void OnDisplayNameUpdate(UpdateUserTitleDisplayNameResult result) { Debug.Log("Updated diplay name!"); GetLeaderboard(); leaderboardWindow.SetActive(true); nameWindow.SetActive(false); }
private void OnDisplaySuccess(UpdateUserTitleDisplayNameResult result) { Debug.Log(result.DisplayName); PlayFabClientAPI.AddOrUpdateContactEmail(new AddOrUpdateContactEmailRequest { EmailAddress = userEmail }, OnEmailSuccess, OnUpdateFailure); }
/// <summary> /// User display name successfully updated. /// </summary> /// <param name="result">Result.</param> void OnUpdatedDisplayName(UpdateUserTitleDisplayNameResult result) { Debug.Log("Display name update success. new name " + result.DisplayName); playerDisplayName = result.DisplayName; PlayFabClientAPI.GetUserCombinedInfo(new GetUserCombinedInfoRequest(), OnGetUserCombinedInfoResult, OnGetUserCombinedInfoError); }
public void NameUpdated(UpdateUserTitleDisplayNameResult result) { Debug.Log("Name " + result.DisplayName + " updated"); Time.timeScale = 1.0f; // unpause and start game... PlayFabGameBridge.gameState = 3; Application.LoadLevel(confirmScene); // now reset the level -- force load of all the properties }
/// <summary> /// Called after a successful name update request /// </summary> /// <param name="result">Result.</param> private static void OnUpdateDisplayNameSuccess(UpdateUserTitleDisplayNameResult result) { PlayFabLoginCalls.LoggedInUserInfo.TitleInfo.DisplayName = result.DisplayName; if (OnPlayfabCallbackSuccess != null) { OnPlayfabCallbackSuccess(result.DisplayName, PlayFabAPIMethods.UpdateDisplayName); } }
private void OnNameUpdated(UpdateUserTitleDisplayNameResult res) { loginManager.playerData.accountInfo.name = res.DisplayName; nameText.text = res.DisplayName; nameInput.text = ""; PlayfabUtils.OnSuccess(feedbackText, "Display Name Updated!"); }
private void UpdatenameSuccess(UpdateUserTitleDisplayNameResult obj) { Debug.Log("닉네임 변경 성공"); DataManager.Instance.userinfo.nickName = obj.DisplayName; DataManager.Instance.userinfo.firstLogin = false; SetData(DataManager.Instance.userinfo); Debug.Log("변경된 이름은 ; " + obj.DisplayName); modifyOk = true; }
private void OnAddDisplayNameSuccess(UpdateUserTitleDisplayNameResult result) { Debug.Log(result.DisplayName + " is your new display name"); PlayerPrefs.SetString("NICKNAME", result.DisplayName); PlayerPrefs.Save(); nicknamePanel.SetActive(false); }
private void OnUpdateDisplayNameSuccess(UpdateUserTitleDisplayNameResult result) { Debug.Log("Display Name Successfully updated: " + result.DisplayName); usernameInputPanel.SetActive(false); gameModePanel.SetActive(true); Text userName = LoggedInDialog.GetComponent <Text>(); userName.text = result.DisplayName; LoggedInDialog.SetActive(true); }
public void NameUpdated(UpdateUserTitleDisplayNameResult result) { Debug.Log("Name " + result.DisplayName + " updated"); Time.timeScale = 1.0f; // unpause and start game... PlayFabGameBridge.gameState = 3; //if(PlayFabData.AngryBotsModActivated)Application.LoadLevel ("Default"); //else Application.LoadLevel (confirmScene); }
void OnUpdateSuccess(UpdateUserTitleDisplayNameResult result) { Debug.Log(result.DisplayName); connectingView.Close(); Close(); if (onChangeDisplayName != null) { onChangeDisplayName(displayNameInputField.text); } }
private void NameUpdated(UpdateUserTitleDisplayNameResult result) { //LoadingCanvas.enabled = false; HideLoading(); if (result != null) { Debug.Log("Name " + result.DisplayName + " updated"); } ShowErrorPOPUP("Konto utworzone!", "Gratulacje, teraz możesz zalogować się używając podanych danych"); proceed = false; //ExitRegisterMenu (); ShowCanvas(LoginCanvas); }
private void LinkAccount(UpdateUserTitleDisplayNameResult result) { Debug.Log("Create account success - link with device ID"); #if UNITY_ANDROID LinkAndroidID(); #else #if UNITY_IOS LinkIOSID(); #else LinkCustomID(); #endif #endif }
//玩家昵称设置成功时调用 void OnUpdateUserTitleDisplayName(UpdateUserTitleDisplayNameResult result) { /* 学生作业 2-3:玩家创建账号成功时,为玩家添加默认枪支:AK47 * 作业提示: * 先使用PurchaseItemRequest声明一个道具购买请求,再使用PlayFabClientAPI.PurchaseItem发起道具购买请求 * 道具购买成功,禁用游戏登录面板,启用游戏主面板(OnPurchaseItemRequest函数) * 道具购买失败,在控制台输出失败原因(OnPlayFabError函数) */ PurchaseItemRequest request = new PurchaseItemRequest() { CatalogVersion = PlayFabUserData.catalogVersion, VirtualCurrency = "FR", Price = 0, ItemId = "AK47" }; PlayFabClientAPI.PurchaseItem(request, OnPurchaseItemResult, OnPlayFabError); loginPanel.SetActive(false); //禁用游戏登录面板 mainPanel.SetActive(true); //启用游戏主面板 }
void OnDisplayName(UpdateUserTitleDisplayNameResult result) { }
public void Ondisplaylogin(UpdateUserTitleDisplayNameResult result) => Debug.Log(result.DisplayName + "is your new displayer name");
private void NameUpdatedOnly(UpdateUserTitleDisplayNameResult result) { RequestPhotonToken(loginResultCache); }
private void NameUpdatedForNewAccount(UpdateUserTitleDisplayNameResult result) { RegisterSuccess(null); }
private void NameUpdatedWithCustomID(UpdateUserTitleDisplayNameResult result) { HideLoading(); ShowCanvas(RegisterEmailCanvas); }
private void Onnameset(UpdateUserTitleDisplayNameResult result) { namewindow.SetActive(false); }
private void OnDisplayNameSuccess(UpdateUserTitleDisplayNameResult result) { print("You have update Displayname!"); SetStats(); }
private void OnPlayerNameResult(UpdateUserTitleDisplayNameResult obj) { print("Your new display name is " + obj.DisplayName); }