public UseableMedicItem(BaseItem item) { UseableBaseItem.CopyItem(this, item); MedicItem medic = item as MedicItem; isDisposable = medic.isDisposable; }
public override void OpenItemPanel(PlayerManager playerManager) { //This override will let the player use Food items by clicking on them in the inventory if (UseableBaseItem.IsItemUseable(inventoryContext)) { UseItem(playerManager); return; } base.OpenItemPanel(playerManager); }