/// <summary> /// Adds the headers for updating a creature. /// </summary> /// <param name="c">The creature to update.</param> /// <param name="type">The type of update being done.</param> private void UpdateCreatureHeaders(Creature creature, UpdateCreature type) { netmsg.AddU16(0x32); //Update header netmsg.AddU32(creature.GetID()); netmsg.AddByte((byte)type); }