Пример #1
0
 public void Cancel()
 {
     StopAttack();
     m_Target = null;
     m_Mover.Cancel();
     UpdateTargetUi?.Invoke();
 }
Пример #2
0
        // Animation Trigger
        private void Hit()
        {
            if (m_Target != null)
            {
                if (m_CurrentWeapon.Value != null)
                {
                    m_CurrentWeapon.Value.OnHit(m_Target);
                }

                float damage = m_BaseStats.GetStat(Stat.Damage);
                if (m_CurrentWeaponConfig.HasProjectile())
                {
                    m_CurrentWeaponConfig.LaunchProjectile(rightHandTransform, leftHandTransform, m_Target, gameObject,
                                                           damage, UpdateTargetUi);
                }
                else
                {
                    m_Target.TakeDamage(gameObject, damage);
                }
            }

            UpdateTargetUi?.Invoke();
        }