Пример #1
0
    internal void trySupplyFleet(int battle_fleetid)
    {
        UserFleet uf         = GameData.instance.GetFleetOfId(battle_fleetid);
        bool      needsupply = false;

        if (uf != null)
        {
            foreach (var s in uf.ships)
            {
                UserShip us = GameData.instance.GetShipById(s);
                if (us.NeedSupplyAmount > 1)
                {
                    needsupply = true;
                }
            }
        }

        if (needsupply == true)
        {
            ReqSupply component = new ReqSupply();
            component.SupplyOneFleetSuccess += new EventHandler <EventArgs>(this.ontrySupplyFleetSuccess);
            component.SupplyOneFleetFail    += new EventHandler <EventArgs>(this.ontrySupplyFleetFail);
            component.SupplyFleet(battle_fleetid, 0);
        }
        else
        {
            z.instance.setBattleStatus(BATTLE_STATUS.SUPPLY);
        }
    }
Пример #2
0
    internal void updateCurFleetInfo()
    {
        foreach (ButtonX b in ships)
        {
            b.Image    = null;
            b.Location = new Point(b.Location.X, 12);
        }

        UserFleet uf = GameData.instance.GetFleetOfId(FleetID);

        if (uf == null)
        {
            return;
        }
        Text = "编辑舰队 -- " + uf.title;
        int i = 0;

        foreach (int j in uf.ships)
        {
            UserShip us = GameData.instance.GetShipById(j);
            if (us != null)
            {
                ships[i].Image = tools.helper.getShipBigImage(us, new Rectangle(0, 0, 192, 256));
            }
            i++;
        }
        updateTeamProps();
    }
Пример #3
0
    internal void updateCurFleetInfo()
    {
        UserFleet uf = GameData.instance.GetFleetOfId(FleetID);

        if (uf == null)
        {
            return;
        }

        Text = "查看少女 -- " + uf.title;
        int i = 0;

        if (shipid > 0)
        {
            UserShip us = GameData.instance.GetShipById(shipid);

            updateshipinfo(us);
            updateprop(us);
            lockallweapon(us);
            updateweapon(us);
        }
        else
        {
            biglihui.BackgroundImage = tools.helper.OpenImage("res/png/unknown/899.png");
            updateshipinfo(null);
            lockallweapon(null);
            updateprop(null);
        }
    }
 public void FinishExploreAtLevel(object[] os)
 {
     PVEExploreLevelConfig config = os[0] as PVEExploreLevelConfig;
     this.currentSelectedLevel = config;
     int id = (int) os[1];
     this.finishingFleet = this.gamedata.GetFleetOfId(id);
     this.ReqFinishExplore(config.id);
 }
    private void onSuccess(BaseWWWRequest obj)
    {
        try
        {
            this.updateData   = new JsonFx.Json.JsonReader().Read <UpdateFleetReturnData>(this.UTF8String);
            base.responseData = this.updateData;
            if (this.updateData.eid != 0)
            {
                this.onFail(obj);
            }
            else
            {
                GameData instance = GameData.instance;
                if (this.requestingFleetId != 0)
                {
                    UserFleet fleetOfId = instance.GetFleetOfId(this.requestingFleetId);
                    if ((fleetOfId != null) && (fleetOfId.ships != null))
                    {
                        foreach (int num in fleetOfId.ships)
                        {
                            instance.GetShipById(num).fleetId = 0;
                        }
                    }
                }
                if (this.updateData.fleetVo != null)
                {
                    foreach (UserFleet fleet2 in this.updateData.fleetVo)
                    {
                        instance.UpdateFleet(fleet2);
                        if (fleet2.ships != null)
                        {
                            foreach (int num4 in fleet2.ships)
                            {
                                instance.GetShipById(num4).fleetId = fleet2.id;
                            }
                        }
                    }
                }

                if ((this.updateData.shipVO != null) && (this.updateData.shipVO.Length > 0))
                {
                    foreach (UserShip ship in this.updateData.shipVO)
                    {
                        instance.UpdateUserShip(ship);
                    }
                }
                this.OnUpdateFleetSuccess(EventArgs.Empty);
                ServerRequestManager.instance.refreashUIData();
            }
        }
        catch (Exception exception)
        {
            z.log(exception.Message);
            this.onFail(obj);
        }
    }
Пример #6
0
    public void StartLevel(int levelId, int fleetId, FleetFormation formationType)
    {
        UserFleet uf = GameData.instance.GetFleetOfId(fleetId);
        PVELevel  pl = PVEConfigs.instance.GetLevel(levelId);

        z.log("[开始PVE战斗]...." + uf.title + " ===> " + pl.title + " " + pl.subTitle);
        object[] objArray1 = new object[] { "pve/challenge129/", levelId, "/", fleetId, "/", (int)formationType };
        base.path = string.Concat(objArray1);
        base.SetupParams(null, new BaseWWWRequest.OnSuccess(this.onReqStartLevelSuccess), new BaseWWWRequest.OnFail(this.onReqStartLevelFail), true, ServerType.ChoosedServer, false);
    }
 public void SetResultAndFleet(FinishExploreResponse result, UserFleet fleet)
 {
     this.result = result;
     this.fleet = fleet;
     this.UpdateIsBigSuccess();
     this.UpdateFleetInfo();
     this.UpdateArmyInfo();
     this.UpdateResources();
     this.SetItem(result.rewardItems);
     base.Invoke("UpdateLoveChange", this.showLoveChangeWaitTime);
 }
Пример #8
0
 public void UpdateFleet(UserFleet newFleet)
 {
     for (int i = 0; i < this._userFleets.Length; i++)
     {
         UserFleet fleet = this._userFleets[i];
         if (fleet.id == newFleet.id)
         {
             this._userFleets[i] = newFleet;
             return;
         }
     }
 }
Пример #9
0
    public GetPVEData DealPVELevelNode(int nodeId, int fleetId, FleetFormation formationType)
    {
        UserFleet uf = GameData.instance.GetFleetOfId(fleetId);
        PVENode   pl = PVEConfigs.instance.GetNode(nodeId);

        ShipGirlBot.z.log("[少女卖肉开始]...." + uf.title + " @ " + pl.flag + "点 ");

        GetPVEData component = new GetPVEData();

        component.DealNode(nodeId, fleetId, formationType);
        return(component);
    }
Пример #10
0
    public void setfleet_id(int id)
    {
        mfleetid = id;

        uf = GameData.instance.GetFleetOfId(mfleetid);
        if (uf == null)
        {
            return;
        }
        Text = "舰队远征 -- " + uf.title;
        int i = 0;
        updateExploreInfo();
    }
Пример #11
0
    public void setfleet_id(int id)
    {
        mfleetid = id;


        uf = GameData.instance.GetFleetOfId(mfleetid);
        if (uf == null)
        {
            return;
        }
        Text = "舰队远征 -- " + uf.title;
        int i = 0;

        updateExploreInfo();
    }
Пример #12
0
    public void updateTeamProps()
    {
        UserFleet uf = GameData.instance.GetFleetOfId(FleetID);

        if (uf == null)
        {
            return;
        }
        int[] prop = new int[7] {
            0, 0, 0, 0, 0, 0, 0
        };
        double cvairval = 0.0f;

        foreach (int j in uf.ships)
        {
            UserShip us = GameData.instance.GetShipById(j);
            if (us != null)
            {
                prop[0] += us.battleProps.atk;
                prop[1] += us.battleProps.torpedo;
                prop[2] += us.battleProps.def;
                prop[3] += us.battleProps.antisub;
                prop[4] += us.battleProps.airDef;
                prop[5] += us.battleProps.radar;

                for (int index = 0; index < us.equipmentArr.Length; index++)
                {
                    if (us.capacitySlotMax[index] <= 0)
                    {
                        continue;
                    }
                    var eq = us.equipmentArr[index].config;
                    if (eq != null && eq.type == EquipmentType.FightPlane)
                    {
                        cvairval += Math.Sqrt((double)us.capacitySlotMax[index]) * (double)eq.airDef;
                    }
                }
            }
        }
        label1.Text = "总火力: " + prop[0];
        label2.Text = "总雷装: " + prop[1];
        label3.Text = "总装甲: " + prop[2];
        label4.Text = "总反潜: " + prop[3];
        label5.Text = "总对空: " + prop[4];
        label6.Text = "总索敌: " + prop[5];
        label7.Text = "总制空值: " + cvairval;
    }
Пример #13
0
        void CommandButtonClick(object sender, EventArgs e)
        {
            int  explorerid = (int)EditorCell.Tag;
            bool autostart  = (bool)EditorCell.GridRow[10].Value;

            if (z.instance.isFleetInBattle(fleetid))
            {
                MessageBox.Show("舰队正在战斗中");
                expform.Close();
                return;
            }
            if (GameData.instance.IsFleetInRepair(fleetid) == true)
            {
                MessageBox.Show("舰队中有船只在修理");
                expform.Close();
                return;
            }

            tools.configmng.instance.setval(z.instance.get_username() + "_explore_" + fleetid, (autostart == true ? explorerid.ToString() : "no"));
            var exp = GameConfigs.instance.GetPVEExploreLevel(explorerid);

            UserFleet uf         = GameData.instance.GetFleetOfId(fleetid);
            bool      needsupply = false;

            foreach (int sste in uf.ships)
            {
                var sstus = GameData.instance.GetShipById(sste);
                if (sstus.battleProps.oil < sstus.battlePropsMax.oil || sstus.battleProps.ammo < sstus.battlePropsMax.ammo)
                {
                    needsupply = true;
                }
            }
            if (needsupply == true)
            {
                z.log("[开始远征] 远征前补给 ");
                ServerRequestManager.instance.SupplyFleet(fleetid);
                System.Threading.Thread.Sleep(200);
            }

            z.log("[准备开始远征] " + exp.title + (autostart ? "并开始自动执行此远征" : " 自动执行关闭"));
            ServerRequestManager.instance.StartPVEExplore(fleetid, explorerid);
            expform.Close();
        }
 public void ShowFleet(int fleetIndex)
 {
     if ((this.canChangeFleet && (this.currentFleetIndex != fleetIndex)) && GlobalLock.instance.CanGo)
     {
         GlobalLock.instance.GoNow();
         this.canChangeFleet = false;
         base.Invoke("EnableFleetChange", 0.3f);
         base.StopAllCoroutines();
         base.SetLoclLoadingVisible(false);
         this.currentFleetIndex = fleetIndex;
         if (this.currentFleetIndex < this.gameData.UserFleets.Length)
         {
             this.selectedFleet = this.gameData.UserFleets[this.currentFleetIndex];
         }
         else
         {
             this.selectedFleet = null;
         }
         this.UpdateUserShip();
     }
 }
Пример #15
0
        void CommandButtonClick(object sender, EventArgs e)
        {
            int shipid = (int)EditorCell.GridRow.Cells[18].Value;

            if (GameData.instance.IsFleetInExplore(fleetid))
            {
                MessageBox.Show("目标舰队正在出征");
                return;
            }
            UserFleet uf         = GameData.instance.GetFleetOfId(fleetid);
            int       selindex   = form.get_cur_index();
            UserShip  us         = GameData.instance.GetShipById(shipid);
            UserShip  targetship = selindex >= uf.ships.Length? null:GameData.instance.GetShipById(uf.ships[selindex]);

            if (us != null && (us.IsInRepair || us.IsInExplore))
            {
                MessageBox.Show("请求的少女(们)不存在 或者 正在洗澡..远征...战斗....");
                return;
            }
            ServerRequestManager.instance.ChangeFleetShip(fleetid, shipid, form.get_cur_index());

            form.updateCurFleetInfo();
            //form.updateUserShipInfo();
            var panel  = EditorCell.GridPanel;
            int rindex = EditorCell.RowIndex;

            if (rindex > 0)
            {
                panel.Rows.Remove(panel.Rows[rindex]);
            }

            if (targetship != null)
            {
                var gr = getonerow(targetship);
                panel.Rows.Insert(rindex == 0?1:rindex, gr);
            }
            ServerRequestManager.instance.refreashUIData();
        }
Пример #16
0
        void CommandButtonClick(object sender, EventArgs e)
        {
            int shipid = (int)EditorCell.GridRow.Cells[8].Value;

            UserShip us = GameData.instance.GetShipById(shipid);

            if (us == null)
            {
                MessageBox.Show("错误的船只信息");
                form.Close();
            }

            UserFleet uf = GameData.instance.GetFleetOfId(us.fleetId);

            if (us.IsInRepair || us.IsInExplore || z.instance.isInBattle())
            {
                MessageBox.Show("请求的少女正在洗澡..远征,或者有少女正在战斗中....无法修理");
                return;
            }
            ServerRequestManager.instance.StartRepair(shipid, dockid);
            ServerRequestManager.instance.refreashUIData();
            form.Close();
        }
 private void Start()
 {
     this.gameData = GameData.instance;
     this.selectedFleet = this.gameData.UserFleets[this.currentFleetIndex];
     this.UpdateFleetInfo();
     UIManager.instance.OnGotoShopActin += new System.Action(this.OnGotoShop);
     UIManager.instance.StartShowDetailedShipInfo += new EventHandler<EventArgs>(this.HandleStartShowDetailedShipInfo);
     UIManager.instance.EndShowDetailedShipInfo += new EventHandler<EventArgs>(this.HandleEndShowDetailedShipInfo);
 }
 private void Start()
 {
     this.gameData = GameData.instance;
     this.selectedFleet = this.gameData.UserFleets[this.currentFleetIndex];
 }
Пример #19
0
    private void updateFleetInfo(UserFleet[] fleets)
    {
        if(canUpdateGridUI == false)
            {
                return;
            }
            GridPanel panel = shiplist.PrimaryGrid;

            int i = 0;
            foreach(UserFleet f in fleets)
            {
                object[] vals = new object[12];

                panel.GetCell(i,0).Value = i;

                for( int j =1; j<7;j++)
                {
                    if (f.ships.Length >= j)
                    {
                        UserShip us = GameData.instance.GetShipById(f.ships[j - 1]);
                        if (us != null)
                        {
                            panel.GetCell(i, j).Value = tools.helper.getShipSmallImage(us);//"res/png/head_n/" + us.ship.picId + ".png";
                        }
                        else
                        {
                            panel.GetCell(i, j).Value = "";
                        }
                    }else{
                        panel.GetCell(i, j).Value = "";
                    }
                }

                panel.GetCell(i, 7).Value = "无";
                panel.GetCell(i, 8).Value = "远征";
                i++;
            }
    }
Пример #20
0
    private bool tryFillBackupShips(UserFleet uf)
    {
        if(uf == null)
            {
                log("[自动检查舰队成员失败] 请先在战斗界面设定战斗关卡");
                return false;
            }

            //首先尝试复活主力
            for(int mc =0;mc<all_battle_ships.Count;mc++)
            {
                //不在舰队,且修理好,且不在远征
                UserShip mus = GameData.instance.GetShipById(all_battle_ships[mc]);
                if(mus == null)
                {
                    continue;
                }
                if( ((int)mus.BrokenType) < battlechangetypecombo.SelectedIndex + 2
                    && !uf.ships.Contains(mus.id)
                    && !mus.IsInExplore
                    && !mus.IsInRepair
                    )
                {
                    //复活修理后主力
                    int tobereplace_shipindex = 0;
                    int tobereplace_shipid = -1;
                    int index = 0;
                    foreach(int cursid in uf.ships)
                    {
                        UserShip tbus = GameData.instance.GetShipById(cursid);
                        if(tbus.ship.cid == mus.ship.cid
                            || tbus.ship.evoCid == mus.ship.cid
                            || tbus.ship.cid == mus.ship.evoCid)
                        {
                            tobereplace_shipid = tbus.id;
                            tobereplace_shipindex = index;
                            break;
                        }
                        if(!all_battle_ships.Contains(cursid))
                        {
                            tobereplace_shipid = tbus.id;
                            tobereplace_shipindex = index;
                        }
                        index++;
                    }
                    if(tobereplace_shipid >0)
                    {
                        UserShip us = GameData.instance.GetShipById(tobereplace_shipid);

                        var p = ServerRequestManager.instance.ChangeFleetShip(uf.id, mus.id, tobereplace_shipindex);
                        if (p != null && p.responseData != null && p.responseData.eid == 0)
                        {
                            log("[自动战斗]主力少女复活! " + us.ship.title + " Lv." + us.level + "hp:" + us.battleProps.hp + "/" + us.battlePropsMax.hp
                                + " => 主力少女 " + mus.ship.title + " Lv." + mus.level + "hp:" + mus.battleProps.hp + "/" + mus.battlePropsMax.hp);

                        }
                        else
                        {
                            log("[自动战斗]主力少女复活失败... 主力少女:" + mus.ship.title + " Lv." + mus.level + "hp:" + mus.battleProps.hp + "/" + mus.battlePropsMax.hp);

                        }

                        return true;
                    }

                }
            }

            //原来的旗舰要是旗舰
            if (all_battle_ships.Count > 0
                && uf.ships.Length >0
                && uf.ships.Contains(all_battle_ships[0])
                && all_battle_ships[0] != uf.ships[0])
            {
                UserShip oldflag = GameData.instance.GetShipById(uf.ships[0]);
                UserShip newflag = GameData.instance.GetShipById(all_battle_ships[0]);

                var p = ServerRequestManager.instance.ChangeFleetShip(uf.id, newflag.id, 0);
                if (p != null && p.responseData != null && p.responseData.eid == 0)
                {
                    log("[自动战斗] 主力旗舰少女回归旗舰位置! " + oldflag.ship.title + " Lv." + oldflag.level + "hp:" + oldflag.battleProps.hp + "/" + oldflag.battlePropsMax.hp
                        + " => 新旗舰 " + newflag.ship.title + " Lv." + newflag.level + "hp:" + newflag.battleProps.hp + "/" + newflag.battlePropsMax.hp);
                }else{
                    log("[自动战斗] 主力旗舰少女回归旗舰位置失败... ");
                }
                return true;
            }

            for (int i=0 ;i<uf.ships.Length;i++)
            {
                UserShip us = GameData.instance.GetShipById(uf.ships[i]);
                int sbt = (int)us.BrokenType;
                if (sbt > battlechangetypecombo.SelectedIndex + 1
                    || us.IsInRepair
                    /*|| us.battleProps.oil<=0
                    || us.battleProps.ammo <=0*/)
                {
                    int backupshipid = tryGetBackupShipForBattle(us.id);
                    if (backupshipid == -1)
                    {
                        log("[自动战斗] 暂时没有更多少女可用了....稍微休息10秒吧..");
                        battle_counter += 20;
                        return false;
                    }
                    UserShip bus = GameData.instance.GetShipById(backupshipid);
                    if(bus!= null && bus.IsBigBroken == false)
                    {
                        log("[自动战斗]更换"+ ((us.battleProps.oil<=0 || us.battleProps.ammo <=0)?"药渣":"爆衣" )+"少女 (" + battlechangetypecombo.SelectedItem.ToString() + ") "
                            + us.ship.title + " Lv." + us.level + "hp:" + us.battleProps.hp + "/" + us.battlePropsMax.hp
                                + " => " + bus.ship.title + " Lv." + bus.level + "hp:" + bus.battleProps.hp + "/" + bus.battlePropsMax.hp);

                        var p =ServerRequestManager.instance.ChangeFleetShip(uf.id, bus.id, i);
                        if(p !=null && p.responseData!=null && p.responseData.eid ==0)
                        {

                        }
                        return true;
                    }
                }
            }
            return false;
    }
Пример #21
0
 public void UpdateFleet(UserFleet newFleet)
 {
     for (int i = 0; i < this._userFleets.Length; i++)
     {
         UserFleet fleet = this._userFleets[i];
         if (fleet.id == newFleet.id)
         {
             this._userFleets[i] = newFleet;
             return;
         }
     }
 }
 public void StartExploreAtLevelWithFleet(UserFleet fleet)
 {
     this.OnReturnFromPrepare();
     this.ReqStartExplore(fleet.id, this.currentSelectedLevel.id);
 }
 public void SelectFleet(int index)
 {
     if (!this.isChangingFleet)
     {
         this.isChangingFleet = true;
         base.Invoke("EnableChangeFleetAfter", 0.3f);
         index = Mathf.Clamp(index, 1, this.fleets.Length + 1);
         this.selectedFleet = this.fleets[index - 1];
         this.UpdateFleet();
         this.UpdateFleetBtns();
     }
 }
Пример #24
0
        internal static string getDetailWarBattleParam(AttackParam[] ap, UserFleet uf, ShipInWar[] enemy)
        {
            string r = "";
            foreach (var opa in ap)
            {
                if(opa.attackSide == AttackSide.Self)
                {
                    UserShip ata = GameData.instance.GetShipById(uf.ships[opa.fromIndex]);
                    r += "\t " + getshiptype(ata.ship.type) + " " + getFormatedtitle(ata.ship.title) + " Lv." + ata.level + (opa.attackSide == AttackSide.Self ? " => " : " <= ");
                    for (int i = 0; i < opa.targetIndex.Length && i < opa.damage.Length; i++)
                    {
                        ShipInWar siw = enemy[opa.targetIndex[i]];
                        siw.hp -= opa.damage[i];
                        if(siw.hp <0 )
                        {
                            siw.hp = 0;
                        }
                        var damp = opa.damages[i];
                        var eqatk = GameConfigs.instance.GetEquipmentByCid(opa.equipmentCid);
                        var skilldesc = GameConfigs.instance.GetSkillConfig(opa.skillId);

                        r += (opa.damage[i] == 0 ? "MISS" : (" -" + opa.damage[i]))
                            + "\t " + (damp.isCritical == 1 ? " 暴击! " : "       ")
                            + "\t"+ (skilldesc != null ? skilldesc.title : (eqatk != null? eqatk.title:"\t") )
                            + "\t " + getShipAttackTypeString(opa.attackType)
                            +"\t" + siw.title + " Lv." + siw.level + " "
                            + siw.hp + "/" + siw.hpMax;
                    }
                    r += "\r\n";
                }else{
                    ShipInWar ata =enemy[opa.fromIndex];

                    for (int i = 0; i < opa.targetIndex.Length && i < opa.damage.Length; i++)
                    {
                        UserShip siw = GameData.instance.GetShipById(uf.ships[opa.targetIndex[i]]);
                        var damp = opa.damages[i];
                        var eqatk = GameConfigs.instance.GetEquipmentByCid(opa.equipmentCid);

                        r += "\t " + getshiptype(siw.ship.type) + " "+ getFormatedtitle(siw.ship.title) + " Lv." + siw.level + " <= ";
                        r += (opa.damage[i] == 0 ? "MISS" : (" -" + opa.damage[i]))
                            + "\t " + (damp.isCritical == 1 ? " 暴击! " : "       ")
                            + "\t " + (eqatk == null ? "\t " : eqatk.title)
                            + "\t " + getShipAttackTypeString(opa.attackType)
                            + "\t"  + ata.title + " Lv." + ata.level + " "
                            + ata.hp + "/" + ata.hp;
                    }
                    r += "\r\n";
                }

            }
            return r;
        }
 public void SetOpponentAndFleet(PVPOpponent opponent, UserFleet fleet)
 {
     this.selectedOpponent = opponent;
     this.selectedFleet = fleet;
     this.SearchPVP();
 }
 private void OnUpdateSuccess(object o, EventArgs e)
 {
     this.selectedFleet = this.gameData.UserFleets[this.currentFleetIndex];
     this.UpdateFleetInfo();
     this.isRequestingServer = false;
 }
 private void OnUpdateFail(object o, EventArgs e)
 {
     int num = (int) o;
     Debug.Log("OnUpdateFail" + num);
     if (num != 0)
     {
         UIManager.instance.ShowNotice(Localization.Localize("ErrorCode" + num));
     }
     this.selectedFleet = this.gameData.UserFleets[this.currentFleetIndex];
     this.UpdateFleetInfo();
     this.isRequestingServer = false;
 }
Пример #28
0
        public static bool isFleetCanBattle(UserFleet uf, int changetype)
        {
            if(GameData.instance.IsFleetInExplore(uf.id))
            {
                return false;
            }

            foreach (int i in uf.ships)
            {
                var us = GameData.instance.GetShipById(i);
                if(us == null
                    ||  us.IsBigBroken
                    || us.IsInExplore
                    || us.IsInRepair
                    || us.battleProps.oil <=0
                    || us.battleProps.ammo <=0
                    || ((int)us.BrokenType)  >= changetype + 2
                    )
                {
                    return false;
                }
            }

            if(GameData.instance.UserShips.Count  >= GameData.instance.UserInfo.detailInfo.shipNumTop)
            {
                z.log("[后宫已满]无法出征,请bi~~~~掉一些少女再说....");
                return false;
            }
            return true;
        }
 public void OnChangeNameSuccess(object o, EventArgs e)
 {
     this.selectedFleet = this.gameData.UserFleets[this.currentFleetIndex];
     this.UpdateName();
 }
 private void Start()
 {
     this.gameData = GameData.instance;
     this.selectedFleet = this.gameData.UserFleets[this.currentFleetIndex];
     UIManager.instance.OnGotoShopActin += new System.Action(this.OnGotoShop);
 }
 private void InitFleet()
 {
     this.fleets = this.gameData.UserFleets;
     this.selectedFleet = this.fleets[0];
     this.UpdateFleet();
     this.UpdateFleetBtns();
 }