public async Task <string> GetHookByCameraId(int cameraId) { // validate request if (cameraId == 0) { Response.IsSuccessful = false; Response.ErrorMessage = "you must provide Camera Id "; return(null); } // get user camera by camera id UserCamera userCamera = await userCameraLogic.GetCameraById(cameraId); if (userCamera == null || userCamera?.UserId == 0) { Response.IsSuccessful = false; Response.ErrorMessage = "Ilegale operation"; return(null); } // get user by user id User user = await userCRUDService.GetByUserId(userCamera.UserId); if (user == null || user.SlackWebHook == null) { Response.IsSuccessful = false; Response.ErrorMessage = "Ilegale operation"; return(null); } return(user.SlackWebHook); }
public async Task <bool> RemoveCamForUser(int userId, string oldCamDeviceId) { UserCamera oldCam = await _context.UserCameras .Include(uc => uc.Camera) .FirstOrDefaultAsync(uc => uc.UserId == userId && uc.Camera.DeviceId == oldCamDeviceId); if (oldCam == null) { return(true); } _context.Cameras.Remove(oldCam.Camera); return(await _context.SaveChangesAsync() > 0); }
// Update camera working status public async Task <bool> ChangeWorkingStatus(int cameraId, string guid) { Response.IsSuccessful = true; // validate request values if (cameraId == 0 || string.IsNullOrEmpty(guid)) { Response.IsSuccessful = false; Response.ErrorMessage = "you must provide camera Id and guid "; return(false); } // get user by guid and validate user permision User user = await userCRUDService.GetByUserGuid(guid); if (user == null || user?.IsAdmin == false) { Response.IsSuccessful = false; Response.ErrorMessage = "user is not exist or user is not admin"; return(false); } // get usercamera by camera id and validate camera is asigned to user UserCamera userCamera = await userCameraLogic.GetCameraById(cameraId); if (userCamera == null || (userCamera.UserId != user.UserId && userCamera.UserId != user.AdminId)) { Response.IsSuccessful = false; Response.ErrorMessage = "camera is not exist or user is own this camera"; return(false); } // get camera by id Camera camera = await cameraCRUDService.GetCameraById(cameraId); if (camera == null) { Response.IsSuccessful = false; Response.ErrorMessage = "camera is not exist "; return(false); } // update camera working status by existing value if (camera.IsWorking) { return(await cameraCRUDService.ChangeWorkingStatus(false, cameraId)); } return(await cameraCRUDService.ChangeWorkingStatus(true, cameraId)); }
public async Task UpdateCamera(UpdateCameraRequest request, string guid) { Response.IsSuccessful = true; // validate request values if (request.CameraId == 0 || string.IsNullOrEmpty(guid)) { Response.IsSuccessful = false; Response.ErrorMessage = "you must provide all required fields "; return; } // get user by guid and validate user permision User user = await userCRUDService.GetByUserGuid(guid); if (user == null || user?.IsAdmin == false) { Response.IsSuccessful = false; Response.ErrorMessage = "user is not exist or user is not admin"; return; } // get usercamera by camera id and validate camera is asigned to user UserCamera userCamera = await userCameraLogic.GetCameraById(request.CameraId); if (userCamera == null || (userCamera.UserId != user.UserId && userCamera.UserId != user.AdminId)) { Response.IsSuccessful = false; Response.ErrorMessage = "camera is not exist or user is own this camera"; return; } Camera newCamera = new Camera() { CameraId = request.CameraId, DateAdded = DateTime.UtcNow, IsWorking = request.IsWorking, Latitude = request.Latitude, Longitude = request.Longitude, LocationName = request.LocationName }; // update camera if (!await cameraCRUDService.UpdateCamera(newCamera)) { Response.IsSuccessful = false; Response.ErrorMessage = "cannot update camera"; return; } }
public async Task <bool> AddCamForUser(int userId, Camera cam) { UserCamera existingCam = await _context.UserCameras .Include(uc => uc.Camera) .Where(uc => uc.Camera.DeviceId == cam.DeviceId) .FirstOrDefaultAsync(); if (existingCam != null) { return(true); } var newCam = new UserCamera() { Camera = cam, UserId = userId }; await _context.Cameras.AddAsync(cam); await _context.UserCameras.AddAsync(newCam); return(await _context.SaveChangesAsync() > 0); }
public async Task DeleteCamera(Camera request, string guid) { Response.IsSuccessful = true; // validate request values if (request.CameraId == 0 || string.IsNullOrEmpty(guid)) { Response.IsSuccessful = false; Response.ErrorMessage = "you must provide all required fields "; return; } // get user by guid and validate user permision User user = await userCRUDService.GetByUserGuid(guid); if (user == null || user?.IsAdmin == false) { Response.IsSuccessful = false; Response.ErrorMessage = "user is not exist or user is not admin"; return; } // get usercamera by camera id and validate camera is asigned to user UserCamera userCamera = await userCameraLogic.GetCameraById(request.CameraId); if (userCamera == null || (userCamera.UserId != user.UserId && userCamera.UserId != user.AdminId)) { Response.IsSuccessful = false; Response.ErrorMessage = "camera is not exist or user is own this camera"; return; } // delete camera if (!await cameraCRUDService.DeleteCamera(request.CameraId)) { Response.IsSuccessful = false; Response.ErrorMessage = "cannot Delete camera"; return; } }
// Token: 0x0600197B RID: 6523 public HUDMapController(HUDMapControllerAsset settings, SimMapDependencies mapDependencies, UserCamera camera, ICommandScheduler simScheduler, bool showBoundariesGame, bool showBoundariesSensors) { this.mHUDEnabled = true; this.mFOWSimEnabled = true; this.mFOWRenderEnabled = true; this.mBoundsEnabled = true; this.mDefaultFOWVolumeBuffer = new CommandBuffer(); this.mFoWCubeMeshTransform = Matrix4x4.identity; this.mSimScheduler = simScheduler; this.mMainCamera = camera.ActiveCamera; this.mFogBuffers = new Dictionary <HUDMapController.RenderModeType, CommandBuffer>(2, HUDMapController.sRenderModeTypeComparer); this.mBoundsEnabledForLevelGame = showBoundariesGame; this.mBoundsEnabledForLevelSensors = showBoundariesSensors; this.mSettings = settings; if (this.mSettings != null) { if (mapDependencies != null) { Vector3 min = VectorHelper.SimVector2ToUnityVector3(mapDependencies.MinPathfindingBounds, -5000f); Vector3 max = VectorHelper.SimVector2ToUnityVector3(mapDependencies.MaxPathfindingBounds, 5000f); // MOD: fix sensors on non square maps float s = Math.Max(max.x - min.x, max.z - min.z); max.x = min.x + s; max.z = min.z + s; // MOD this.mMapBounds = default(Bounds); this.mMapBounds.SetMinMax(min, max); this.mFOWCamera = HUDMapController.InstantiateFOWCamera(settings.FOWCameraPrefab, this.mMapBounds, ShipbreakersMain.GetDynamicRoot(ShipbreakersMain.DynamicRootIndex.Misc)); if (this.mMainCamera != null && this.mFOWCamera != null) { if (this.mFOWCamera.targetTexture != null) { Log.Error(Log.Channel.Graphics, "RenderTexture asset incorrectly set as target for FoW camera, discarding!", new object[0]); this.mFOWCamera.targetTexture.Release(); } this.mFOWTexture = HUDMapController.CreateFOWRenderTexture(this.mMapBounds); this.mBlurMaterial = new Material(settings.FOWBlurShader); this.mFOWCamera.targetTexture = this.mFOWTexture; this.mFOWCamera.AddCommandBuffer(CameraEvent.AfterForwardOpaque, HUDMapController.CreateFOWBlurCmdBuffer(this.mBlurMaterial, this.mFOWTexture)); this.mFOWMaterial = new Material(settings.FOWMaterial); this.mFOWMaterial.SetTexture("_MainTex", this.mFOWTexture); Vector3 size = Vector3.one * 5000f + this.mMapBounds.size; GameObject gameObject = HUDMapController.InstantiateFOWVolume(new Bounds(this.mMapBounds.center, size)); this.mFoWCubeMesh = gameObject.GetComponent <MeshFilter>().mesh; this.mFoWCubeMeshTransform = gameObject.transform.localToWorldMatrix; HUDMapController.RebuildFOWVolumeCmdBuffer(this.mDefaultFOWVolumeBuffer, this.mFoWCubeMesh, this.mFoWCubeMeshTransform, this.mFOWMaterial, "FOW Combine (Default)"); this.mFogBuffers.Add(HUDMapController.RenderModeType.Default, this.mDefaultFOWVolumeBuffer); UnityEngine.Object.Destroy(gameObject); this.CreateMapBoundsBuffers(settings); this.SetMode(HUDMapController.RenderModeType.Default); this.mAnimFade = new FloatAnimFadeInOut(null, 1f, 1f, 0f); this.mAnimFade.FadeOutCallback = new Action(this.OnAnimFadeOut); this.mAnimFade.Value = 1f; ShipbreakersMain.PresentationEventSystem.AddHandler <SensorsManagerEvent>(new BBI.Core.Events.EventHandler <SensorsManagerEvent>(this.OnSensorsManagerEvent)); ShipbreakersMain.PresentationEventSystem.AddHandler <HUDMapToggleEvent>(new BBI.Core.Events.EventHandler <HUDMapToggleEvent>(this.OnHUDMapToggleEvent)); ShipbreakersMain.PresentationEventSystem.AddHandler <HUDMapSettingsEvent>(new BBI.Core.Events.EventHandler <HUDMapSettingsEvent>(this.OnHUDMapSettingsEvent)); ShipbreakersMain.PresentationEventSystem.AddHandler <QualitySettingsChangedEvent>(new BBI.Core.Events.EventHandler <QualitySettingsChangedEvent>(this.OnQualitySettingsChanged)); ShipbreakersMain.PresentationEventSystem.AddHandler <TacticalOverlayToggleEvent>(new BBI.Core.Events.EventHandler <TacticalOverlayToggleEvent>(this.OnTacticalOverlayToggleEvent)); ShipbreakersMain.SimToPresentationEventSystem.AddHandler <MatchGameOverEvent>(new BBI.Core.Events.EventHandler <MatchGameOverEvent>(this.OnMatchGameOverEvent)); ShipbreakersMain.SimToPresentationEventSystem.AddHandler <ReplayCompleteEvent>(new BBI.Core.Events.EventHandler <ReplayCompleteEvent>(this.OnReplayCompleteEvent)); } else { Log.Error(Log.Channel.Graphics, "Cannot find child Camera for provided UserCamera", new object[] { camera }); } DecalSystem.sFOWCamera = this.mFOWCamera; return; } Log.Error(Log.Channel.Graphics, "[FogOfWar] - Cannot initialize Presentaiton side FoW for level! Make sure it contains a SetRenderSettings and has particle occlusion baked!", new object[0]); } }