Пример #1
0
        public void ExportGeometryData_MeshUnityDecomposer_DefaultGeometry()
        {
            // Force runtime mode to set testing package root
            RuntimeUrdf.runtimeModeEnabled = true;
            UrdfAssetPathHandler.SetPackageRoot("Packages/com.unity.robotics.urdf-importer/Tests/Runtime/Assets/URDF/cube/");
            RuntimeUrdf.runtimeModeEnabled     = false;
            UrdfRobotExtensions.importsettings = ImportSettings.DefaultSettings();
            UrdfRobotExtensions.importsettings.convexMethod = ImportSettings.convexDecomposer.unity;

            var    parent       = new GameObject("Parent").transform;
            string path         = "package://meshes/cube.stl";
            var    meshGeometry = new Geometry(mesh: new Mesh(path, new double[] { 1, 1, 1 }));

            UrdfCollisionExtensions.Create(parent, new Collision(meshGeometry));

            UrdfExportPathHandler.SetExportPath("Assets");
            var t      = parent.GetComponentInChildren <UrdfCollision>().transform.GetChild(0);
            var export = UrdfGeometry.ExportGeometryData(GeometryTypes.Mesh, t);

            Assert.IsNotNull(export);

            Object.DestroyImmediate(parent.gameObject);
            List <string> outFailedPaths = new List <string>();

            AssetDatabase.DeleteAssets(new string[] { "Assets/meshes" }, outFailedPaths);
        }
Пример #2
0
        public void Create_FromStlVhacdRuntime_CubeMesh()
        {
            // Force runtime mode to set testing package root
            RuntimeUrdf.runtimeModeEnabled = true;
            UrdfAssetPathHandler.SetPackageRoot("Packages/com.unity.robotics.urdf-importer/Tests/Runtime/Assets/URDF/cube/");
            UrdfRobotExtensions.importsettings = ImportSettings.DefaultSettings();

            var    parent       = new GameObject("Parent").transform;
            string path         = "package://meshes/cube.stl";
            var    meshGeometry = new Geometry(mesh: new Mesh(path, new double[] { 1, 1, 1 }));

            UrdfCollisionExtensions.Create(parent, new Collision(meshGeometry));

            // Verify geometry created in Hierarchy
            var urdfCollision = parent.GetComponentInChildren <UrdfCollision>().transform;
            var mesh          = urdfCollision.Find("cube/cube_0").gameObject;

            Assert.IsTrue(mesh.activeInHierarchy);
            Assert.IsNotNull(mesh.GetComponent <MeshCollider>());
            Assert.AreEqual(8, mesh.GetComponent <MeshCollider>().sharedMesh.vertexCount);
            Assert.IsTrue(Vector3.Distance(Vector3.one * 15f, mesh.GetComponent <MeshCollider>().sharedMesh.bounds.extents) < scaleDelta);

            // Verify geometry created in Assets
            Assert.IsNotNull(AssetDatabase.FindAssets("cube t:mesh", new string[] { "Packages/com.unity.robotics.urdf-importer/Tests/Runtime/Assets/URDF/cube/meshes" }));

            AssetDatabase.DeleteAsset("Packages/com.unity.robotics.urdf-importer/Tests/Runtime/Assets/URDF/cube/meshes/cube_1.asset");
            Object.DestroyImmediate(parent.gameObject);
        }
        public override void OnInspectorGUI()
        {
            urdfCollisions = (UrdfCollisions)target;

            GUILayout.Space(10);
            geometryType = (GeometryTypes)EditorGUILayout.EnumPopup("Type of collision", geometryType);

            if (GUILayout.Button("Add collision"))
            {
                UrdfCollisionExtensions.Create(urdfCollisions.transform, geometryType);
            }
        }
Пример #4
0
        public void Create_GeometryMesh_DefaultGeometry()
        {
            RuntimeUrdf.runtimeModeEnabled = false;
            var parent = new GameObject("Parent").transform;

            var collision = UrdfCollisionExtensions.Create(parent, GeometryTypes.Mesh);

            Assert.IsNotNull(collision);
            Assert.IsTrue(collision.gameObject.activeInHierarchy);
            Assert.AreEqual(GeometryTypes.Mesh, collision.geometryType);

            Object.DestroyImmediate(parent.gameObject);
        }
Пример #5
0
        public void ExportCollisionData_DefaultGeometry_Succeeds()
        {
            RuntimeUrdf.runtimeModeEnabled = false;
            var parent = new GameObject("Parent").transform;

            var collisionComponent = UrdfCollisionExtensions.Create(parent, GeometryTypes.Box);
            var exported           = UrdfCollisionExtensions.ExportCollisionData(collisionComponent);

            Assert.IsNotNull(exported.geometry.box);
            Assert.AreEqual(new double[] { 1, 1, 1 }, exported.geometry.box.size);
            Assert.IsNull(exported.name);

            Object.DestroyImmediate(parent.gameObject);
        }
Пример #6
0
        public void Create_LinkCollision_DefaultGeometry()
        {
            RuntimeUrdf.runtimeModeEnabled = false;
            var parent   = new GameObject("Parent").transform;
            var geometry = new Geometry(box: new Box(new double[] { 1, 1, 1 }));

            var collision = UrdfCollisionExtensions.Create(parent, new Collision(geometry));

            Assert.IsNotNull(collision);
            Assert.IsTrue(collision.gameObject.activeInHierarchy);
            Assert.AreEqual(GeometryTypes.Box, collision.geometryType);
            Assert.IsTrue(collision.GetComponentsInChildren <BoxCollider>().Length > 0);

            Object.DestroyImmediate(parent.gameObject);
        }
Пример #7
0
        public void Create_GeometryMeshWithVisual_NondefaultScale()
        {
            RuntimeUrdf.runtimeModeEnabled = false;
            var parent = new GameObject("Parent").transform;
            var copy   = new GameObject("Copy").transform;

            copy.transform.localScale = Vector3.one * 2f;

            var collision = UrdfCollisionExtensions.Create(parent, GeometryTypes.Mesh, copy);

            Assert.IsNotNull(collision);
            Assert.IsTrue(collision.gameObject.activeInHierarchy);
            Assert.AreEqual(GeometryTypes.Mesh, collision.geometryType);
            Assert.AreEqual(Vector3.one * 2f, collision.transform.localScale);

            Object.DestroyImmediate(parent.gameObject);
        }