public virtual void PickUp() { gameObject.Off(); Globals.Coins += Value; UpdateCoinUI.UpdateCoinText(Globals.Coins); //Play sound //particles }
void Start() { player = FindObjectOfType <Player>(); UpdateHealthUI.UpdateHealth(player.GetComponent <Health>().MaxHP, player.GetComponent <Health>().CurrentHP); UpdateCoinUI.UpdateCoinText(Globals.Coins); }