public static float GetField(string Name, UrbComponentData Data) { for (int i = 0; i < Data.Fields.Length; i++) { if (Data.Fields[i].Name.CompareTo(Name) == 0) { return(Data.Fields[i].Value); } } return(0.0f); }
public virtual UrbComponentData GetComponentData() { s_UrbBaseGetCompData_p.Begin(this); UrbComponentData Data = new UrbComponentData { Type = GetType().ToString(), }; s_UrbBaseGetCompData_p.End(); return(Data); }
public override bool SetComponentData(UrbComponentData Data) { EnergyDebt = UrbEncoder.GetField("EnergyDebt", Data); BodyEnergyReserveStorage = UrbEncoder.GetEnum <UrbSubstanceTag>("BodyEnergyReserveStorage", Data); BodyGrowthRecipe = UrbEncoder.GetSubstancesFromArray("BodyGrowthRecipe", Data); InitializeGrowthRecipes(); if (IsEater) { InitializeReserveRecipes(); } return(true); }
public override UrbComponentData GetComponentData() { UrbComponentData Data = new UrbComponentData { Type = this.GetType().ToString(), }; Data.Strings = new UrbStringData[] { new UrbStringData{Name= "PerceptionPrintString", Value = PerceptionPrintString}, new UrbStringData{Name= "ContactPrintString", Value = ContactPrintString} }; return Data; }
public static UrbObjectData Read(GameObject Target) { UrbObjectData ObjectData = new UrbObjectData(); ObjectData.Name = Target.name; UrbBase[] cs = Target.GetComponents <UrbBase>(); ObjectData.Components = new UrbComponentData[cs.Length]; for (int c = 0; c < cs.Length; c++) { UrbComponentData ComponentData = cs[c].GetComponentData(); ObjectData.Components[c] = ComponentData; } return(ObjectData); }
public override UrbComponentData GetComponentData() { UrbComponentData Data = base.GetComponentData(); //SmellStrength is (currently) computed based on MassPerTile. // Data.Fields = new UrbFieldData[] // { // new UrbFieldData{ Name = "SmellStrength", Value = SmellStrength} // }; //SmellTag is (currently) computed based on the Body // Data.StringArrays = new UrbStringArrayData[] // { // UrbEncoder.EnumsToArray<UrbScentTag>("SmellTag",SmellTag) // }; return(Data); }
public static UrbObjectData[] GetObjectDataArray(string Name, UrbComponentData Data) { for (int i = 0; i < Data.StringArrays.Length; i++) { if (Data.StringArrays[i].Name.CompareTo(Name) == 0) { UrbObjectData[] Output = new UrbObjectData[Data.StringArrays[i].Value.Length]; for (int o = 0; o < Data.StringArrays[i].Value.Length; o++) { Output[o] = JsonUtility.FromJson <UrbObjectData>(Data.StringArrays[i].Value[o]); } return(Output); } } return(new UrbObjectData[0]); }
public static T[] GetEnumArray <T>(string Name, UrbComponentData Data) { for (int i = 0; i < Data.StringArrays.Length; i++) { if (Data.StringArrays[i].Name.CompareTo(Name) == 0) { T[] Output = new T[Data.StringArrays[i].Value.Length]; for (int a = 0; a < Data.StringArrays[i].Value.Length; a++) { Output[a] = (T)Enum.Parse(typeof(T), Data.StringArrays[i].Value[a]); } return(Output); } } return(new T[0]); }
public override UrbComponentData GetComponentData() { UrbComponentData Data = base.GetComponentData(); UrbSubstance[] StomachContents = (Stomach == null)? new UrbSubstance[0] : Stomach.GetCompositionIngredients(); Data.FieldArrays = new UrbFieldArrayData[] { UrbEncoder.GetArrayFromSubstances("StomachContents", StomachContents), }; Data.StringArrays = new UrbStringArrayData[] { UrbEncoder.EnumsToArray("FoodSubstances", FoodSubstances), UrbEncoder.EnumsToArray("FoodScents", FoodScents) }; return(Data); }
public override bool SetComponentData(UrbComponentData Data) { MateRequirement = (int)UrbEncoder.GetField("MateRequirement", Data); MateCrowding = (int)UrbEncoder.GetField("MateCrowding", Data); OffspringCount = (int)UrbEncoder.GetField("OffspringCount", Data); OffspringRequiredSpace = UrbEncoder.GetField("OffspringRequiredSpace", Data); DispersalDistance = (int)UrbEncoder.GetField("DispersalDistance", Data); Gestation = UrbEncoder.GetField("Gestation", Data); Gestating = (UrbEncoder.GetField("Gestating", Data) > 0.0f); BreedType = UrbEncoder.GetEnum <UrbBreedTag>("BreedType", Data); RequiredOffspringTerrain = UrbEncoder.GetEnum <UrbPathTerrain>("RequiredOffspringTerrain", Data); OffspringData = UrbEncoder.GetObjectDataArray("OffspringData", Data); MateScents = UrbEncoder.GetEnumArray <UrbScentTag>("MateScents", Data); RivalScents = UrbEncoder.GetEnumArray <UrbScentTag>("RivalScents", Data); GestationRecipe = UrbEncoder.GetSubstancesFromArray("GestationRecipe", Data); return(true); }
public override UrbComponentData GetComponentData() { UrbComponentData Data = base.GetComponentData(); Data.Strings = new UrbStringData[] { new UrbStringData { Name = "GoalTag", Value = GoalTag.ToString() }, new UrbStringData { Name = "PassableTerrain", Value = PassableTerrain.ToString() } }; Data.Fields = new UrbFieldData[] { new UrbFieldData { Name = "Size", Value = Size } }; return(Data); }
public override UrbComponentData GetComponentData() { UrbComponentData Data = base.GetComponentData(); Data.Fields = new UrbFieldData[] { new UrbFieldData { Name = "BirthTime", Value = BirthTime } }; Data.Strings = new UrbStringData[] { new UrbStringData { Name = "Name", Value = gameObject.name }, new UrbStringData { Name = "TileprintString", Value = TileprintString } }; return(Data); }
public static UrbObjectData GetObjectData(string Name, UrbComponentData Data) { return(JsonUtility.FromJson <UrbObjectData>(GetString(Name, Data))); }
public override bool SetComponentData(UrbComponentData Data) { //TODO: Load the rule data return(base.SetComponentData(Data)); }
public override bool SetComponentData(UrbComponentData Data) { PerceptionPrintString = UrbEncoder.GetString("PerceptionPrintString", Data); ContactPrintString = UrbEncoder.GetString("ContactPrintString", Data); return true; }
public virtual bool SetComponentData(UrbComponentData Data) { //Debug.Log(this.GetType() + " Using Base SetComponentData"); return(true); }
public static T GetEnum <T>(string Name, UrbComponentData Data) { return((T)Enum.Parse(typeof(T), GetString(Name, Data))); }