Пример #1
0
 // Use this for initialization
 void Start()
 {
     FacebookAPI.GetFriendsID(IDs =>
     {
         foreach (var ID in IDs)
         {
             UserPreference.GetPreferencefromID(ID, userPreference =>
             {
                 string friendsName            = userPreference.name;
                 GameObject SendeeNodeInstance = Instantiate(SendeeNodePrefab, SendeeViewContent.transform);
                 SendeeNodeInstance.SendMessage("Init", friendsName);
                 SendeeNodeInstance.SendMessage("InitID", ID);
             });
         }
     });
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     UserPreference.GetPreferencefromID(targetUserId, userPreference =>
     {
         if (userPreference != null)
         {
             Dictionary <string, object> _likeDic = Json.Deserialize(userPreference.json) as Dictionary <string, object>;
             Dictionary <string, int> likeDic     = _likeDic.ToDictionary(c => c.Key, c => (int)(long)c.Value);
             List <string> sortLikeList           = likeDic.OrderByDescending(c => c.Value).Select(c => c.Key).ToList();
             for (int i = 0; i < HigherRankingCount; i++)
             {
                 GameObject CategoryNodeInstance = Instantiate(CategoryNodePrefab, CategoryViewContent.transform);
                 CategoryNodeInstance.SendMessage("Init", sortLikeList[i]);
             }
         }
     });
 }