Пример #1
0
    // Use this for initialization
    void Start()
    {
        mRect      = new Rect[2];
        mRect [0]  = new Rect(-140, 0, 140, 80);
        mRect [1]  = new Rect(-110, 0, 110, 65);
        mVector    = new Vector3[3];
        mVector[0] = new Vector3(0.95f, 0.5f, 0);
        mVector[1] = new Vector3(0.9f, 0.3f, 0);
        mVector[2] = new Vector3(0.95f, 0.1f, 0);
        mUserPromptImageIterator = SingletonGameData.GetInstance().CreateUserPromptsIterator();
        if (mUserPromptImageIterator.HasNext())
        {
            mUserPromptsAttribute = (UserPromptsAttribute)mUserPromptImageIterator.Next();
        }
        mBarNum      = mUserPromptsAttribute.BarNumber;
        mFirstBarNum = mBarNum;
        mText        = mUserPromptsAttribute.Text;
        switch (mIndex)
        {
        case 1:
            guiTexture.texture = null;
            break;

        case 2:
            guiTexture.texture = mTexture1;
            break;

        case 3:
            guiTexture.texture = mTexture2;
            break;
        }
    }
Пример #2
0
    //实现IIterator的三个接口
    Object IIterator.Next()
    {
        if (mListEnumerator.MoveNext())
        {
            XmlNode node = (XmlNode)mListEnumerator.Current;
            try{
                mCurrentPrompt = new UserPromptsAttribute(
                    Convert.ToInt32(node.Attributes["bar_num"].Value),
                    Convert.ToString(node.Attributes["text"].Value)
                    );
            }
            catch {
                return(null);
            }
        }
        else
        {
            return(null);
        }

        mIndex++;
        return(mCurrentPrompt);
    }
Пример #3
0
    // Update is called once per frame
    void Update()
    {
        switch (mIndex)
        {
        case 1:
            if (SingletonBeatManager.GetInstance().BarIndex == mFirstBarNum - 2)
            {
                gameObject.transform.position = mVector[2];
                guiTexture.texture            = mTexture3;
                guiTexture.pixelInset         = mRect[1];
            }
            if (SingletonBeatManager.GetInstance().BarIndex == mFirstBarNum - 1)
            {
                if (gameObject.transform.position.x > mVector[1].x)
                {
                    transform.Translate((mVector[1] - mVector[2]) * Time.deltaTime * mSpeed);
                }
                else
                {
                    gameObject.transform.position = mVector[1];
                    guiTexture.pixelInset         = mRect[0];
                }
            }
            if (SingletonBeatManager.GetInstance().BarIndex == mFirstBarNum)
            {
                if (gameObject.transform.position.x < mVector[0].x)
                {
                    transform.Translate((mVector [0] - mVector [1]) * Time.deltaTime * mSpeed);
                }
                else
                {
                    gameObject.transform.position = mVector[0];
                    guiTexture.pixelInset         = mRect[1];
                }
            }
            break;

        case 2:
            if (SingletonBeatManager.GetInstance().BarIndex == mFirstBarNum - 2)
            {
                if (gameObject.transform.position.x < mVector[0].x)
                {
                    transform.Translate((mVector [0] - mVector [1]) * Time.deltaTime * mSpeed);
                }
                else
                {
                    gameObject.transform.position = mVector[0];
                    guiTexture.pixelInset         = mRect[1];
                }
            }
            if (SingletonBeatManager.GetInstance().BarIndex == mFirstBarNum - 1)
            {
                gameObject.transform.position = mVector[2];
                guiTexture.texture            = mTexture4;
                guiTexture.pixelInset         = mRect[1];
            }
            if (SingletonBeatManager.GetInstance().BarIndex == mFirstBarNum)
            {
                if (gameObject.transform.position.x > mVector[1].x)
                {
                    transform.Translate((mVector[1] - mVector[2]) * Time.deltaTime * mSpeed);
                }
                else
                {
                    gameObject.transform.position = mVector[1];
                    guiTexture.pixelInset         = mRect[0];
                }
            }

            break;

        case 3:
            if (SingletonBeatManager.GetInstance().BarIndex == mFirstBarNum - 2)
            {
                if (gameObject.transform.position.x > mVector[1].x)
                {
                    transform.Translate((mVector[1] - mVector[2]) * Time.deltaTime * mSpeed);
                }
                else
                {
                    gameObject.transform.position = mVector[1];
                    guiTexture.pixelInset         = mRect[0];
                }
            }
            if (SingletonBeatManager.GetInstance().BarIndex == mFirstBarNum - 1)
            {
                if (gameObject.transform.position.x < mVector[0].x)
                {
                    transform.Translate((mVector [0] - mVector [1]) * Time.deltaTime * mSpeed);
                }
                else
                {
                    gameObject.transform.position = mVector[0];
                    guiTexture.pixelInset         = mRect[1];
                }
            }
            if (SingletonBeatManager.GetInstance().BarIndex == mFirstBarNum)
            {
                gameObject.transform.position = mVector[2];
                guiTexture.texture            = SingletonLoadGamePlayResources.GetInstance().ArrayTextureUserPromptImages[mIndex % 3];
                guiTexture.pixelInset         = mRect[1];
            }

            break;
        }
        if (SingletonBeatManager.GetInstance().BarIndex > mBarNum)
        {
            mBarNumber = mBarNum;
            if ((gameObject.transform.position.y == mVector [0].y) && mIsMoved2)
            {
                gameObject.transform.position = mVector[2];
                guiTexture.texture            = SingletonLoadGamePlayResources.GetInstance().ArrayTextureUserPromptImages[mIndex % 3 + 3 * mImageIndex];
                guiTexture.pixelInset         = mRect[1];
                if (mUserPromptImageIterator.HasNext())
                {
                    mUserPromptsAttribute = (UserPromptsAttribute)mUserPromptImageIterator.Next();
                }
                mBarNum   = mUserPromptsAttribute.BarNumber;
                mText     = mUserPromptsAttribute.Text;
                mBarNum   = mBarNum + mBarNumber;
                mIsMoved2 = false;
                mImageIndex++;
            }
            else if ((gameObject.transform.position.x == mVector[2].x || mIsMoved))
            {
                if (gameObject.transform.position.x > mVector[1].x)
                {
                    mIsMoved = true;
                    transform.Translate((mVector[1] - mVector[2]) * Time.deltaTime * mSpeed);
                    guiTexture.pixelInset = mRect[1];
                }
                else
                {
                    gameObject.transform.position = mVector[1];
                    guiTexture.pixelInset         = mRect[0];
                    if (mUserPromptImageIterator.HasNext())
                    {
                        mUserPromptsAttribute = (UserPromptsAttribute)mUserPromptImageIterator.Next();
                    }
                    mBarNum  = mUserPromptsAttribute.BarNumber;
                    mText    = mUserPromptsAttribute.Text;
                    mBarNum  = mBarNum + mBarNumber;
                    mIsMoved = false;
                }
            }
            else if ((gameObject.transform.position.x == mVector [1].x || mIsMoved1))
            {
                if (gameObject.transform.position.y < mVector[0].y)
                {
                    mIsMoved1 = true;
                    transform.Translate((mVector [0] - mVector [1]) * Time.deltaTime * mSpeed);
                    guiTexture.pixelInset = mRect[0];
                    mIsMoved2             = false;
                }
                else
                {
                    gameObject.transform.position = mVector[0];
                    guiTexture.pixelInset         = mRect[1];
                    if (mUserPromptImageIterator.HasNext())
                    {
                        mUserPromptsAttribute = (UserPromptsAttribute)mUserPromptImageIterator.Next();
                    }
                    mBarNum   = mUserPromptsAttribute.BarNumber;
                    mText     = mUserPromptsAttribute.Text;
                    mBarNum   = mBarNum + mBarNumber;
                    mIsMoved1 = false;
                    mIsMoved2 = true;
                }
            }
        }
    }