames.Sort();
     Dispatcher.Invoke(() =>
     {
         listBoxUsers.Items.Clear();
         listBoxUsers.Items.Add(BroadcastMessage);
         foreach (var user in usernameList.Usernames)
         {
             listBoxUsers.Items.Add(user);
         }
         listBoxUsers.SelectedIndex = 0;
     });
 }
Пример #3
0
        public void SendUsernames()
        {
            lock (clients)
            {
                UsernameList ul = new UsernameList()
                {
                    Usernames = clients.Select(c => c.UserName).ToList()
                };
                string message = ul.ToJSON();

                foreach (var client in clients)
                {
                    ExecuteSend(message, client);
                }
            }
        }
Пример #4
0
 public void HandleUsernames(UsernameList usernameList)
 {
     // :)
 }
Пример #5
0
        public GameState(string dealerUsername, List <Player> allusers, bool bWithNines)
        {
            cardsRevealed = 0;
            allusers.Sort(Player.Compare);
            this.UsernameList = new List <string>();
            foreach (Player p in allusers)
            {
                UsernameList.Add(p.name);
            }
            List <string> activePlayers = new List <string>();

            if (allusers.Count < 4)
            {
                // only for debugging purposes!
                activePlayers = UsernameList;
                for (int i = UsernameList.Count; i < 4; i++)
                {
                    activePlayers.Add("(Platzhalter) " + (i + 1).ToString());
                }
                int idxDealer         = UsernameList.IndexOf(dealerUsername);
                int idxStartingPlayer = 0;
                StartingPlayer = activePlayers[idxStartingPlayer];
                // throw new System.InvalidOperationException("at least 4 players required");
            }
            else if (UsernameList.Count == 4)
            {
                activePlayers = UsernameList;
                int idxDealer         = UsernameList.IndexOf(dealerUsername);
                int idxStartingPlayer = (idxDealer + 1) % 4;
                StartingPlayer = activePlayers[idxStartingPlayer];
            }
            else if (UsernameList.Count == 5)
            {
                activePlayers = UsernameList;
                int idxDealer = UsernameList.IndexOf(dealerUsername);
                StartingPlayer = activePlayers[(idxDealer + 1) % 5];
                activePlayers.Remove(dealerUsername);
            }
            else if (UsernameList.Count == 6)
            {
                activePlayers = UsernameList;
                int    idxDealer          = UsernameList.IndexOf(dealerUsername);
                string otherPassingPlayer = UsernameList[(idxDealer + 3) % 6];
                StartingPlayer = activePlayers[(idxDealer + 1) % 6];
                activePlayers.Remove(dealerUsername);
                activePlayers.Remove(otherPassingPlayer);
            }
            else if (UsernameList.Count == 7)
            {
                activePlayers = UsernameList;
                int    idxDealer           = UsernameList.IndexOf(dealerUsername);
                string otherPassingPlayer  = UsernameList[(idxDealer + 2) % 7];
                string otherPassingPlayer2 = UsernameList[(idxDealer + 4) % 7];
                StartingPlayer = activePlayers[(idxDealer + 1) % 7];
                activePlayers.Remove(dealerUsername);
                activePlayers.Remove(otherPassingPlayer);
                activePlayers.Remove(otherPassingPlayer2);
            }
            else if (allusers.Count >= 8)
            {
                throw new System.NotImplementedException("8 players want to play: might follow some day...");
            }

            var deck = new Shared.Deck(bWithNines);

            deck.Shuffle();

            CurrentTrick = new Dictionary <string, Card>();
            LastTrick    = new Dictionary <string, Card>();
            PlayerStates = new Dictionary <string, PlayerGameState>();
            for (int i = 0; i < activePlayers.Count; i++)
            {
                var gameStatePlayer = new PlayerGameState(deck.GetCardsForPlayer(i));
                PlayerStates.Add(activePlayers[i], gameStatePlayer);
            }

            AllPlayedCards      = new List <Card>();
            AllPlayedCardsNames = new List <string>();
            gamePhase           = GamePhase.Dealt;
        }
 public ComInitializeMFDialogViewModel()
 {
     _ConfigManager = GVar.Instance.ConfigManager;
     UsernameList.Add(pickUserPlaceholder);
     SetUserList();
 }