/// <summary> /// Removes a handler for the <see cref="E:TwistedLogik.Ultraviolet.UI.Presentation.Input.Mouse.MouseLeave"/> /// attached event from the specified element. /// </summary> /// <param name="element">The element to which to Remove the handler.</param> /// <param name="handler">The handler to remove from the specified element.</param> public static void RemoveMouseLeaveHandler(DependencyObject element, UpfMouseEventHandler handler) { Contract.Require(element, nameof(element)); Contract.Require(handler, nameof(handler)); IInputElementHelper.RemoveHandler(element, MouseLeaveEvent, handler); }
/// <summary> /// Removes a handler for the MouseEnter attached event from the specified element. /// </summary> /// <param name="element">The element to which to Remove the handler.</param> /// <param name="handler">The handler to remove from the specified element.</param> public static void RemoveMouseEnterHandler(DependencyObject element, UpfMouseEventHandler handler) { Contract.Require(element, "element"); Contract.Require(handler, "handler"); IInputElementHelper.RemoveHandler(element, MouseEnterEvent, handler); }
/// <summary> /// Adds a handler for the <see cref="E:TwistedLogik.Ultraviolet.UI.Presentation.Input.Mouse.MouseEnter"/> /// attached event to the specified element. /// </summary> /// <param name="element">The element to which to add the handler.</param> /// <param name="handler">The handler to add to the specified element.</param> public static void AddMouseEnterHandler(DependencyObject element, UpfMouseEventHandler handler) { Contract.Require(element, nameof(element)); Contract.Require(handler, nameof(handler)); IInputElementHelper.AddHandler(element, MouseEnterEvent, handler); }
/// <summary> /// Adds a handler for the MouseLeave attached event to the specified element. /// </summary> /// <param name="element">The element to which to add the handler.</param> /// <param name="handler">The handler to add to the specified element.</param> public static void AddMouseLeaveHandler(DependencyObject element, UpfMouseEventHandler handler) { Contract.Require(element, "element"); Contract.Require(handler, "handler"); IInputElementHelper.AddHandler(element, MouseLeaveEvent, handler); }