Пример #1
0
    public void OnTriggerExit2D(Collider2D other)
    {
        Updraftable up = other.gameObject.GetComponent <Updraftable>();

        if (affectedObjects.Contains(up))
        {
            affectedObjects.Remove(up);
        }
    }
Пример #2
0
    public void OnTriggerEnter2D(Collider2D other)
    {
        Updraftable up = other.gameObject.GetComponent <Updraftable>();

        if (up != null)
        {
            affectedObjects.Add(up);
        }
    }