void HandleUpdateMachineAuth(IPacketMsg packetMsg) { var machineAuth = new ClientMsgProtobuf <CMsgClientUpdateMachineAuth>(packetMsg); var callback = new UpdateMachineAuthCallback(packetMsg.SourceJobID, machineAuth.Body); Client.PostCallback(callback); }
void HandleUpdateMachineAuth(IPacketMsg packetMsg) { var machineAuth = new ClientMsgProtobuf <CMsgClientUpdateMachineAuth>(packetMsg); #if STATIC_CALLBACKS var innerCallback = new UpdateMachineAuthCallback(Client, machineAuth.Body); var callback = new SteamClient.JobCallback <UpdateMachineAuthCallback>(Client, packetMsg.SourceJobID, innerCallback); SteamClient.PostCallback(callback); #else var innerCallback = new UpdateMachineAuthCallback(machineAuth.Body); var callback = new SteamClient.JobCallback <UpdateMachineAuthCallback>(packetMsg.SourceJobID, innerCallback); Client.PostCallback(callback); #endif }
void HandleUpdateMachineAuth( IPacketMsg packetMsg ) { var machineAuth = new ClientMsgProtobuf<CMsgClientUpdateMachineAuth>( packetMsg ); var callback = new UpdateMachineAuthCallback(packetMsg.SourceJobID, machineAuth.Body); Client.PostCallback( callback ); }
void HandleUpdateMachineAuth( IPacketMsg packetMsg ) { var machineAuth = new ClientMsgProtobuf<CMsgClientUpdateMachineAuth>( packetMsg ); #if STATIC_CALLBACKS var innerCallback = new UpdateMachineAuthCallback( Client, machineAuth.Body ); var callback = new SteamClient.JobCallback<UpdateMachineAuthCallback>( Client, packetMsg.SourceJobID, innerCallback ); SteamClient.PostCallback( callback ); #else var innerCallback = new UpdateMachineAuthCallback( machineAuth.Body ); var callback = new SteamClient.JobCallback<UpdateMachineAuthCallback>( packetMsg.SourceJobID, innerCallback ); Client.PostCallback( callback ); #endif }