Пример #1
0
    public void Init(UpgradeRequire upgradeRequire)
    {
        ItemFielInfo itemfileinfo = new ItemFielInfo(upgradeRequire.GoodsId);

        iconItem.Init(itemfileinfo);
        Lable_name.SetText(NGUIColor.SetTxtColor(LanguageTextManager.GetString(itemfileinfo.LocalItemData._szGoodsName), (TextColor)itemfileinfo.LocalItemData._ColorLevel));
        if (upgradeRequire.GoodsId == 3050001)
        {
            if (upgradeRequire.Count <= ContainerInfomanager.Instance.GetOwnMaterialCount(upgradeRequire))
            {
                Lable_count.SetText(NGUIColor.SetTxtColor(upgradeRequire.Count, TextColor.green));
            }
            else
            {
                Lable_count.SetText(NGUIColor.SetTxtColor(upgradeRequire.Count, TextColor.red));
            }
        }
        else
        {
            if (upgradeRequire.Count <= ContainerInfomanager.Instance.GetOwnMaterialCount(upgradeRequire))
            {
                Lable_count.SetText(NGUIColor.SetTxtColor(ContainerInfomanager.Instance.GetOwnMaterialCount(upgradeRequire) + "/" + upgradeRequire.Count, TextColor.green));
            }
            else
            {
                Lable_count.SetText(NGUIColor.SetTxtColor(ContainerInfomanager.Instance.GetOwnMaterialCount(upgradeRequire) + "/" + upgradeRequire.Count, TextColor.red));
            }
        }
    }
Пример #2
0
    private static void OnPostprocessEquipment()
    {
        string     path = System.IO.Path.Combine(RESOURCE_DATA_FOLDER, "PlayerStrengthCost.xml");
        TextReader tr   = new StreamReader(path);
        string     text = tr.ReadToEnd();

        if (text == null)
        {
            Debug.LogError("Equipment item file not exist");
            return;
        }
        else
        {
            XmlSpreadSheetReader.ReadSheet(text);
            XmlSpreadSheet sheet = XmlSpreadSheetReader.Output;
            string[]       keys  = XmlSpreadSheetReader.Keys;

            object[] levelIds = sheet[keys[0]];

            List <PlayerStrengthCost> tempList = new List <PlayerStrengthCost>();

            for (int i = 2; i < levelIds.Length; i++)
            {
                //if (0 == i) continue;
                PlayerStrengthCost data = new PlayerStrengthCost();
                data.GainType       = (UpgradeType)Convert.ToInt32(sheet["GainType"][i]);
                data.GainLevel      = Convert.ToInt32(sheet["GainLevel"][i]);
                data.lGoodsSubClass = (EquiptType)Convert.ToInt32(sheet["lGoodsSubClass"][i]);
                string[] UpgradeRequireStr            = Convert.ToString(sheet["UpgradeRequires"][i]).Split('|');
                List <UpgradeRequire> UpgradeRequires = new List <UpgradeRequire>();
                foreach (string item in UpgradeRequireStr)
                {
                    UpgradeRequire ur   = new UpgradeRequire();
                    string[]       strs = item.Split('+');
                    ur.GoodsId = Convert.ToInt32(strs[0]);
                    ur.Count   = Convert.ToInt32(strs[1]);
                    UpgradeRequires.Add(ur);
                }

                data.UpgradeRequires = UpgradeRequires;
                tempList.Add(data);
            }


            CreateMedicamentConfigDataList(tempList);
        }
    }