Пример #1
0
        private static void ImportLinkData(this UrdfLink urdfLink, Link link, Joint joint)
        {
            if (link.inertial == null && joint == null)
            {
                urdfLink.IsBaseLink = true;
            }

            urdfLink.gameObject.name = link.name;

            if (joint?.origin != null)
            {
                UrdfOrigin.ImportOriginData(urdfLink.transform, joint.origin);
            }

            if (link.inertial != null)
            {
                UrdfInertial.Create(urdfLink.gameObject, link.inertial);

                if (joint != null)
                {
                    UrdfJoint.Create(urdfLink.gameObject, UrdfJoint.GetJointType(joint.type), joint);
                }
            }
            else if (joint != null)
            {
                Debug.LogWarning("No Joint Component will be created in GameObject \"" + urdfLink.gameObject.name + "\" as it has no Rigidbody Component.\n"
                                 + "Please define an Inertial for Link \"" + link.name + "\" in the URDF file to create a Rigidbody Component.\n", urdfLink.gameObject);
            }

            foreach (Joint childJoint in link.joints)
            {
                Link child = childJoint.ChildLink;
                UrdfLinkExtensions.Create(urdfLink.transform, child, childJoint);
            }
        }
Пример #2
0
        private static void ImportLinkData(this UrdfLink urdfLink, Link link, Joint joint)
        {
            if (link.inertial == null && joint == null)
            {
                urdfLink.IsBaseLink = true;
            }
            urdfLink.gameObject.name = link.name;
            if (joint?.origin != null)
            {
                UrdfOrigin.ImportOriginData(urdfLink.transform, joint.origin);
            }

            if (link.inertial != null)
            {
                UrdfInertial.Create(urdfLink.gameObject, link.inertial);

                if (joint != null)
                {
                    UrdfJoint.Create(urdfLink.gameObject, UrdfJoint.GetJointType(joint.type), joint);
                }
            }
            else if (joint != null)
            {
                UrdfJoint.Create(urdfLink.gameObject, UrdfJoint.GetJointType(joint.type), joint);
            }

            foreach (Joint childJoint in link.joints)
            {
                Link child = childJoint.ChildLink;
                UrdfLinkExtensions.Create(urdfLink.transform, child, childJoint);
            }
        }
 public void GetJointType_AllJointTypes_Succeeds()
 {
     Assert.AreEqual(UrdfJoint.JointTypes.Fixed, UrdfJoint.GetJointType("fixed"));
     Assert.AreEqual(UrdfJoint.JointTypes.Continuous, UrdfJoint.GetJointType("continuous"));
     Assert.AreEqual(UrdfJoint.JointTypes.Revolute, UrdfJoint.GetJointType("revolute"));
     Assert.AreEqual(UrdfJoint.JointTypes.Floating, UrdfJoint.GetJointType("floating"));
     Assert.AreEqual(UrdfJoint.JointTypes.Prismatic, UrdfJoint.GetJointType("prismatic"));
     Assert.AreEqual(UrdfJoint.JointTypes.Planar, UrdfJoint.GetJointType("planar"));
     Assert.AreEqual(UrdfJoint.JointTypes.Fixed, UrdfJoint.GetJointType("unknown"));
 }
Пример #4
0
        private static void ImportLinkData(this UrdfLink urdfLink, Link link, Joint joint)
        {
            if (link.inertial == null && joint == null)
            {
                urdfLink.IsBaseLink = true;
            }

            urdfLink.gameObject.name = link.name;

            if (joint?.origin != null)
            {
                UrdfOrigin.ImportOriginData(urdfLink.transform, joint.origin);
            }

            if (link.inertial != null)
            {
                UrdfInertial.Synchronize(urdfLink.gameObject, link.inertial);

                if (joint != null)
                {
                    UrdfJoint.Synchronize(urdfLink.gameObject, UrdfJoint.GetJointType(joint.type), joint);
                }
            }
            else if (joint != null)
            {
                Debug.LogWarning("No Joint Component will be created in GameObject \"" + urdfLink.gameObject.name + "\" as it has no Rigidbody Component.\n"
                                 + "Please define an Inertial for Link \"" + link.name + "\" in the URDF file to create a Rigidbody Component.\n", urdfLink.gameObject);
            }

            foreach (Joint childJoint in link.joints.Where(x => x.ChildLink != null))
            {
                Link child = childJoint.ChildLink;
                UrdfLinkExtensions.Synchronize(urdfLink.transform, child, childJoint);
            }

            var           linkChildren      = Utils.GetComponentsInDirectChildrenFromGameobject <UrdfLink>(urdfLink.gameObject);
            List <string> wantedObjectNames = link.joints
                                              .Where(x => x.ChildLink != null)
                                              .Select(x => String.IsNullOrEmpty(x.child) ? Utils.GenerateNonReferenceID(x.ChildLink) : x.child)
                                              .ToList();

            linkChildren.RemoveAll(x => wantedObjectNames.Contains(x.name));
            Utils.DestroyAll(linkChildren.Select(x => x.gameObject));
        }
        private static void ImportSimulationLinkData(this GameObject linkObject, Link link, Joint joint)
        {
            linkObject.gameObject.name = link.name;

            if (joint?.origin != null)
            {
                UrdfOrigin.ImportOriginData(linkObject.transform, joint.origin);
            }

            if (link?.inertial != null)
            {
                UrdfInertial.Create(linkObject, link.inertial);

                // TODO(sam): figure out if possible to only let base_footprint be kinematic
                linkObject.GetComponent <Rigidbody>().isKinematic = true;

                if (joint != null)
                {
                    UrdfSimulatedJoint.Create(linkObject, UrdfJoint.GetJointType(joint.type), joint);
                }
            }
            else if (linkObject.name == "base_footprint")
            {
                Rigidbody baseFootprintRigidbody = linkObject.AddComponent <Rigidbody>();
                baseFootprintRigidbody.useGravity  = false;
                baseFootprintRigidbody.isKinematic = true;
            }
            else if (joint != null)
            {
                Debug.LogWarning("No Joint Component will be created in GameObject \"" + linkObject.name + "\" as it has no Rigidbody Component.\n"
                                 + "Please define an Inertial for Link \"" + link.name + "\" in the URDF file to create a Rigidbody Component.\n", linkObject);
            }

            foreach (Joint childJoint in link.joints)
            {
                Link child = childJoint.ChildLink;
                Create(linkObject.transform, child, childJoint);
            }
        }