Пример #1
0
 private void InvokeTheSecondGame()
 {
     onceThrough = false;
     isOpening = true;
     isTouched = false;
     Content.Unload();
     Components.Remove(upRisingSpriteManger);
     upRisingSpriteManger = null;
     unfailableHeartSpriteManager = new UnfailableHeartSpriteManager(this);
     Components.Add(unfailableHeartSpriteManager);
     unfailableHeartSpriteManager.Enabled = false;
     unfailableHeartSpriteManager.Visible = false;
     upRisingSpriteManger = new UpRisingSpriteManager(this);
     graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft;
     graphics.PreferredBackBufferWidth = Level.PreferredBackBufferHeight;
     graphics.PreferredBackBufferHeight = Level.PreferredBackBufferWidth;
     graphics.ApplyChanges();
 }
Пример #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            unfailableHeartSpriteManager = new UnfailableHeartSpriteManager(this);
            Components.Add(unfailableHeartSpriteManager);
            unfailableHeartSpriteManager.Enabled = false;
            unfailableHeartSpriteManager.Visible = false;
            upRisingSpriteManger = new UpRisingSpriteManager(this);
            rnd = new Random();

            base.Initialize();
        }