/// <summary>
        /// Creates a new <see cref="IndexBuffer"/> with the supplied builder parameters.
        /// </summary>
        /// <remarks>
        /// In debug mode, this method will check a large number of <see cref="Assure">assurances</see>
        /// on the builder parameters before creating the resource.
        /// </remarks>
        /// <returns>A new <see cref="IndexBuffer"/>.</returns>
        public unsafe override IndexBuffer Create()
        {
            Assure.True(Usage != ResourceUsage.Immutable || InitialData != null, "You must supply initial data to an immutable resource.");
            Assure.GreaterThan(length, 0U, "Can not create an index buffer with 0 indices.");

            GCHandle?pinnedArrayHandle = null;
            IntPtr   initialDataPtr    = IntPtr.Zero;

            if (InitialData != null)
            {
                pinnedArrayHandle = GCHandle.Alloc(InitialData.Value.ContainingArray, GCHandleType.Pinned);
                initialDataPtr    = pinnedArrayHandle.Value.AddrOfPinnedObject() + (IndexBuffer.INDEX_SIZE_BYTES * (int)InitialData.Value.Offset);
            }

            try {
                BufferResourceHandle outResourceHandle;
                InteropUtils.CallNative(NativeMethods.ResourceFactory_CreateIndexBuffer,
                                        RenderingModule.Device,
                                        length,
                                        Usage.GetUsage(),
                                        Usage.GetCPUUsage(),
                                        initialDataPtr,
                                        (IntPtr)(&outResourceHandle)
                                        ).ThrowOnFailure();

                return(new IndexBuffer(outResourceHandle, Usage, length));
            }
            finally {
                if (pinnedArrayHandle != null)
                {
                    pinnedArrayHandle.Value.Free();
                }
            }
        }
Пример #2
0
        /// <summary>
        /// Creates a new <see cref="Buffer{TElement}"/> with the supplied builder parameters.
        /// </summary>
        /// <remarks>
        /// In debug mode, this method will check a large number of <see cref="Assure">assurances</see>
        /// on the builder parameters before creating the resource.
        /// </remarks>
        /// <returns>A new <see cref="Buffer{TElement}"/>.</returns>
        public unsafe override Buffer <TElement> Create()
        {
            Assure.True(Usage != ResourceUsage.Immutable || InitialData != null, "You must supply initial data to an immutable resource.");
            Assure.False(
                (Usage == ResourceUsage.Immutable || Usage == ResourceUsage.DiscardWrite) && permittedBindings == GPUBindings.None,
                "An immutable or discard-write resource with no permitted bindings is useless."
                );
            Assure.False(
                Usage.GetUsage() == 0x3 && permittedBindings != GPUBindings.None,
                "Staging resources can not be bound to the pipeline."
                );
            Assure.GreaterThan(length, 0U, "Can not create a buffer with 0 elements.");

            InteropBool isStructured   = (BaseResource.GetFormatForType(typeof(TElement)) == ResourceFormat.Unknown);
            InteropBool allowRawAccess =
                !isStructured &&
                (int)(permittedBindings & (GPUBindings.WritableShaderResource | GPUBindings.ReadableShaderResource)) != 0;

            GCHandle?pinnedArrayHandle = null;
            IntPtr   initialDataPtr    = IntPtr.Zero;

            try {
                int elementSizeBytes = UnsafeUtils.SizeOf <TElement>();

                if (InitialData != null)
                {
                    pinnedArrayHandle = GCHandle.Alloc(InitialData.Value.ContainingArray, GCHandleType.Pinned);
                    initialDataPtr    = pinnedArrayHandle.Value.AddrOfPinnedObject() + (elementSizeBytes * (int)InitialData.Value.Offset);
                }

                BufferResourceHandle outResourceHandle;
                InteropUtils.CallNative(NativeMethods.ResourceFactory_CreateBuffer,
                                        RenderingModule.Device,
                                        (uint)elementSizeBytes,
                                        length,
                                        Usage.GetUsage(),
                                        Usage.GetCPUUsage(),
                                        (PipelineBindings)permittedBindings,
                                        isStructured,
                                        allowRawAccess,
                                        initialDataPtr,
                                        (IntPtr)(&outResourceHandle)
                                        ).ThrowOnFailure();

                return(new Buffer <TElement>(outResourceHandle, Usage, (uint)elementSizeBytes, length, permittedBindings, isStructured));
            }
            finally {
                if (pinnedArrayHandle != null)
                {
                    pinnedArrayHandle.Value.Free();
                }
            }
        }
Пример #3
0
        /// <summary>
        /// Creates a new <see cref="ConstantBuffer{TConstants}"/> with the supplied builder parameters.
        /// </summary>
        /// <remarks>
        /// In debug mode, this method will check a large number of <see cref="Assure">assurances</see>
        /// on the builder parameters before creating the resource.
        /// </remarks>
        /// <returns>A new <see cref="ConstantBuffer{TConstants}"/>.</returns>
        public unsafe override ConstantBuffer <TConstants> Create()
        {
            uint  structSizeBytes    = (uint)UnsafeUtils.SizeOf <TConstants>();
            byte *initValueStackCopy = stackalloc byte[(int)structSizeBytes];

            UnsafeUtils.WriteGenericToPtr((IntPtr)initValueStackCopy, InitialData, structSizeBytes);

            BufferResourceHandle outResourceHandle;

            InteropUtils.CallNative(NativeMethods.ResourceFactory_CreateConstantBuffer,
                                    RenderingModule.Device,
                                    structSizeBytes,
                                    Usage.GetUsage(),
                                    Usage.GetCPUUsage(),
                                    (IntPtr)initValueStackCopy,
                                    (IntPtr)(&outResourceHandle)
                                    ).ThrowOnFailure();

            return(new ConstantBuffer <TConstants>(outResourceHandle, Usage, structSizeBytes));
        }
Пример #4
0
        /// <summary>
        /// Creates a new <see cref="Texture3D{TTexel}"/> with the supplied builder parameters.
        /// </summary>
        /// <remarks>
        /// In debug mode, this method will check a large number of <see cref="Assure">assurances</see>
        /// on the builder parameters before creating the resource.
        /// </remarks>
        /// <returns>A new <see cref="Texture3D{TTexel}"/>.</returns>
        public unsafe override Texture3D <TTexel> Create()
        {
            Assure.True(Usage != ResourceUsage.Immutable || InitialData != null, "You must supply initial data to an immutable resource.");
            Assure.False(
                (Usage == ResourceUsage.Immutable || Usage == ResourceUsage.DiscardWrite) && permittedBindings == GPUBindings.None,
                "An immutable or discard-write resource with no permitted bindings is useless."
                );
            Assure.False(
                Usage.GetUsage() == 0x3 && permittedBindings != GPUBindings.None,
                "Staging resources can not be bound to the pipeline."
                );
            Assure.False((Usage == ResourceUsage.DiscardWrite || Usage == ResourceUsage.Immutable) &&
                         ((permittedBindings & GPUBindings.RenderTarget) > 0 ||
                          (permittedBindings & GPUBindings.DepthStencilTarget) > 0 ||
                          (permittedBindings & GPUBindings.WritableShaderResource) > 0),
                         "Can not bind an immutable or discard-write texture as a render target or depth stencil target, or as a GPU-writeable shader resource."
                         );

            Assure.GreaterThan(width, 0U, "Please specify a width for the texture.");
            Assure.GreaterThan(height, 0U, "Please specify a height for the texture.");
            Assure.GreaterThan(depth, 0U, "Please specify a depth for the texture.");

            Assure.False(
                mipAllocation && !MathUtils.IsPowerOfTwo(width),
                "Can not create mipmapped texture with any non-power-of-two (NPOT) dimension. " +
                "Dimensions: " + width + "x" + height + "x" + depth + "."
                );
            Assure.False(
                mipAllocation && !MathUtils.IsPowerOfTwo(height),
                "Can not create mipmapped texture with any non-power-of-two (NPOT) dimension. " +
                "Dimensions: " + width + "x" + height + "x" + depth + "."
                );
            Assure.False(
                mipAllocation && !MathUtils.IsPowerOfTwo(depth),
                "Can not create mipmapped texture with any non-power-of-two (NPOT) dimension. " +
                "Dimensions: " + width + "x" + height + "x" + depth + "."
                );
            Assure.False(
                mipAllocation && Usage == ResourceUsage.DiscardWrite,
                "Can not allocate mips on a discard-write texture."
                );
            Assure.False(
                mipGenerationTarget && !mipAllocation,
                "Can not generate mips without allocating space for them."
                );
            Assure.False(
                mipGenerationTarget &&
                ((permittedBindings & GPUBindings.RenderTarget) == 0x0 || (permittedBindings & GPUBindings.ReadableShaderResource) == 0x0),
                "To make a texture a viable mip generation target, it must be created with the RenderTarget and ReadableShaderResource GPU bindings."
                );
            Assure.False(
                mipGenerationTarget && InitialData != null,
                "Can not supply initial data to a mip generation target."
                );
            Assure.True(
                InitialData == null ||
                (InitialData.Value.Length == TextureUtils.GetSizeTexels(mipAllocation, width, height, depth)),
                "Initial data is of incorrect length (" + (InitialData != null ? InitialData.Value.Length : 0) + ") for this resource. " +
                "It should have a length of: " + TextureUtils.GetSizeTexels(mipAllocation, width, height, depth) + "."
                );
            Assure.False(dynamicDetail && Usage.GetUsage() == 0x3, "Can not create a dynamic-detail staging resource.");
            Assure.False(
                (permittedBindings & GPUBindings.DepthStencilTarget) == GPUBindings.DepthStencilTarget &&
                texelFormat != TexelFormat.DSV_FORMAT_CODE,
                "Can not create a depth-stencil target with any texel format other than " + typeof(TexelFormat.DepthStencil).Name + "."
                );

            Texture3DResourceHandle outResourceHandle;
            GCHandle?pinnedInitData   = null;
            GCHandle?pinnedDataHandle = null;
            IntPtr   initialDataPtr   = IntPtr.Zero;

            InitialResourceDataDesc[] dataArr = null;

            if (InitialData != null)
            {
                pinnedInitData = GCHandle.Alloc(InitialData.Value.ContainingArray, GCHandleType.Pinned);

                dataArr = InitialResourceDataDesc.CreateDataArr(
                    pinnedInitData.Value.AddrOfPinnedObject() + (int)(InitialData.Value.Offset * texelSizeBytes),
                    1U,
                    numMips,
                    width,
                    height,
                    depth,
                    texelSizeBytes
                    );

                pinnedDataHandle = GCHandle.Alloc(dataArr, GCHandleType.Pinned);
                initialDataPtr   = pinnedDataHandle.Value.AddrOfPinnedObject();
            }

            try {
                InteropUtils.CallNative(NativeMethods.ResourceFactory_CreateTexture3D,
                                        RenderingModule.Device,
                                        width,
                                        height,
                                        depth,
                                        (InteropBool)mipAllocation,
                                        texelFormat,
                                        Usage.GetUsage(),
                                        Usage.GetCPUUsage(),
                                        (PipelineBindings)permittedBindings,
                                        (InteropBool)mipGenerationTarget,
                                        (InteropBool)dynamicDetail,
                                        initialDataPtr,
                                        dataArr != null ? (uint)dataArr.Length : 0U,
                                        (IntPtr)(&outResourceHandle)
                                        ).ThrowOnFailure();
            }
            finally {
                if (pinnedDataHandle != null)
                {
                    pinnedDataHandle.Value.Free();
                }
                if (pinnedInitData != null)
                {
                    pinnedInitData.Value.Free();
                }
            }

            return(new Texture3D <TTexel>(
                       outResourceHandle,
                       Usage,
                       TextureUtils.GetSize(texelSizeBytes, mipAllocation, width, height, depth),
                       permittedBindings,
                       mipGenerationTarget,
                       dynamicDetail,
                       width,
                       height,
                       depth,
                       texelSizeBytes,
                       mipAllocation,
                       numMips,
                       0U
                       ));
        }