Пример #1
0
 void OnDisplayNameUpdate(UpdateUserTitleDisplayNameResult result)
 {
     Debug.Log("Updated diplay name!");
     GetLeaderboard();
     leaderboardWindow.SetActive(true);
     nameWindow.SetActive(false);
 }
Пример #2
0
 private void OnDisplaySuccess(UpdateUserTitleDisplayNameResult result)
 {
     Debug.Log(result.DisplayName);
     PlayFabClientAPI.AddOrUpdateContactEmail(new AddOrUpdateContactEmailRequest {
         EmailAddress = userEmail
     }, OnEmailSuccess, OnUpdateFailure);
 }
Пример #3
0
    /// <summary>
    /// User display name successfully updated.
    /// </summary>
    /// <param name="result">Result.</param>
    void OnUpdatedDisplayName(UpdateUserTitleDisplayNameResult result)
    {
        Debug.Log("Display name update success. new name " + result.DisplayName);
        playerDisplayName = result.DisplayName;

        PlayFabClientAPI.GetUserCombinedInfo(new GetUserCombinedInfoRequest(), OnGetUserCombinedInfoResult, OnGetUserCombinedInfoError);
    }
Пример #4
0
        public void NameUpdated(UpdateUserTitleDisplayNameResult result)
        {
            Debug.Log("Name " + result.DisplayName + " updated");

            Time.timeScale = 1.0f;               // unpause and start game...
            PlayFabGameBridge.gameState = 3;
            Application.LoadLevel(confirmScene); // now reset the level -- force load of all the properties
        }
    /// <summary>
    /// Called after a successful name update request
    /// </summary>
    /// <param name="result">Result.</param>
    private static void OnUpdateDisplayNameSuccess(UpdateUserTitleDisplayNameResult result)
    {
        PlayFabLoginCalls.LoggedInUserInfo.TitleInfo.DisplayName = result.DisplayName;

        if (OnPlayfabCallbackSuccess != null)
        {
            OnPlayfabCallbackSuccess(result.DisplayName, PlayFabAPIMethods.UpdateDisplayName);
        }
    }
Пример #6
0
    private void OnNameUpdated(UpdateUserTitleDisplayNameResult res)
    {
        loginManager.playerData.accountInfo.name = res.DisplayName;
        nameText.text = res.DisplayName;

        nameInput.text = "";

        PlayfabUtils.OnSuccess(feedbackText, "Display Name Updated!");
    }
Пример #7
0
 private void UpdatenameSuccess(UpdateUserTitleDisplayNameResult obj)
 {
     Debug.Log("닉네임 변경 성공");
     DataManager.Instance.userinfo.nickName   = obj.DisplayName;
     DataManager.Instance.userinfo.firstLogin = false;
     SetData(DataManager.Instance.userinfo);
     Debug.Log("변경된 이름은 ; " + obj.DisplayName);
     modifyOk = true;
 }
    private void OnAddDisplayNameSuccess(UpdateUserTitleDisplayNameResult result)
    {
        Debug.Log(result.DisplayName + " is your new display name");

        PlayerPrefs.SetString("NICKNAME", result.DisplayName);
        PlayerPrefs.Save();

        nicknamePanel.SetActive(false);
    }
Пример #9
0
    private void OnUpdateDisplayNameSuccess(UpdateUserTitleDisplayNameResult result)
    {
        Debug.Log("Display Name Successfully updated: " + result.DisplayName);
        usernameInputPanel.SetActive(false);
        gameModePanel.SetActive(true);
        Text userName = LoggedInDialog.GetComponent <Text>();

        userName.text = result.DisplayName;
        LoggedInDialog.SetActive(true);
    }
Пример #10
0
        public void NameUpdated(UpdateUserTitleDisplayNameResult result)
        {
            Debug.Log("Name " + result.DisplayName + " updated");

            Time.timeScale = 1.0f;              // unpause and start game...
            PlayFabGameBridge.gameState = 3;

            //if(PlayFabData.AngryBotsModActivated)Application.LoadLevel ("Default");
            //else Application.LoadLevel (confirmScene);
        }
Пример #11
0
    void OnUpdateSuccess(UpdateUserTitleDisplayNameResult result)
    {
        Debug.Log(result.DisplayName);

        connectingView.Close();
        Close();

        if (onChangeDisplayName != null)
        {
            onChangeDisplayName(displayNameInputField.text);
        }
    }
Пример #12
0
 private void NameUpdated(UpdateUserTitleDisplayNameResult result)
 {
     //LoadingCanvas.enabled = false;
     HideLoading();
     if (result != null)
     {
         Debug.Log("Name " + result.DisplayName + " updated");
     }
     ShowErrorPOPUP("Konto utworzone!", "Gratulacje, teraz możesz zalogować się używając podanych danych");
     proceed = false;
     //ExitRegisterMenu ();
     ShowCanvas(LoginCanvas);
 }
Пример #13
0
 private void LinkAccount(UpdateUserTitleDisplayNameResult result)
 {
     Debug.Log("Create account success - link with device ID");
             #if UNITY_ANDROID
     LinkAndroidID();
             #else
             #if UNITY_IOS
     LinkIOSID();
             #else
     LinkCustomID();
             #endif
             #endif
 }
Пример #14
0
    //玩家昵称设置成功时调用
    void OnUpdateUserTitleDisplayName(UpdateUserTitleDisplayNameResult result)
    {
        /*  学生作业 2-3:玩家创建账号成功时,为玩家添加默认枪支:AK47
         *  作业提示:
         *  先使用PurchaseItemRequest声明一个道具购买请求,再使用PlayFabClientAPI.PurchaseItem发起道具购买请求
         *  道具购买成功,禁用游戏登录面板,启用游戏主面板(OnPurchaseItemRequest函数)
         *  道具购买失败,在控制台输出失败原因(OnPlayFabError函数)
         */
        PurchaseItemRequest request = new PurchaseItemRequest()
        {
            CatalogVersion  = PlayFabUserData.catalogVersion,
            VirtualCurrency = "FR",
            Price           = 0,
            ItemId          = "AK47"
        };

        PlayFabClientAPI.PurchaseItem(request, OnPurchaseItemResult, OnPlayFabError);

        loginPanel.SetActive(false);                        //禁用游戏登录面板
        mainPanel.SetActive(true);                          //启用游戏主面板
    }
Пример #15
0
 void OnDisplayName(UpdateUserTitleDisplayNameResult result)
 {
 }
Пример #16
0
 public void Ondisplaylogin(UpdateUserTitleDisplayNameResult result) => Debug.Log(result.DisplayName + "is your new displayer name");
Пример #17
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 private void NameUpdatedOnly(UpdateUserTitleDisplayNameResult result)
 {
     RequestPhotonToken(loginResultCache);
 }
Пример #18
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 private void NameUpdatedForNewAccount(UpdateUserTitleDisplayNameResult result)
 {
     RegisterSuccess(null);
 }
Пример #19
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 private void NameUpdatedWithCustomID(UpdateUserTitleDisplayNameResult result)
 {
     HideLoading();
     ShowCanvas(RegisterEmailCanvas);
 }
Пример #20
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 private void Onnameset(UpdateUserTitleDisplayNameResult result)
 {
     namewindow.SetActive(false);
 }
Пример #21
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 private void OnDisplayNameSuccess(UpdateUserTitleDisplayNameResult result)
 {
     print("You have update Displayname!");
     SetStats();
 }
 private void OnPlayerNameResult(UpdateUserTitleDisplayNameResult obj)
 {
     print("Your new display name is " + obj.DisplayName);
 }