public void TestCreate() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); // 8 is the index of the first baked texture in AvatarAppearance UUID originalFace8TextureId = TestHelpers.ParseTail(0x10); Primitive.TextureEntry originalTe = new Primitive.TextureEntry(UUID.Zero); Primitive.TextureEntryFace originalTef = originalTe.CreateFace(8); originalTef.TextureID = originalFace8TextureId; // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell // ScenePresence.SendInitialData() to reset our entire appearance. scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); afm.SetAppearance(sp, originalTe, null); INPCModule npcModule = scene.RequestModuleInterface <INPCModule>(); UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance); ScenePresence npc = scene.GetScenePresence(npcId); Assert.That(npc, Is.Not.Null); Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId)); Assert.That(umm.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname))); }
public void TestCreate() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); SetUpScene(); ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); // 8 is the index of the first baked texture in AvatarAppearance UUID originalFace8TextureId = TestHelpers.ParseTail(0x10); Primitive.TextureEntry originalTe = new Primitive.TextureEntry(UUID.Zero); Primitive.TextureEntryFace originalTef = originalTe.CreateFace(8); originalTef.TextureID = originalFace8TextureId; // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell // ScenePresence.SendInitialData() to reset our entire appearance. m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); m_afMod.SetAppearance(sp, originalTe, null, null); UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance); ScenePresence npc = m_scene.GetScenePresence(npcId); Assert.That(npc, Is.Not.Null); Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId)); Assert.That(m_umMod.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname))); IClientAPI client; Assert.That(m_scene.TryGetClient(npcId, out client), Is.True); // Have to account for both SP and NPC. Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(2)); }