public void SetCamera(Camera2D camera) { var localPlayer = _netManager.CurrentRoom.Players.FirstOrDefault(x => x.Username == _netManager.Username); if (localPlayer == null) { return; } var tempPos = new Vector2(localPlayer.X, localPlayer.Y) - _halfScreen; tempPos.X = UsefulMethods.Clamp(tempPos.X, 0, (float)_netManager.CurrentRoom.Map.MapSize * Map.TileSize - _halfScreen.X * 2); tempPos.Y = UsefulMethods.Clamp(tempPos.Y, 0, (float)_netManager.CurrentRoom.Map.MapSize * Map.TileSize - _halfScreen.Y * 2); _camera.Position = tempPos; }