internal static void Postfix(UpgradeScreen __instance) { if (!__instance.selectedDetails.gameObject.active) { __instance.SelectUpgrade(__instance.path2Upgrades[0]); } }
public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; ScreenRectangle = new Rectangle( 0, 0, screenWidth, screenHeight); Content.RootDirectory = "Content"; Components.Add(new InputHandler(this)); stateManager = new GameStateManager(this); Components.Add(stateManager); TitleScreen = new TitleScreen(this, stateManager); StartMenuScreen = new StartMenuScreen(this, stateManager); GamePlayScreen = new GamePlayScreen(this, stateManager); AdminScreen = new AdminScreen(this, stateManager); CharacterGeneratorScreen = new CharacterGeneratorScreen(this, stateManager); EndGameScreen = new EndGameScreen(this, stateManager); BuyScreen = new BuyScreen(this, stateManager); SellScreen = new SellScreen(this, stateManager); SaveScreen = new SaveScreen(this, stateManager); highscoreScreen = new HighscoreScreen(this, stateManager); upgradeScreen = new UpgradeScreen(this, stateManager); stateManager.ChangeState(TitleScreen, null); }
internal static void Postfix(UpgradeScreen __instance, TowerModel tower, int pathIndex, Il2CppReferenceArray <UpgradeDetails> pathUpgrades) { var modTower = tower.GetModTower(); if (modTower != null) { var portrait = modTower.PortraitReference; var maxPathTier = modTower.tierMaxes[pathIndex]; var emptyAbilities = new List <AbilityModel>().Cast <ICollection <AbilityModel> >(); var upgradeModel = modTower.dummyUpgrade; for (var i = maxPathTier; i < 5; i++) { var upgradeDetails = pathUpgrades[i]; upgradeDetails.SetUpgrade(tower.baseId, upgradeModel, emptyAbilities, pathIndex, portrait); upgradeDetails.gameObject.SetActive(false); } if (maxPathTier < 5) { var bgLines = __instance.transform.GetComponentFromChildrenByName <RectTransform>($"{pathIndex + 1}"); bgLines.GetComponentsInChildren <CanvasRenderer>().Do(renderer => { renderer.SetAlpha(0); }); } } }
/// <summary> /// Load Game Assets and initialize all screens /// </summary> protected override void LoadContent() { //Instantiate the singleton class GameContent and load all game assets GameContent gameContent = new GameContent(Content); // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //Instantiate the singleton class HorizontalMenuBGSprite HorizontalMenuBGSprite scrollingBG = new HorizontalMenuBGSprite(GameContent.GameAssets.Images.Backgrounds.Screens[ScreenBackgrounds.GlobalScrollingBg], spriteBatch); //Initialize screens titleScreen = new Title(spriteBatch, new Delegates.QuitFunction(Exit)); titleScreen.InitScreen(ScreenType.Title); titleScreen.Visible = true; shopScreen = new Shop(spriteBatch); shopScreen.InitScreen(ScreenType.Shop); controlScreen = new ControlScreen(spriteBatch); controlScreen.InitScreen(ScreenType.ControlScreen); mainMenuScreen = new MainMenu(spriteBatch); mainMenuScreen.InitScreen(ScreenType.MainMenu); creditsScreen = new Credits(spriteBatch); creditsScreen.InitScreen(ScreenType.Credits); gameScreen = new GameScreen(spriteBatch); gameScreen.InitScreen(ScreenType.Game); optionScreen = new Options(spriteBatch); optionScreen.InitScreen(ScreenType.Options); pauseScreen = new PauseScreen(spriteBatch); pauseScreen.InitScreen(ScreenType.Pause); shipSelectScreen = new ShipSelect(spriteBatch); shipSelectScreen.InitScreen(ScreenType.ShipSelect); weaponSelectScreen = new WeaponSelectScreen(spriteBatch); weaponSelectScreen.InitScreen(ScreenType.WeaponSelect); upgradeScreen = new UpgradeScreen(spriteBatch); upgradeScreen.InitScreen(ScreenType.UpgradeScreen); tierSelectScreen = new TierSelect(spriteBatch); tierSelectScreen.InitScreen(ScreenType.TierSelect); levelSelectScreen = new LevelSelect(spriteBatch); levelSelectScreen.InitScreen(ScreenType.LevelSelect); screenManager = new ScreenManager(spriteBatch, Color.White, titleScreen, mainMenuScreen, creditsScreen, gameScreen, optionScreen, shopScreen, pauseScreen, shipSelectScreen, weaponSelectScreen, upgradeScreen, tierSelectScreen, levelSelectScreen, controlScreen); StateManager.AllScreens = screenManager; StateManager.ScreenState = CoreTypes.ScreenType.Title; }
public void OnClickBack() { int islandNo = PlayerPrefs.GetInt(Constants.ISLAND, 0); UpgradeScreen screen = upgradeTrigger[islandNo].GetComponent <UpgradeScreen>(); //screen.currentState = screen.MenuStates.Main; screen.SetState(1); screen.SetMainSelected(); }
public void OnClickUpgrade() { int islandNo = PlayerPrefs.GetInt(Constants.ISLAND, 0); UpgradeScreen screen = upgradeTrigger[islandNo].GetComponent <UpgradeScreen>(); //screen.currentState = screen.MenuStates.Shop; Debug.Log("Upgrade button At island " + islandNo); screen.SetState(3); screen.SetEventSelected(); }
public void OnClickSearch() { int islandNo = PlayerPrefs.GetInt(Constants.ISLAND, 0); UpgradeScreen screen = upgradeTrigger[islandNo].GetComponent <UpgradeScreen>(); screen.startTime = Time.realtimeSinceStartup; Debug.Log("Search button At island " + islandNo); screen.SetState(2); //screen.currentState = screen.MenuStates.Search; }
internal static void Prefix(UpgradeScreen __instance) { for (var i = 1; i <= 3; i++) { var bgLines = __instance.transform.GetComponentFromChildrenByName <RectTransform>(i.ToString()); bgLines.GetComponentsInChildren <CanvasRenderer>().Do(renderer => { renderer.SetAlpha(1); }); } }
public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; ScreenRectangle = new Rectangle( 0, 0, screenWidth, screenHeight); Content.RootDirectory = "Content"; Components.Add(new InputHandler(this)); stateManager = new GameStateManager(this); Components.Add(stateManager); TitleScreen = new TitleScreen(this, stateManager); StartMenuScreen = new StartMenuScreen(this, stateManager); GamePlayScreen = new GamePlayScreen(this, stateManager); AdminScreen = new AdminScreen(this, stateManager); CharacterGeneratorScreen = new CharacterGeneratorScreen(this, stateManager); EndGameScreen = new EndGameScreen(this, stateManager); PauseScreen = new PauseScreen(this, stateManager); highscoreScreen = new HighscoreScreen(this, stateManager); upgradeScreen = new UpgradeScreen(this, stateManager); saveHistory = new SaveHistoryScreen(this, stateManager); initPrice = new InitialPriceScreen(this, stateManager); spaceShip = new SpaceShip(); board = new Board(); stateManager.ChangeState(TitleScreen); }
internal static bool Prefix(UpgradeScreen __instance) { return(false); }
public override void _Process(float delta) { switch (_gameState) { case GameState.Game: if (!_level.IsRunning()) { if (MoveCameraBack(delta)) { _gameState = GameState.UpgradeMenu; } else { if (_hud != null) { _hud.QueueFree(); _hud = null; _player.Deactivate(); UpdateFleet(); } } } break; case GameState.PrepareGame: if (LevelIntroduction(delta)) { return; } if (_levelNumber != 1) { _level.IncreaseDifficulty(); } _levelNumber++; _level.Start(); CreateHud(); _player.SetHud(_hud); _player.Activate(); _gameState = GameState.Game; break; case GameState.GameOver: if (_level != null) { _level.QueueFree(); _level = null; } ShowGameOver(); if (MoveCameraBack(delta)) { if (_menuButton == null) { if (_menuButtonScene.Instance() is MenuButton menuButton) { menuButton.RectPosition = new Vector2(-325, 600); GetTree().CurrentScene.AddChild(menuButton); _menuButton = menuButton; } } } break; case GameState.UpgradeMenu: if (_upgradeScreen == null) { if (_upgradeScene.Instance() is UpgradeScreen upgradeScreen) { GetTree().CurrentScene.AddChild(upgradeScreen); _upgradeScreen = upgradeScreen; } } if (_flightButton == null) { if (_flightButtonScene.Instance() is FlightButton flightButton) { flightButton.RectPosition = new Vector2(-250, 600); GetTree().CurrentScene.AddChild(flightButton); _flightButton = flightButton; } } break; case GameState.Start: if (_upgradeScreen != null) { _upgradeScreen.QueueFree(); _upgradeScreen = null; } if (MoveCameraForward(delta)) { _levelWaitTime = 0; _flightButton = null; _upgradeScreen = null; _gameState = GameState.PrepareGame; } break; case GameState.Intro: if (_flightButton == null) { if (_flightButtonScene.Instance() is FlightButton flightButton) { flightButton.RectPosition = new Vector2(-250, 600); GetTree().CurrentScene.AddChild(flightButton); _flightButton = flightButton; } } break; default: throw new ArgumentOutOfRangeException(); } }