/// <summary> /// Constructor /// </summary> /// <param name="markerPrefab">prefab for markers</param> /// <param name="overlayContainer">parent for markers</param> /// <param name="coordToMapPosFunc">function to transform coords to map position</param> public MapGlobalUsersPositionMarkerController(UserMarkerObject markerPrefab, Transform overlayContainer, Func <float, float, Vector3> coordToMapPosFunc) { fetchScenesHandler = new FetchScenesHandler(UPDATE_INTERVAL_INITIAL, UPDATE_INTERVAL_FOREGROUND, UPDATE_INTERVAL_BACKGROUND); markersHandler = new MarkersHandler(markerPrefab, overlayContainer, MAX_MARKERS, coordToMapPosFunc); userPositionHandler = new UserPositionHandler(); markersContainer = overlayContainer; fetchScenesHandler.OnScenesFetched += OnScenesFetched; userPositionHandler.OnPlayerCoordsChanged += OnPlayerCoordsChanged; CommonScriptableObjects.rendererState.OnChange += OnRenderStateChanged; KernelConfig.i.EnsureConfigInitialized().Then(config => { commsRadius = (int)config.comms.commRadius + COMMS_RADIUS_THRESHOLD; OnPlayerCoordsChanged(userPositionHandler.playerCoords); }); OnRenderStateChanged(CommonScriptableObjects.rendererState.Get(), false); }
public void PlayerPositionShouldSetCorrectly() { Vector2Int FIRST_POSITION = new Vector2Int(0, 0); Vector2Int SECOND_POSITION = new Vector2Int(70, -135); Vector2Int THIRD_POSITION = new Vector2Int(-34, -495); UserPositionHandler handler = new UserPositionHandler(); CommonScriptableObjects.playerCoords.Set(FIRST_POSITION); Assert.AreEqual(FIRST_POSITION, handler.playerCoords); CommonScriptableObjects.playerCoords.Set(SECOND_POSITION); Assert.AreEqual(SECOND_POSITION, handler.playerCoords); CommonScriptableObjects.playerCoords.Set(THIRD_POSITION); Assert.AreEqual(THIRD_POSITION, handler.playerCoords); handler.Dispose(); }