// Update is called once per frame void Update() { if (Input.GetKey(KeyCode.UpArrow)) { ICommand command = new UpCommand(this.transform, this._speed); command.Execute(); CommandManager.Instance.AddCommand(command); } else if (Input.GetKey(KeyCode.DownArrow)) { ICommand command = new DownCommand(this.transform, this._speed); command.Execute(); CommandManager.Instance.AddCommand(command); } else if (Input.GetKey(KeyCode.RightArrow)) { ICommand command = new RightCommand(this.transform, this._speed); command.Execute(); CommandManager.Instance.AddCommand(command); } else if (Input.GetKey(KeyCode.LeftArrow)) { ICommand command = new LeftCommand(this.transform, this._speed); command.Execute(); CommandManager.Instance.AddCommand(command); } else if (Input.GetKeyDown(KeyCode.Space)) { CommandManager.Instance.Reverse(); } }
private void OnUpInternal() { OnUp(); var handler = Up; if (handler != null) { handler(_button, EventArgs.Empty); } if (UpCommand != null && UpCommand.CanExecute(UpCommandParameter)) { UpCommand.Execute(UpCommandParameter); } }
public void Update() { ICommand command = null; state = Keyboard.GetState(); if ((state.IsKeyUp(Keys.Down) && state.IsKeyUp(Keys.S)) && (Mario.Instance.MovementState.MovementCode.Equals("RCRH") || Mario.Instance.MovementState.MovementCode.Equals("LCRH"))) { command = new UpCommand(); command.Execute(); } foreach (Keys key in state.GetPressedKeys()) { commandDictionary.TryGetValue(key.ToString(), out command); if (command != null) { command.Execute(); } } }
public void Update() { gamePadState = GamePad.GetState(PlayerIndex.One); ICommand command; ICommand idleCommand = new IdleMarioCommand(Game1.Instance); if (gamePadState.IsButtonDown(Buttons.A) || gamePadState.IsButtonDown(Buttons.B) || gamePadState.IsButtonDown(Buttons.DPadLeft) || gamePadState.IsButtonDown(Buttons.DPadRight) || gamePadState.IsButtonDown(Buttons.DPadUp) || gamePadState.IsButtonDown(Buttons.DPadDown) || gamePadState.ThumbSticks.Left.X > 0.5f || gamePadState.ThumbSticks.Left.X < -0.5f || gamePadState.ThumbSticks.Left.Y > 0.5f || gamePadState.ThumbSticks.Left.X < -0.5f || gamePadState.IsButtonDown(Buttons.Back) || gamePadState.IsButtonDown(Buttons.Start)) { if (gamePadState.IsButtonDown(Buttons.A)) { command = new UpCommand(Game1.Instance); command.Execute(); } if (gamePadState.IsButtonDown(Buttons.B)) { command = new FireBallCommand(Game1.Instance); command.Execute(); command = new SprintCommand(Game1.Instance); command.Execute(); } if (gamePadState.IsButtonDown(Buttons.DPadLeft)) { command = new LeftCommand(Game1.Instance); command.Execute(); } if (gamePadState.IsButtonDown(Buttons.DPadRight)) { command = new RightCommand(Game1.Instance); command.Execute(); } if (gamePadState.IsButtonDown(Buttons.DPadUp)) { command = new UpCommand(Game1.Instance); command.Execute(); } if (gamePadState.IsButtonDown(Buttons.DPadDown)) { command = new DownCommand(Game1.Instance); command.Execute(); } if (gamePadState.ThumbSticks.Left.X > 0.5f) { command = new RightCommand(Game1.Instance); command.Execute(); } if (gamePadState.ThumbSticks.Left.X < -0.5f) { command = new LeftCommand(Game1.Instance); command.Execute(); } if (gamePadState.ThumbSticks.Left.Y > 0.5f) { command = new UpCommand(Game1.Instance); command.Execute(); } if (gamePadState.ThumbSticks.Left.X < -0.5f) { command = new DownCommand(Game1.Instance); command.Execute(); } if (gamePadState.IsButtonDown(Buttons.Back)) { command = new ExitCommand(Game1.Instance); command.Execute(); } if (gamePadState.IsButtonDown(Buttons.Start)) { command = new SwitchControllerCommand(); command.Execute(); } if (!gamePadState.IsButtonDown(Buttons.DPadLeft) && !gamePadState.IsButtonDown(Buttons.DPadRight)) { command = new IdleMarioCommand(Game1.Instance); command.Execute(); } } else { idleCommand.Execute(); } }
public void visit(UpCommand up) { up.Execute(); }