Пример #1
0
    public void upgradeItem(UpgradesEnum item)
    {
        switch (item)
        {
        case UpgradesEnum.PENETRATION:
            penetration_lvl++;
            GameData.shellBaseStats.penetrations = GameData.upgrades.penetration_lvl;
            break;

        case UpgradesEnum.BOUNCE:
            bounce_lvl++;
            GameData.shellBaseStats.bounces = GameData.upgrades.bounce_lvl;
            break;

        case UpgradesEnum.FULL_HP_DAMAGE:
            fullHpDamage_lvl++;
            break;

        case UpgradesEnum.BURN:
            burn_lvl++;
            break;

        case UpgradesEnum.DEATH_EXPLOSIVE:
            deathExplosive_lvl++;
            break;

        case UpgradesEnum.SLOW:
            slow_lvl++;
            break;
        }
    }
Пример #2
0
 public Upgrade(UpgradesEnum upgradeEnum, int possibleUpgradeOriginalAmount, int firstUpgradeCost, int furtherUpgradesAdditionalCost, float amountOfMoneyAddedEachPassiveIncomeUpgrade)
     : this(upgradeEnum, possibleUpgradeOriginalAmount)
 {
     FirstUpgradeCost = firstUpgradeCost;
     FurtherUpgradesAdditionalCost = furtherUpgradesAdditionalCost;
     AmountOfMoneyAddedEachPassiveIncomeUpgrade = amountOfMoneyAddedEachPassiveIncomeUpgrade;
 }
Пример #3
0
    public int getItemBasePrice(UpgradesEnum item)
    {
        switch (item)
        {
        case UpgradesEnum.PENETRATION:
            return(penetration_BasePrice);

        case UpgradesEnum.BOUNCE:
            return(bounce_BasePrice);

        case UpgradesEnum.FULL_HP_DAMAGE:
            return(fullHpDamage_BasePrice);

        case UpgradesEnum.BURN:
            return(burn_BasePrice);

        case UpgradesEnum.DEATH_EXPLOSIVE:
            return(deathExplosive__BasePrice);

        case UpgradesEnum.SLOW:
            return(slow_basePrice);

        default:
            return(0);
        }
    }
Пример #4
0
    public string getItemDescription(UpgradesEnum item, int level)
    {
        switch (item)
        {
        case UpgradesEnum.PENETRATION:
            return("Penetrate " + level + " enemies, after penetration damage lower by " + Math.Round((1 - Mathf.Pow(penetration_damageToLast, 1.0f / level)) * 100, 1) + "%");

        case UpgradesEnum.BOUNCE:
            return("Shell will bounce walls " + level + " times");

        case UpgradesEnum.FULL_HP_DAMAGE:
            return("Inflict " + (fullHpDamage_damageMultiplier * level) * 100 + "% damage to enemies with higher then " + ((fullHpDamage_startHpMin - level * fullHpDamage_HpMinDecimal) * 100) + "% HP.");

        case UpgradesEnum.BURN:
            return("With " + (burn_startChance + burn_plusChance * level) + "% burn an enemy to inflict " + (burn_startDamagePerTickMultiplier + burn_plusDamagePerTickMultiplier * level) * 100 + "% by tick in " + burn_duration + " secounds.");

        case UpgradesEnum.DEATH_EXPLOSIVE:
            return("On die enemy explode on " + (deathExplosive_baseRadius + deathExplosive__radiusPerLvl * level) + " m to inflict " + (deathExplosive_baseDamage + deathExplosive__damagePerLvl * level) * 100 + "% damage.");

        case UpgradesEnum.SLOW:
            return("With " + slow_getSlowChance(level) + "%  slow enemy on hit by " + (1 - slow_getSlowAmount(level)) * 100 + "%");

        default:
            return("Desctription unfound!");
        }
    }
Пример #5
0
 public Upgrade(UpgradesEnum upgradeEnum, int possibleUpgradeOriginalAmount, int firstUpgradeCost, int furtherUpgradesAdditionalCost, int amountOfTimeForFirstNineUpgrades, float amountOfTimeForOtherUpgrades, int amountOfOneSecondUpgrades)
     : this(upgradeEnum, possibleUpgradeOriginalAmount)
 {
     FirstUpgradeCost = firstUpgradeCost;
     FurtherUpgradesAdditionalCost    = furtherUpgradesAdditionalCost;
     AmountOfTimeForFirstNineUpgrades = amountOfTimeForFirstNineUpgrades;
     AmountOfTimeForOtherUpgrades     = amountOfTimeForOtherUpgrades;
     AmountOfOneSecondUpgrades        = amountOfOneSecondUpgrades;
 }
Пример #6
0
 public Upgrade(UpgradesEnum upgradeEnum, int possibleUpgradeOriginalAmount, int activeIncomeUpgradeFactor, int timesOfNewIncomeCost)
     : this(upgradeEnum, possibleUpgradeOriginalAmount)
 {
     ActiveIncomeUpgradeFactor  = activeIncomeUpgradeFactor;
     TimesOfNewActiveIncomeCost = timesOfNewIncomeCost;
 }
Пример #7
0
 public Upgrade(UpgradesEnum upgradeEnum, int possibleUpgradeOriginalAmount)
 {
     UpgradeEnum = upgradeEnum;
     PossibleUpgradeOriginalAmount = possibleUpgradeOriginalAmount;
 }
Пример #8
0
 public string getItemNextLevelDescription(UpgradesEnum item)
 {
     return(getItemDescription(item, getItemLevel(item) + 1));
 }