/// <summary> /// 升级进度 /// </summary> public void GetUpgradeStatus_GET() { float f = Updater.UpgradePercent; base.Response.Write(f.ToString(CultureInfo.InvariantCulture)); if (f == 1F) { Updater.ApplyCoreLib(); } else if (f < 1F) { Updater.UpgradePercent += (float)new Random().Next(1, 3) / 100; if (Updater.UpgradePercent > 0.96F) { Updater.UpgradePercent = 0.96F; } } }
/// <summary> /// 升级进度 /// </summary> public void UpgradeStatus_POST() { float f = Updater.UpgradePercent; base.Response.Write(f.ToString()); if (f == 1F) { Updater.ApplyCoreLib(); } else if (f < 1F) { Updater.UpgradePercent += (float)new Random().Next(1, 3) / 100; if (Updater.UpgradePercent > 0.96F) { Updater.UpgradePercent = 0.96F; } } Thread.Sleep(1000); }