Пример #1
0
 public void StartInputMode(UnitPlayer _Player)
 {
     m_HasStartedShaking             = true;
     m_LastValue                     = Input.acceleration.z;
     m_TimeGoingTheSameDirection     = 0;
     m_TimerBeforeCanChangeDirection = 0;
     m_WasGoingForward               = true;
     UserInterface.ActivateBellRing(true);
     UserInterface.SetBellRing();
 }
 public void EndInputMode(UnitPlayer _Player)
 {
     UserInterface.ActivateBellRing(false);
 }
 public void StartInputMode(UnitPlayer _Player)
 {
     UserInterface.ActivateBellRing(true);
     UserInterface.SetBellRing();
     m_TimesShaked = 0;
 }
Пример #4
0
 public void EndInputMode(UnitPlayer _Player)
 {
     UserInterface.ActivateBellRing(false);
     m_HasStartedShaking = false;
 }