public Form1(Game game, KeyHandler handler, User user) { this.Game = game; this.handler = handler; this.user = user; #region - Add custom methods to the existing Paint event // Add the methods to the event this.Paint += DrawTerrain; this.Paint += DrawGameObjects; #endregion #region - Initializing the updating events (information, game objects) //Initialize the customized event to set the information on the upper-left screen updateInfo = new UpdateInfo(this.SetLevel); updateInfo += this.SetUserName; updateInfo += this.SetScore; updateInfo += this.SetHp; updateInfo += this.SetPause; updateObjects = new UpdateObjects(this.DetectFlashCollision); updateObjects += this.DetectPlayerFireCollision; updateObjects += this.ClearObjects; #endregion InitializeComponent(); }
public static void UpdateAllObjects() { for (int i = 0; i < UpdateObjects.Count; i++) { if (UpdateObjects[i] != null) { UpdateObjects[i].UpdateAnimation(); UpdateObjects[i].Update(); } else { UpdateObjects.RemoveAt(i); i--; continue; } if (UpdateObjects[i] != null) { if (UpdateObjects[i].ToUpdate) { UpdateObjects[i].ChainUpdate(); } } else { UpdateObjects.RemoveAt(i); i--; continue; } } }
public void Remove(QBehavior script) { Objects.Remove(script.Parent); if (script is IQLoad l) { LoadObjects.Remove(l); } if (script is IQStart s) { StartObjects.Remove(s); } if (script is IQFixedUpdate u) { FixedUpdateObjects.Remove(u); } if (script is IQUpdate up) { UpdateObjects.Remove(up); } if (script is IQLateUpdate late) { LateUpdateObjects.Remove(late); } if (script is IQSprite ds) { SpriteObjects.Remove(ds); } if (script is IQGui dg) { GuiObjects.Remove(dg); } if (script is IQDestroy des) { des.OnDestroy(); DestroyObjects.Remove(des); } if (script is IQUnload un) { UnloadObjects.Remove(un); } //invokes event even if does not inherit OnDestroy script.DestroyEvent(); }
public void Add(QBehavior script) { Objects.Add(script.Parent); if (script is IQLoad l) { LoadObjects.Add(l); } if (script is IQStart s) { StartObjects.Add(s); } if (script is IQFixedUpdate u) { FixedUpdateObjects.Add(u); } if (script is IQUpdate up) { UpdateObjects.Add(up); } if (script is IQLateUpdate late) { LateUpdateObjects.Add(late); } if (script is IQSprite ds) { SpriteObjects.Add(ds); } if (script is IQGui dg) { GuiObjects.Add(dg); } if (script is IQDestroy des) { DestroyObjects.Add(des); } if (script is IQUnload un) { UnloadObjects.Add(un); } }
public QnAMakerUpdateKBInput() { Add = new AddObjects(); Update = new UpdateObjects(); }