private static void ProvideReward(TrophyGradeMetadata grade, GameSession session) { switch (grade.RewardType) { // this cases don't require any handling. case RewardType.None: case RewardType.itemcoloring: case RewardType.beauty_hair: case RewardType.skillPoint: case RewardType.beauty_makeup: case RewardType.shop_build: case RewardType.shop_weapon: case RewardType.dynamicaction: case RewardType.etc: case RewardType.beauty_skin: case RewardType.statPoint: case RewardType.shop_ride: default: break; case RewardType.item: session.Player.Inventory.AddItem(session, new(grade.RewardCode, grade.RewardValue), true); break; case RewardType.title: session.Player.Titles.Add(grade.RewardCode); session.Send(UserEnvPacket.AddTitle(grade.RewardCode)); break; } }
public override void Execute(GameCommandTrigger trigger) { Player player = trigger.Session.Player; player.Levels.SetLevel(90); player.Levels.SetPrestigeLevel(100); player.Wallet.Meso.SetAmount(10000000000); // 10B player.Account.Meret.SetAmount(10000000000); // 10B // Stickers for (int i = 1; i < 7; i++) { if (player.ChatSticker.Any(x => x.GroupId == i)) { continue; } trigger.Session.Send(ChatStickerPacket.AddSticker(21100000 + i, i)); player.ChatSticker.Add(new((byte)i, 9223372036854775807)); } List <int> emotes = SkillMetadataStorage.GetEmotes(); foreach (int emoteId in emotes) { // Broken emotes if (emoteId is >= 90200032 and <= 90200036) { continue; } if (player.Emotes.Contains(emoteId)) { continue; } player.Emotes.Add(emoteId); trigger.Session.Send(EmotePacket.LearnEmote(emoteId)); } List <TitleMetadata> titles = TitleMetadataStorage.GetAll(); foreach (TitleMetadata title in titles) { int titleId = title.Id; if (player.Titles.Contains(titleId)) { continue; } player.Titles.Add(titleId); trigger.Session.Send(UserEnvPacket.AddTitle(titleId)); } DatabaseManager.Characters.Update(player); trigger.Session.Send(NoticePacket.Notice("Done!", NoticeType.Chat)); }
private static void HandleTitleScroll(GameSession session, Item item) { if (session.Player.Titles.Contains(item.Function.Id)) { return; } session.Player.Titles.Add(item.Function.Id); session.Send(UserEnvPacket.AddTitle(item.Function.Id)); InventoryController.Consume(session, item.Uid, 1); }
public override void Execute(GameCommandTrigger trigger) { Player player = trigger.Session.Player; // Stickers for (int i = 1; i < 7; i++) { if (player.ChatSticker.Any(x => x.GroupId == i)) { continue; } trigger.Session.Send(ChatStickerPacket.AddSticker(21100000 + i, i, 9223372036854775807)); player.ChatSticker.Add(new ChatSticker((byte)i, 9223372036854775807)); } // Emotes for (int i = 1; i < 146; i++) { int emoteId = 90200000 + i; if (player.Emotes.Contains(emoteId)) { continue; } player.Emotes.Add(emoteId); trigger.Session.Send(EmotePacket.LearnEmote(emoteId)); } // Titles for (int i = 1; i < 854; i++) { int titleId = 10000000 + i; if (player.Titles.Contains(titleId)) { continue; } player.Titles.Add(titleId); trigger.Session.Send(UserEnvPacket.AddTitle(titleId)); } DatabaseManager.Characters.Update(player); trigger.Session.Send(NoticePacket.Notice("Done!", NoticeType.Chat)); }
public override void Execute(GameCommandTrigger trigger) { Player player = trigger.Session.Player; // Reset stats to default player.Stats = new(player.Job); player.Stats.AddBaseStats(player, 90); trigger.Session.Send(StatPacket.SetStats(player.FieldPlayer)); trigger.Session.FieldManager.BroadcastPacket(StatPacket.SetStats(player.FieldPlayer), trigger.Session); player.Levels.SetLevel(90); player.Levels.SetPrestigeLevel(100); player.Wallet.Meso.SetAmount(10_000_000_000); // 10B player.Account.Meret.SetAmount(10_000_000_000); // 10B PremiumClubHandler.ActivatePremium(trigger.Session, 2592000); // 30 days in seconds // Stickers for (int i = 1; i < 7; i++) { if (player.ChatSticker.Any(x => x.GroupId == i)) { continue; } trigger.Session.Send(ChatStickerPacket.AddSticker(21100000 + i, i, long.MaxValue)); player.ChatSticker.Add(new((byte)i, long.MaxValue)); } List <int> emotes = SkillMetadataStorage.GetEmotes(); foreach (int emoteId in emotes) { // Broken emotes if (emoteId is >= 90200032 and <= 90200036) { continue; } if (player.Emotes.Contains(emoteId)) { continue; } player.Emotes.Add(emoteId); trigger.Session.Send(EmotePacket.LearnEmote(emoteId)); } List <TitleMetadata> titles = TitleMetadataStorage.GetAll(); foreach (TitleMetadata title in titles) { int titleId = title.Id; if (player.Titles.Contains(titleId)) { continue; } player.Titles.Add(titleId); trigger.Session.Send(UserEnvPacket.AddTitle(titleId)); } DatabaseManager.Characters.Update(player); trigger.Session.Send(NoticePacket.Notice("Done!", NoticeType.Chat)); }