/// <summary>
        /// Constructor
        /// </summary>
        /// <param name="markerPrefab">prefab for markers</param>
        /// <param name="overlayContainer">parent for markers</param>
        /// <param name="coordToMapPosFunc">function to transform coords to map position</param>
        public MapGlobalUsersPositionMarkerController(UserMarkerObject markerPrefab, Transform overlayContainer, Func <float, float, Vector3> coordToMapPosFunc)
        {
            fetchScenesHandler  = new FetchScenesHandler(UPDATE_INTERVAL_INITIAL, UPDATE_INTERVAL_FOREGROUND, UPDATE_INTERVAL_BACKGROUND);
            markersHandler      = new MarkersHandler(markerPrefab, overlayContainer, MAX_MARKERS, coordToMapPosFunc);
            userPositionHandler = new UserPositionHandler();
            markersContainer    = overlayContainer;

            fetchScenesHandler.OnScenesFetched             += OnScenesFetched;
            userPositionHandler.OnPlayerCoordsChanged      += OnPlayerCoordsChanged;
            CommonScriptableObjects.rendererState.OnChange += OnRenderStateChanged;

            KernelConfig.i.EnsureConfigInitialized().Then(config =>
            {
                commsRadius = (int)config.comms.commRadius + COMMS_RADIUS_THRESHOLD;
                OnPlayerCoordsChanged(userPositionHandler.playerCoords);
            });
            OnRenderStateChanged(CommonScriptableObjects.rendererState.Get(), false);
        }
        public void PlayerPositionShouldSetCorrectly()
        {
            Vector2Int FIRST_POSITION  = new Vector2Int(0, 0);
            Vector2Int SECOND_POSITION = new Vector2Int(70, -135);
            Vector2Int THIRD_POSITION  = new Vector2Int(-34, -495);

            UserPositionHandler handler = new UserPositionHandler();

            CommonScriptableObjects.playerCoords.Set(FIRST_POSITION);
            Assert.AreEqual(FIRST_POSITION, handler.playerCoords);

            CommonScriptableObjects.playerCoords.Set(SECOND_POSITION);
            Assert.AreEqual(SECOND_POSITION, handler.playerCoords);

            CommonScriptableObjects.playerCoords.Set(THIRD_POSITION);
            Assert.AreEqual(THIRD_POSITION, handler.playerCoords);

            handler.Dispose();
        }