private void InvokeTheSecondGame() { onceThrough = false; isOpening = true; isTouched = false; Content.Unload(); Components.Remove(upRisingSpriteManger); upRisingSpriteManger = null; unfailableHeartSpriteManager = new UnfailableHeartSpriteManager(this); Components.Add(unfailableHeartSpriteManager); unfailableHeartSpriteManager.Enabled = false; unfailableHeartSpriteManager.Visible = false; upRisingSpriteManger = new UpRisingSpriteManager(this); graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft; graphics.PreferredBackBufferWidth = Level.PreferredBackBufferHeight; graphics.PreferredBackBufferHeight = Level.PreferredBackBufferWidth; graphics.ApplyChanges(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { unfailableHeartSpriteManager = new UnfailableHeartSpriteManager(this); Components.Add(unfailableHeartSpriteManager); unfailableHeartSpriteManager.Enabled = false; unfailableHeartSpriteManager.Visible = false; upRisingSpriteManger = new UpRisingSpriteManager(this); rnd = new Random(); base.Initialize(); }