Пример #1
0
    public void ReceiveDrag(float ammount, UsefulFunctions.Direction direction)
    {
        dragged   = true;
        dragSpeed = ammount * settings.accelAmp / settings.dragResistance;

        if (direction == UsefulFunctions.Direction.Left)
        {
            dragSpeed *= -1;
        }
    }
Пример #2
0
    public void ReceiveNudge(float ammount, UsefulFunctions.Direction direction)
    {
        if (nudged)
        {
            return;
        }

        nudged     = true;
        nudgeSpeed = ammount * settings.difficultyAmp / settings.nudgeResistance;

        if (direction == UsefulFunctions.Direction.Left)
        {
            nudgeSpeed *= -1;
        }
    }
Пример #3
0
 public void MouseDrag(UsefulFunctions.Direction direction)
 {
     // Set on Game Manager for possible interaction on menus if in certain GameState.
     playerScript.ReceiveDrag(settings.dragImpact, direction);
 }