public void OnTriggerExit2D(Collider2D other) { Updraftable up = other.gameObject.GetComponent <Updraftable>(); if (affectedObjects.Contains(up)) { affectedObjects.Remove(up); } }
public void OnTriggerEnter2D(Collider2D other) { Updraftable up = other.gameObject.GetComponent <Updraftable>(); if (up != null) { affectedObjects.Add(up); } }