Пример #1
0
 private UselessCitizen.E_UselessType Type(UselessCitizen.E_UselessType type)
 {
     UselessCitizen.E_UselessType ret = UselessCitizen.E_UselessType.Null;
     if (type == UselessCitizen.E_UselessType.Null)
     {
         ret = (UselessCitizen.E_UselessType)Util.Random(0, 2);
     }
     else
     {
         ret = type == UselessCitizen.E_UselessType.Escaple ? UselessCitizen.E_UselessType.ForHelp : UselessCitizen.E_UselessType.Escaple;
     }
     return(ret);
 }
Пример #2
0
    private void CreateCitizen()
    {
        UselessCitizen.E_UselessType type = UselessCitizen.E_UselessType.Null;
        GameObject character0             = PoolManager.Instance.Spawn(PoolItemName.Citizen0);

        type = Type(type);
        List <Transform> path0      = type == UselessCitizen.E_UselessType.Escaple ? mCitizen0Path : mCitizen1Path;
        UselessCitizen   citizen0   = new UselessCitizen(character0, path0, type);
        GameObject       character1 = PoolManager.Instance.Spawn(PoolItemName.Citizen2);

        type = Type(type);
        List <Transform> path1    = type == UselessCitizen.E_UselessType.ForHelp ? mCitizen1Path : mCitizen0Path;
        UselessCitizen   citizen1 = new UselessCitizen(character1, path1, type);

        citizenList.Add(citizen0);
        citizenList.Add(citizen1);

        Invoke("ActiveStageSys", 2.0f);
    }