Пример #1
0
    public override void Init()
    {
        base.Init();
        idLb.text       = UserInfoModel.userInfo.userId.ToString();
        agLb.text       = UserInfoModel.userInfo.walletAgNum.ToString();
        goldLb.text     = UserInfoModel.userInfo.walletGoldBarNum.ToString();
        roomCardLb.text = UserInfoModel.userInfo.roomCardNum.ToString();
        nameLb.text     = UserInfoModel.userInfo.nickName;
        cityLb.text     = UserInfoModel.userInfo.province;
        headIcon.sprite = UserInfoModel.userInfo.headIconSprite;
        JsonData curLvJson = UserInfoModel.GetLvJsonData(UserInfoModel.userInfo.level);
        string   levelDes  = curLvJson["designation"].ToString();

        lvLb.text = "Lv:" + UserInfoModel.userInfo.level + "(" + levelDes + ")";

        try
        {//没到最大等级
            JsonData nextLvJson = UserInfoModel.GetLvJsonData(UserInfoModel.userInfo.level + 1);
            long     allExp     = long.Parse(nextLvJson["exp"].ToString());
            SetExpSlider(false, allExp);
        }
        catch
        {//到了最大等级
            SetExpSlider(true, 0);
        }

        boy.isOn  = UserInfoModel.userInfo.sex == 0;
        girl.isOn = UserInfoModel.userInfo.sex == 1;
    }
Пример #2
0
    /// <summary>
    /// 设置数据
    /// </summary>
    private void SetValue()
    {
        addBtn.gameObject.SetActive(UserInfoModel.userInfo.userId != _data.userId);
        sexIcon.sprite  = BundleManager.Instance.GetSprite("Common/normal_btn_" + _data.gender);
        playName.text   = _data.nickName;
        LvText.text     = "Lv" + _data.level;
        playId.text     = "ID:" + _data.userId;
        playicon.sprite = _data.iconSprite;
        agNum.text      = _data.ag.ToString();
        goldNum.text    = _data.gold.ToString();
        LitJson.JsonData nextLvJson = UserInfoModel.GetLvJsonData(UserInfoModel.userInfo.level + 1);
        long             allExp     = long.Parse(nextLvJson["exp"].ToString());

        exeSlider.fillAmount = (float)(_data.curExp / allExp);
        print("玩家经验:" + _data.curExp + "——" + allExp);
    }
Пример #3
0
    void SetLv()
    {
        JsonData curLvJson = UserInfoModel.GetLvJsonData(UserInfoModel.userInfo.level);

        lvLb.text = "LV" + curInfo.level;

        try
        {//没到最大等级
            JsonData nextLvJson = UserInfoModel.GetLvJsonData(UserInfoModel.userInfo.level + 1);
            long     allExp     = long.Parse(nextLvJson["exp"].ToString());
            SetExpSlider(false, allExp);
        }
        catch
        {//到了最大等级
            SetExpSlider(true, 0);
        }
    }
Пример #4
0
 public void Init(BasePlayerInfo info, bool isFriend)
 {
     curInfo = info;
     StartCoroutine(MiscUtils.DownloadImage(info.icon, spr =>
     {
         headIcon.sprite = spr;
     }));
     idLb.text      = info.uid;
     nameLb.text    = info.userNickname;
     sixIcon.sprite = BundleManager.Instance.GetSprite(info.six == Six.boy ? "friend/haoyou_pic_nan" : "friend/haoyou_pic_nv");
     sixIcon.SetNativeSize();
     yinbiLb.text = info.money.ToString();
     vipObj.SetActive(info.vip > 0);
     try
     {//没到最大等级
         JsonData nextLvJson = UserInfoModel.GetLvJsonData(UserInfoModel.userInfo.level + 1);
         long     allExp     = long.Parse(nextLvJson["exp"].ToString());
         SetExpSlider(false, allExp);
     }
     catch
     {//到了最大等级
         SetExpSlider(true, 0);
     }
     if (isFriend)
     {
         delBtn.SetActive(true);
         chatBtn.SetActive(true);
         jubaoBtn.SetActive(false);
         addFriendBtn.gameObject.SetActive(false);
         UGUIEventListener.Get(delBtn).onClick  = delegate { Del(); };
         UGUIEventListener.Get(chatBtn).onClick = delegate { Chat(); };
     }
     else
     {
         SetBtnState(info.relation);
         delBtn.SetActive(false);
         chatBtn.SetActive(false);
         jubaoBtn.SetActive(true);
         addFriendBtn.gameObject.SetActive(true);
         UGUIEventListener.Get(jubaoBtn).onClick = delegate { Jubao(); };
         UGUIEventListener.Get(addFriendBtn.gameObject).onClick = delegate { AddFriend(); };
     }
 }